WeaponData { // General "printname" "#WPN_PULSE_LMG" "shortprintname" "#WPN_PULSE_LMG_SHORT" "description" "#WPN_PULSE_LMG_DESC" "longdesc" "#WPN_PULSE_LMG_LONGDESC" "fire_mode" "semi-auto" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_coldwar" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_coldwar" "weaponClass" "human" "body_type" "stalker" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "sound_pickup" "wpn_pickup_MG_1P" "projectile_launch_speed" "3500" "projectile_gravity_scale" "0.9" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_GenericBoltWithDrop_Player" "OnWeaponNpcPrimaryAttack" "OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC" "damage_flags" "DF_BULLET | DF_GIB" "dof_zoom_nearDepthStart" "4.750" "dof_zoom_nearDepthEnd" "6.652" "dof_nearDepthStart" "3.9" "dof_nearDepthEnd" "5.7" // Menu "menu_category" "special" "menu_anim_class" "large" "stat_damage" "75" "stat_range" "55" "stat_accuracy" "25" "stat_rof" "44" //Sounds //"fire_sound_1_player_1p" "Weapon_ColdWar_Fire_1P" //"fire_sound_1_player_3p" "Weapon_ColdWar_Fire_3P" //"fire_sound_1_npc" "Weapon_ColdWar_Fire_3P" //"fire_sound_2_player_1p" "Weapon_bulletCasings.Bounce" "fire_sound_2_player_3p" "weapon_coldwar_secondshot_3p" "sound_zoom_in" "Weapon_Sidewinder_ADS_In" "sound_zoom_out" "Weapon_Sidewinder_ADS_Out" // Network "net_optimize" "0" "looping_sounds" "1" "burst_or_looping_fire_sound_start_1p" "Weapon_ColdWar_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "" "burst_or_looping_fire_sound_end_1p" "" "burst_or_looping_fire_sound_start_3p" "Weapon_ColdWar_FirstShot_3P" "burst_or_looping_fire_sound_middle_3p" "" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "Weapon_ColdWar_FirstShot_3P" "burst_or_looping_fire_sound_middle_npc" "" "burst_or_looping_fire_sound_end_npc" "" "low_ammo_sound_name_1" "ColdWar_LowAmmo_Shot1" "low_ammo_sound_name_2" "ColdWar_LowAmmo_Shot2" "low_ammo_sound_name_3" "ColdWar_LowAmmo_Shot3" "low_ammo_sound_name_4" "ColdWar_LowAmmo_Shot4" "low_ammo_sound_name_5" "ColdWar_LowAmmo_Shot5" "low_ammo_sound_name_6" "ColdWar_LowAmmo_Shot6" "charge_time" "0.5" "charge_cooldown_time" "0.5" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_require_input" "0" "charge_sound_1p" "Weapon_ColdWar_ChargeUp_1P" "charge_sound_3p" "Weapon_ColdWar_ChargeUp_3P" "charge_sound_stop_when_full" "1" "charge_sound_seek_to_charge_fraction" "0" "charge_drain_sound_1p" "Weapon_ChargeRifle_WindDown_1P" "charge_drain_sound_3p" "Weapon_ChargeRifle_WindDown_3P" "charge_drain_sound_stop_when_empty" "1" "charge_drain_sound_seek_to_charge_fraction" "1" "charge_effect_1p" "P_wpn_charge_coldwar_FP" "charge_effect_3p" "P_wpn_charge_coldwar" "charge_effect_attachment" "muzzle_flash" "charge_effect2_3p" "defender_charge_CH_dlight" "charge_effect2_attachment" "muzzle_flash" "charge_rumble_min" "10" "charge_rumble_max" "30" // Models "viewmodel" "models/weapons/pulse_lmg/ptpov_pulse_lmg.mdl" "playermodel" "models/weapons/pulse_lmg/w_pulse_lmg.mdl" "projectilemodel" "models/dev/empty_model.mdl" // Effects //"tracer_effect" "weapon_tracers_xo16" "fx_muzzle_flash_view" "P_wpn_muzzleflash_coldwar_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_coldwar" "fx_muzzle_flash_attach" "muzzle_flash" "impact_effect_table" "exp_super_spectre" "projectile_trail_effect_0" "P_plasma_proj_MD" // "projectile_trail_effect_1" "P_plasma_proj_MD" // "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_SuperSpec_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_SuperSpec" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "projectile_killreplay_enabled" "1" MP_BASE { "ammo_default_total" "200" "ammo_stockpile_max" "200" "ammo_no_remove_from_clip" "0" "ammo_no_remove_from_stockpile" "1" // Ammo "ammo_clip_size" "12" "ammo_clip_reload_max" "200" "ammo_min_to_fire" "4" //"ammo_clip_random_loss_on_npc_drop_chunksize" "4" "aimassist_adspull_weaponclass" "precise" "damage_near_value" "30" "damage_far_value" "30" "damage_near_value_titanarmor" "175" "damage_far_value_titanarmor" "175" "damage_rodeo" "125" "damage_near_distance" "1250" "damage_far_distance" "15000" "red_crosshair_range" "1200" "npc_damage_near_value" "26" "npc_damage_far_value" "16" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "npc_max_range" "4000" "enable_highlight_networking_on_creation" "" "explosion_damage_heavy_armor" "175" "explosion_damages_owner" "1" "explosion_damage" "30" "explosion_inner_radius" "96" "explosionradius" "150" "damage_heavyarmor_nontitan_scale" "0.5" } SP_BASE { "ammo_default_total" "80" "ammo_stockpile_max" "80" "ammo_no_remove_from_clip" "0" "ammo_no_remove_from_stockpile" "0" // Ammo "ammo_clip_size" "20" "ammo_clip_reload_max" "200" "ammo_min_to_fire" "4" //"ammo_clip_random_loss_on_npc_drop_chunksize" "4" "aimassist_adspull_weaponclass" "precise_sp" "damage_near_value" "90" "damage_far_value" "90" "damage_near_value_titanarmor" "150" "damage_far_value_titanarmor" "150" "damage_rodeo" "125" "damage_near_distance" "1250" "damage_far_distance" "15000" "red_crosshair_range" "1250" "npc_damage_near_value" "26" "npc_damage_far_value" "16" "npc_damage_near_value_titanarmor" "" "npc_damage_far_value_titanarmor" "" "npc_max_range" "4000" "enable_highlight_networking_on_creation" "1" "explosion_damage_heavy_armor" "100" "explosion_damages_owner" "1" "explosion_damage" "25" "explosion_inner_radius" "96" "explosionradius" "150" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "2.5" "npc_min_engage_range" "0" "npc_max_engage_range" "2500" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_burst" "4" "npc_max_burst" "4" "npc_rest_time_between_bursts_min" "1.0" "npc_rest_time_between_bursts_max" "1.5" "fire_rate" "12.0" "burst_fire_count" "4" "burst_fire_delay" "0.5" "zoom_time_in" "0.2" "zoom_time_out" "0.15" "zoom_fov" "45" "reload_time" "4.0" "reload_time_late1" "2.4" "reloadempty_time" "4.6" "reloadempty_time_late1" "3.2" "reloadempty_time_late2" "1.7" "holster_time" "0.5" "deploy_time" "0.66" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "headshot_distance" "750" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.75" "allow_headshots" "1" "headshot_distance" "4500" "damage_headshot_scale" "1.25" "impulse_force" "7000" "cooldown_time" "0.0" // Regen Ammo "regen_ammo_refill_rate" "0.0" "allow_empty_click" "0" "empty_reload_only" "0" // Spread "spread_stand_hip" "0.5" "spread_stand_hip_run" "2.5" "spread_stand_hip_sprint" "4.5" "spread_crouch_hip" "0.5" "spread_air_hip" "5.5" "spread_stand_ads" "0.0" //"0.5" "spread_crouch_ads" "0.0" //"0.5" "spread_air_ads" "0.0" //"0.5" "spread_kick_on_fire_stand_hip" "0.075" "spread_kick_on_fire_crouch_hip" "0.05" "spread_kick_on_fire_air_hip" "0.15" "spread_kick_on_fire_stand_ads" "0.075" "spread_kick_on_fire_crouch_ads" "0.05" "spread_kick_on_fire_air_ads" "0.15" "spread_max_kick_stand_hip" "8.0" "spread_max_kick_crouch_hip" "5.0" "spread_max_kick_air_hip" "8.0" "spread_max_kick_stand_ads" "6.0" "spread_max_kick_crouch_ads" "3.0" "spread_max_kick_air_ads" "6.0" "spread_wallrunning" "0.75" "spread_wallhanging" "0.75" "spread_decay_delay" "0.1" "spread_decay_rate" "40" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "lstar" "viewkick_pitch_base" "-0.05" "viewkick_pitch_random" "0.2" "viewkick_pitch_softScale" "2.0" "viewkick_pitch_hardScale" "1.0" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.4" "viewkick_yaw_random_innerexclude" "0.15" "viewkick_yaw_softScale" "2.2" "viewkick_yaw_hardScale" "0.8" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.2" "viewkick_roll_randomMax" "0.3" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.85" "viewkick_hipfire_weaponFraction" "0.75" "viewkick_hipfire_weaponFraction_vmScale" "0.75" "viewkick_ads_weaponFraction" "0.9" "viewkick_ads_weaponFraction_vmScale" "0.5" //"viewkick_scale_firstshot_hipfire" "0.0" //"viewkick_scale_firstshot_ads" "0.25" "viewkick_scale_min_hipfire" "3.5" "viewkick_scale_max_hipfire" "3.5" "viewkick_scale_min_ads" "2.5" "viewkick_scale_max_ads" "2.5" "viewkick_scale_valuePerShot" "1.0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "5" "viewkick_scale_valueDecayDelay" "0.3" "viewkick_scale_valueDecayRate" "40" "viewkick_perm_pitch_base" "-0.05" "viewkick_perm_pitch_random" "0.0" "viewkick_perm_yaw_base" "0.025" "viewkick_perm_yaw_random" "0.05" "viewkick_duck_scale" "1.0" // Cooldown viewkick: "cooldown_viewkick_pitch_base" "-6.0" "cooldown_viewkick_pitch_random" "0.5" "cooldown_viewkick_pitch_random_innerexclude" "0.0" "cooldown_viewkick_yaw_base" "-0.5" "cooldown_viewkick_yaw_random" "1.0" "cooldown_viewkick_yaw_random_innerexclude" "0.0" "cooldown_viewkick_softScale" "1.5" "cooldown_viewkick_hardScale" "1.0" // "viewmodel_shake_forward" "1.0" "viewmodel_shake_up" "0.075" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.19" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "1.2" // Rumble "fire_rumble" "rumble_grenadier" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-0.5" "sway_min_z_zoomed" "-0.6" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "0.5" "sway_max_z_zoomed" "0.6" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "2.5" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-0.5" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-4" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "4" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "-2.5" "sway_turn_right_rotate_yaw_zoomed" "2.5" "sway_turn_left_translate_y_zoomed" ".5" "sway_turn_right_translate_y_zoomed" "-.5" "sway_turn_up_translate_z_zoomed" ".2" "sway_turn_down_translate_z_zoomed" "-.2" "sway_turn_up_translate_x_zoomed" ".1" "sway_turn_down_translate_x_zoomed" "-.1" "sway_turn_left_rotate_roll_zoomed" "4" "sway_turn_right_rotate_roll_zoomed" "-4" "sway_turn_up_rotate_pitch_zoomed" "3" "sway_turn_down_rotate_pitch_zoomed" "-3" "sway_turn_up_rotate_roll_zoomed" "-0.8" "sway_turn_down_rotate_roll_zoomed" "0.8" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.6" "sprintcycle_time" ".55" "critical_hit" "0" "critical_hit_damage_scale" "1.5" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_humansonly" "0" "aimassist_disable_ads_humansonly" "0" "aimassist_adspull_zoomStart" "0.05" "aimassist_adspull_zoomEnd" "1.0" // Bodygroups: "bodygroup5_name" "proscreen" "bodygroup5_set" "0" Mods { slammer { } jump_kit { "impulse_force" "7000" "impulse_force_explosions" "27500" } pro_screen { "ui8_enable" "1" "bodygroup5_set" "1" } extended_ammo { "ammo_stockpile_max" "375" "ammo_clip_size" "16" "ammo_default_total" "375" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } burn_mod_pulse_lmg { "is_burn_mod" "1" "damage_near_value" "45" "damage_far_value" "45" "damage_near_value_titanarmor" "300" "damage_far_value_titanarmor" "300" "explosion_damage_heavy_armor" "300" "explosion_damage" "45" //EFFECTS "projectile_trail_effect_0" "P_plasma_proj_MD_amp" "fx_muzzle_flash_view" "P_wpn_muzzleflash_coldwar_FP_amp" "fx_muzzle_flash_world" "P_wpn_muzzleflash_coldwar_amp" } tactical_cdr_on_kill { } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } } "ui1_enable" "1" UiData1 { "ui" "ui/pulse_lmg_panel1" "mesh" "models/weapons/attachments/pulse_lmg_rui_upper" Args { readyToFireFrac progress_ready_to_fire_frac isInCooldown weapon_is_inCooldown vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize chargeFrac progress_weapon_charge_frac isReloading weapon_is_reloading isActive weapon_is_active inCooldown weapon_is_inCooldown pchargeFrac player_chargeFrac } } "ui2_enable" "1" UiData2 { "ui" "ui/pulse_lmg_panel2" "mesh" "models/weapons/attachments/pulse_lmg_rui_lower" Args { readyToFireFrac progress_ready_to_fire_frac isInCooldown weapon_is_inCooldown ammo weapon_ammo clipSize weapon_clipSize chargeFrac progress_weapon_charge_frac isReloading weapon_is_reloading isActive weapon_is_active pchargeFrac player_chargeFrac } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading readyFrac progress_ready_to_fire_frac teamColor crosshair_team_color isAmped weapon_is_amped chargeFrac player_chargeFrac crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_charge_rifle" "base_spread" "10.0" Args { isFiring weapon_is_firing } } } }