WeaponData { // General "printname" "#WPN_ROCKET_LAUNCHER" "shortprintname" "#WPN_ROCKET_LAUNCHER_SHORT" "description" "#WPN_ROCKET_LAUNCHER_DESC" "longdesc" "#WPN_ROCKET_LAUNCHER_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/anti_titan/at_archer" "hud_icon" "r2_ui/menus/loadout_icons/anti_titan/at_archer" "weaponClass" "human" "weaponSubClass" "rocket" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "fast_swap_to" "0" "leveled_pickup" "1" "OnWeaponActivate" "OnWeaponActivate_weapon_npc_rocket_launcher" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_npc_rocket_launcher" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_npc_rocket_launcher" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_weapon_npc_rocket_launcher" // Menu "menu_category" "at" "menu_anim_class" "custom" "stat_damage" "95" "stat_range" "90" "stat_accuracy" "90" "stat_rof" "15" // Models "viewmodel" "models/weapons/shoulder_rocket_SRAM/ptpov_law.mdl" "playermodel" "models/weapons/shoulder_rocket_SRAM/w_shoulder_rocket_SRAM_v2.mdl" "projectilemodel" "models/weapons/bullets/projectile_rocket_launcher_sram.mdl" "holstermodel" "models/weapons/shoulder_rocket_SRAM/w_rocket_SRAM_v2_stow.mdl" "activitymodifier" "rocket" // Effects "tracer_effect" "weapon_tracers_xo16" "impact_effect_table" "exp_rocket_archer" "projectile_trail_effect_0" "Rocket_Smoke_Large" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_rocket_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rocket" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "sound_dryfire" "spring_dryfire" "sound_pickup" "wpn_pickup_ATWeapon_1P" "sound_zoom_in" "Weapon_Archer_ADS_In" "sound_zoom_out" "Weapon_Archer_ADS_Out" // Sounds "fire_sound_1_player_1p" "Weapon_Archer_Fire_1P" "fire_sound_1_player_3p" "Weapon_Archer_Fire_3P" "fire_sound_1_npc" "Weapon_Archer_Fire_NPC" "critical_hit" "0" "fx_muzzle_flash_view" "P_wpn_muzzleflash_law_fp" "fx_muzzle_flash_world" "P_wpn_muzzleflash_law" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "burn" "projectile_chasecamOffsetUp" "13" "projectile_chasecamOffsetRight" "13" "projectile_chasecamOffsetForward" "-30" "projectile_killreplay_enabled" "1" "explosion_damages_owner" "0" "ammo_default_total" "7" "ammo_stockpile_max" "7" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" "projectile_drift_windiness" "2.25" "projectile_drift_intensity" "0.8" "projectile_straight_time_min" "0.4" "projectile_straight_time_max" "1.2" "projectile_straight_radius_min" "40" "projectile_straight_radius_max" "65" "damage_near_value" "100" "damage_far_value" "100" "damage_near_value_titanarmor" "2250" "damage_far_value_titanarmor" "2250" "explosion_damage" "100" "explosion_damage_heavy_armor" "500" "damage_near_distance" "1200" "damage_far_distance" "15000" "smart_ammo_targeting_time_min" "1.05" "smart_ammo_targeting_time_max" "1.55" // Damage - When Used by NPCs "npc_damage_near_value" "80" "npc_damage_far_value" "80" "npc_damage_near_value_titanarmor" "800" "npc_damage_far_value_titanarmor" "800" "npc_explosion_damage" "100" "npc_explosion_damage_heavy_armor" "400" // NPC "npc_min_engage_range" "100" "npc_max_engage_range" "2000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "2500" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "3.5" "npc_rest_time_between_bursts_max" "4" "npc_vortex_block" "0" "enable_highlight_networking_on_creation" "0" "damage_heavyarmor_nontitan_scale" "0.5" "proficiency_poor_spreadscale" "3.0" "proficiency_average_spreadscale" "2.5" "proficiency_good_spreadscale" "2.0" "proficiency_very_good_spreadscale" "1.6" "npc_accuracy_multiplier_pilot" "0.2" "attack_button_presses_ads" "1" "ads_dof_disable" "1" "dof_zoom_nearDepthStart" "5.198" "dof_zoom_nearDepthEnd" "5.545" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "6.652" "explosion_inner_radius" "96" "explosionradius" "180" "impulse_force" "10000" "ammo_clip_size" "1" // Behavior "fire_rate" "1" "zoom_time_in" "0.35" "zoom_time_out" "0.35" "zoom_fov" "45" "reload_time" "3.0" "reloadempty_time" "3.0" "reloadempty_time_late1" "3.0" "reloadempty_time_late2" "1.5" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "npc_use_ads_move_speed_scale" "0" "ads_move_speed_scale" "0.5" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" "ads_fov_zoomfrac_start" "0.4" "ads_fov_zoomfrac_end" "1.0" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "3" "spread_stand_ads" "0.2" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "launcher" "viewkick_pitch_base" "-4" "viewkick_pitch_random" "3.0" "viewkick_pitch_softScale" "1.3" "viewkick_pitch_hardScale" "5.0" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "3.0" "viewkick_yaw_softScale" "1.3" "viewkick_yaw_hardScale" "1.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.5" "viewkick_roll_randomMax" "0.7" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "6.0" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.3" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "2.0" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "2.5" "viewpunch_multiplier" "2.9" // Bob "bob_cycle_time" "0.45" "bob_vert_dist" "0.1" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "0.5" "bob_roll" "-0.75" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_antititan" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.073" "sway_max_yaw_zoomed" "0.073" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-4" "sway_max_roll_zoomed" "4" "sway_turn_left_rotate_roll_zoomed" "0" "sway_turn_right_rotate_roll_zoomed" "0" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "scripted_projectile_velocity" "1" "scripted_projectile_max_timestep" "0.2" "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.2" "sprintcycle_time" ".55" "smart_ammo_search_distance" "6500" "smart_ammo_search_angle" "89" "smart_ammo_screen_min_x" "0.31" "smart_ammo_screen_max_x" "0.68" "smart_ammo_screen_min_y" "0.38" "smart_ammo_screen_max_y" "0.63" "smart_ammo_search_npcs" "0" "smart_ammo_search_players" "1" "smart_ammo_search_projectiles" "0" "smart_ammo_max_targets" "1" "smart_ammo_titans_block_los" "1" "smart_ammo_titan_lock_point0" "SMART_AMMO_TORSO_FRONT" "smart_ammo_titan_lock_point1" "SMART_AMMO_TORSO_BACK" "smart_ammo_titan_lock_point2" "SMART_AMMO_LEG_LEFT" "smart_ammo_titan_lock_point3" "SMART_AMMO_LEG_RIGHT" "smart_ammo_titan_lock_point4" "SMART_AMMO_TORSO_BASE" "smart_ammo_titan_lock_point5" "SMART_AMMO_HEAD" "smart_ammo_titan_lock_point6" "SMART_AMMO_ARM_LEFT" "smart_ammo_titan_lock_point7" "SMART_AMMO_ARM_RIGHT" "smart_ammo_points_search_tick_interval" "6" "smart_ammo_bounds_search_tick_interval" "6" "smart_ammo_allow_ads_lock" "1" "smart_ammo_hud_lock_style" "pilot_launcher" "smart_ammo_weapon_type" "homing_missile" "smart_ammo_looping_sound_acquiring" "Weapon_Archer_Seeking" "smart_ammo_looping_sound_locked" "Weapon_Archer_LockOn" "smart_ammo_unlock_debounce_time" "0.5" "smart_ammo_lock_type" "large" "smart_ammo_npc_use" "1" // npc that use this weapon won't use smart ammo lock on functionality "smart_ammo_only_search_on_charge" "1" "smart_ammo_alert_npc_fraction" "0.8" // alert npc of lock when fraction is this much "never_drop" "1" "destroy_on_drop" "1" "bodygroup5_name" "proscreen" "bodygroup5_set" "0" "npc_clear_charge_if_not_fired" "1" "npc_charge_time_min" "2.0" "npc_charge_time_max" "2.0" "charge_time" "2.0" "charge_cooldown_time" "1.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "0" "charge_effect_3p" "P_wpn_defender_charge" "charge_effect_attachment" "muzzle_flash" "charge_effect2_3p" "defender_charge_CH_dlight" "charge_effect2_attachment" "muzzle_flash" Mods { } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_sniper_amped" "base_spread" "0" Args { isFiring weapon_is_firing } } } }