WeaponData { // General "printname" "#WPN_GUNSHIP_MISSILE" "shortprintname" "#WPN_GUNSHIP_MISSILE" "description" "#WPN_TITAN_XO16_DESC" "longdesc" "#WPN_TITAN_XO16_LONGDESC" "weaponClass" "other" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "weaponType" "anti_titan" "minimap_reveal_distance" "32000" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_gunship_missile" "OnClientAnimEvent" "GlobalClientEventHandler" "projectile_launch_speed" "2500" "projectile_drift_windiness" "6" "projectile_drift_intensity" "4" "projectile_straight_time_min" "0.5" "projectile_straight_time_max" "3" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "6" // Models "projectilemodel" "models/weapons/bullets/projectile_arl.mdl" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" // Effects "tracer_effect" "weapon_tracers_xo16" "impact_effect_table" "40mm_bullet" //"impact_effect_table" "exp_rocket_titan_rocket_launcher" "projectile_trail_effect_0" "weapon_40mm_projectile" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_SMR_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_SMR" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "sound_dryfire" "spring_dryfire" "sound_zoom_in" "Weapon_ARL.ADS_In" "sound_zoom_out" "Weapon_ARL.ADS_Out" "fx_muzzle_flash_view" "P_wpn_muzzleflash_smr_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_smr" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "none" "damage_near_distance" "800" "damage_far_distance" "15000" "damage_near_value" "50" "damage_far_value" "50" "damage_near_value_titanarmor" "200" "damage_far_value_titanarmor" "200" "explosion_damage" "150" "explosion_damage_heavy_armor" "600" "critical_hit_damage_scale" "1.5" "npc_miss_fast_player" "0" /* "npc_lead_time_scale" "0.001" "npc_lead_time_min_dist" "300" "npc_lead_time_max_dist" "1300" */ "npc_aim_at_feet" "1" "explosion_inner_radius" "150" "explosionradius" "250" "impulse_force" "1000" // Ammo "ammo_stockpile_max" "300" "ammo_clip_size" "-1" //set to -1 for infinite ammo so the AI doesn't try to do reload tasks "ammo_default_total" "300" // Behavior "fire_rate" "6" "trigger_snipercam" "1" "allow_headshots" "0" "critical_hit" "0" "scripted_projectile_max_timestep" "0.2" // NPC "proficiency_poor_spreadscale" "3.0" "proficiency_average_spreadscale" "3.0" "proficiency_good_spreadscale" "3.0" "proficiency_very_good_spreadscale" "3.0" "npc_min_range" "0" "npc_max_range" "16000" "npc_min_burst" "10" "npc_max_burst" "10" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.3" "npc_directed_fire_ang_limit_cos" "0.985" // 10 degree }