WeaponData { // General "printname" "#WPN_GRENADE_ELECTRIC_SMOKE" "shortprintname" "#WPN_GRENADE_ELECTRIC_SMOKE_SHORT" "description" "#WPN_GRENADE_ELECTRIC_SMOKE_DESC" "longdesc" "#WPN_GRENADE_ELECTRIC_SMOKE_LONGDESC" "menu_icon" "rui/pilot_loadout/ordnance/electric_smoke_menu" "hud_icon" "rui/pilot_loadout/ordnance/electric_smoke" "weaponClass" "human" "fire_mode" "offhand" "offhand_toss" "1" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "dev_menu_type" "offhand" // fire_mode isn't readable from script "offhand_default_inventory_slot" "0" "does_not_interrupt_cloak" "1" "OnWeaponTossReleaseAnimEvent" "Grenade_OnWeaponTossReleaseAnimEvent" "OnWeaponTossPrep" "Grenade_OnWeaponTossPrep" "OnWeaponDeactivate" "Grenade_OnWeaponDeactivate" "OnProjectileCollision" "OnProjectileCollision_weapon_grenade_electric_smoke" // Menu Stats // Models "viewmodel" "models/weapons/grenades/ptpov_frag_grenade.mdl" "playermodel" "models/weapons/grenades/smoke_grenade.mdl" "projectilemodel" "models/weapons/grenades/smoke_grenade_projectile.mdl" show_grenade_indicator 1 grenade_show_indicator_to_owner 1 "zoom_effects" "0" // Effects "impact_effect_table" "exp_electric_smoke_grenade" "projectile_trail_effect_0" "P_wpn_grenade_smoke_trail" "vortex_absorb_effect" "wpn_vortex_projectile_frag_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_frag" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "projectile_adjust_to_gun_barrel" "0" "projectile_adjust_to_hand" "1" "grenade_arc_indicator_effect_first" "P_grenade_arc_proto_first" "grenade_arc_impact_indicator_effect" "grenade_arc_impact_proto" "show_grenade_indicator" "0" "grenade_disc_throw" "1" "critical_hit" "0" // Sounds "sound_throw_1p" "weapon_electric_smoke_throw_1p" "sound_deploy_1p" "weapon_electric_smoke_pinpull_1p" "sound_throw_3p" "weapon_electric_smoke_throw_3p" "sound_deploy_3p" "weapon_electric_smoke_pinpull_3p" "sound_dryfire" "coop_sentrygun_deploymentdeniedbeep" "battle_chatter_event" "bc_pSmoke" // Damage - When Used by Players "damage_type" "burn" "damage_near_distance" "1000" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "impulse_force" "0" "explosion_shake_radius" "500" "explosion_shake_amplitude" "5" "explosion_shake_frequency" "45" "explosion_shake_duration" "0.1" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" MP_BASE { "ammo_clip_size" "100" "ammo_default_total" "100" "ammo_display" "bar" "ammo_min_to_fire" "100" "ammo_per_shot" "100" "ammo_stockpile_max" "100" "regen_ammo_refill_rate" "5.5" "regen_ammo_refill_start_delay" "0.0" "enable_highlight_networking_on_creation" "" //Mods "grenade_arc_indicator_bounce_count" "" "grenade_arc_indicator_effect" "" "explosion_damage" "150" "explosion_damage_heavy_armor" "800" "npc_explosion_damage" "150" "npc_explosion_damage_heavy_armor" "800" "explosion_inner_radius" "50" "explosionradius" "210" "sound_weapon_ready" "HUD_ordinance_meter_replenished_1P" } SP_BASE { "ammo_clip_size" "4" "ammo_default_total" "1" "ammo_display" "count" "ammo_min_to_fire" "1" "ammo_per_shot" "1" "ammo_stockpile_max" "6" "regen_ammo_refill_rate" "0" "regen_ammo_refill_start_delay" "0.0" "enable_highlight_networking_on_creation" "1" //Mods "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" "explosion_damage" "150" "explosion_damage_heavy_armor" "500" "npc_explosion_damage" "150" "npc_explosion_damage_heavy_armor" "500" "explosion_inner_radius" "50" "explosionradius" "210" "sound_weapon_ready" "HUD_ordinance_meter_replenished_SP" } // Behavior "cooldown_type" "ammo_instant" "grenade_fuse_time" "0" "max_cook_time" "4.5" "grenade_ignition_time" "5.0" "fire_rate" "2" "deploy_time" "0.5" "vortex_refire_behavior" "grenade" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "0" "grenade_bounce_vel_frac_shallow" "0.53" "grenade_bounce_vel_frac_sharp" "0.32" "grenade_bounce_vel_frac_along_normal" "0.5" "grenade_bounce_randomness" "0.2" "grenade_bounce_extra_vertical_randomness" "0.2" "grenade_roll_vel_frac_per_second" "0.1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "toss_pullout_time" "0.3" "toss_time" "0.2" "toss_overhead_time" "0.2" "projectile_launch_speed" "1100" "projectile_launch_pitch_offset" "8" "red_crosshair_range" "0" // Spread "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "pistol" // Bob // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" // Rumble "rumble" "3" // Sway // NPC // WeaponED Unhandled Key/Values and custom script Key/Values "fire_anim_rate" "1" Mods { burn_mod_grenade_electric_smoke { "explosion_damage" "*1.5" "explosion_damage_heavy_armor" "*1.5" "is_burn_mod" "1" } pas_ordnance_pack { "regen_ammo_refill_rate" "*1.6" //Ordnance Beam "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" active_crosshair_count "1" rui_crosshair_index "1" } spree_lvl1_grenade_smoke { "ammo_clip_size" "2" "ammo_default_total" "2" "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" } spree_lvl2_grenade_smoke { "ammo_clip_size" "2" "ammo_default_total" "2" "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" } spree_lvl3_grenade_smoke { "ammo_clip_size" "2" "ammo_default_total" "2" "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" } sp_disable_arc_indicator { grenade_arc_indicator_bounce_count "0" } } active_crosshair_count "2" rui_crosshair_index "0" "ordnance_crosshair_always_on_start_index" "1" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_esmoke" "base_spread" "0.0" Args { isFiring weapon_is_firing } } Crosshair_2 { "ui" "ui/crosshair_ordnance" Args { regenRate "eWeaponVar.regen_ammo_refill_rate" ammoFrac "progress_weapon_clip_ammo_frac" dryfireTime "weapon_latest_dryfire_time" } } } }