WeaponData { // General "printname" "#WPN_FRAG_DRONE" "shortprintname" "#WPN_FRAG_DRONE_SHORT" "description" "#WPN_FRAG_DRONE_DESC" "longdesc" "#WPN_FRAG_DRONE_LONGDESC" "menu_icon" "rui/pilot_loadout/ordnance/tick" "hud_icon" "rui/pilot_loadout/ordnance/tick" "readymessage" "#HUD_BURNMETER_READY_TICKS" "readyhint" "#HUD_BURNMETER_READY_TICKS_HINT" "does_not_interrupt_cloak" "1" "weaponClass" "human" "fire_mode" "offhand" "offhand_toss" "1" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "dev_menu_type" "offhand" // fire_mode isn't readable from script "offhand_default_inventory_slot" "0" "OnWeaponTossReleaseAnimEvent" "OnWeaponTossReleaseAnimEvent_weapon_frag_drone" "OnWeaponTossPrep" "Grenade_OnWeaponTossPrep" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_weapon_frag_drone" "OnWeaponDeactivate" "Grenade_OnWeaponDeactivate" "OnProjectileCollision" "OnProjectileCollision_weapon_frag_drone" "OnProjectileExplode" "OnProjectileExplode_weapon_frag_drone" "projectile_ignores_vortex" "fall" // Menu Stats // Models "viewmodel" "models/weapons/grenades/ptpov_sentry_frag.mdl" //"playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" "playermodel" "models/weapons/sentry_frag/sentry_frag_proj.mdl" "projectilemodel" "models/weapons/sentry_frag/sentry_frag_proj.mdl" // Effects "bounce_effect_table" "bounce_frag_drone" "impact_effect_table" "frag_drone" "projectile_trail_effect_0" "wpn_grenade_frag" "vortex_absorb_effect" "wpn_vortex_projectile_fragdrone_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_fragdrone" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "projectile_adjust_to_gun_barrel" "0" "projectile_adjust_to_hand" "1" "show_grenade_indicator" "0" "grenade_disc_throw" "1" "critical_hit" "0" // Sounds "sound_throw_1p" "weapon_sentryfragdrone_throw_1p" "sound_deploy_1p" "weapon_sentryfragdrone_pinpull_1p" "sound_throw_3p" "weapon_sentryfragdrone_throw_3p" "sound_deploy_3p" "weapon_sentryfragdrone_pinpull_3p" "sound_grenade_projectile" "weapon_sentryfragdrone_warmup" // Damage - When Used by Players "damage_type" "burn" "damage_near_distance" "1000" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "explosion_inner_radius" "0" "explosionradius" "0" "impulse_force" "0" "explosion_shake_radius" "500" "explosion_shake_amplitude" "5" "explosion_shake_frequency" "45" "explosion_shake_duration" "0.1" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" "cooldown_type" "ammo_deployed" MP_BASE { "ammo_clip_size" "2" "ammo_default_total" "2" "ammo_display" "count" "ammo_min_to_fire" "1" "ammo_per_shot" "1" "ammo_stockpile_max" "6" "regen_ammo_refill_rate" "0" "regen_ammo_refill_start_delay" "0.0" "enable_highlight_networking_on_creation" "" } SP_BASE { "ammo_clip_size" "4" "ammo_default_total" "4" "ammo_display" "count" "ammo_min_to_fire" "1" "ammo_per_shot" "1" "ammo_stockpile_max" "4" "regen_ammo_refill_rate" "0" "regen_ammo_refill_start_delay" "0.0" "enable_highlight_networking_on_creation" "1" } "dof_zoom_nearDepthStart" "4.750" "dof_zoom_nearDepthEnd" "31.000" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "6.652" // Behavior "grenade_cookable" "0" "grenade_fuse_time" "6" "fire_rate" "2" "deploy_time" "0.5" "vortex_refire_behavior" "grenade" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "0" "grenade_bounce_vel_frac_shallow" "0.5" "grenade_bounce_vel_frac_sharp" "0.3" "grenade_bounce_vel_frac_along_normal" "0.1" "grenade_bounce_randomness" "0.05" "grenade_bounce_extra_vertical_randomness" "0.0" "grenade_roll_vel_frac_per_second" "0.1" "grenade_radius_vertical" "5.0" "grenade_radius_horizontal" "16.0" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "toss_pullout_time" "0.4" "toss_time" "0.3" "toss_overhead_time" "0.3" "projectile_launch_speed" "1100" "projectile_launch_pitch_offset" "8" "projectile_first_person_offset_fraction" "2" "red_crosshair_range" "0" // Spread "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "pistol" // Bob // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" // Rumble "rumble" "3" // Sway // NPC // WeaponED Unhandled Key/Values and custom script Key/Values "fire_anim_rate" "1" Mods { pas_ordnance_pack { "regen_ammo_refill_rate" "3++" } burn_card_weapon_mod { "ammo_clip_size" "1" "ammo_default_total" "1" } all_ticks { "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_min_to_fire" "100" "ammo_per_shot" "100" "ammo_stockpile_max" "200" "regen_ammo_refill_rate" "10" } } }