WeaponData { // General "printname" "#WPN_ENGINEER_TURRET" "shortprintname" "#WPN_ENGINEER_TURRET" "description" "#WPN_ENGINEER_TURRET_DESC" "weaponClass" "other" "fire_mode" "auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "damage_flags" "DF_BULLET" // Menu Stats "statsRecord" "false" // Effects "tracer_effect" "weapon_tracers_xo16" "impact_effect_table" "titan_bullet" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "fx_shell_eject_view" "wpn_shelleject_sentry" "fx_shell_eject_world" "wpn_shelleject_sentry" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_sentry" "fx_muzzle_flash_world" "wpn_muzzleflash_sentry" "fx_muzzle_flash_attach" "muzzle_flash" //Sounds "fire_sound_1_player_1p" "LMG_shell" "fire_sound_1_player_3p" "LMG_shell" "fire_sound_2" "Coop_Weapon_SentryGun_SecondShot_3P" "looping_sounds" "1" "burst_or_looping_fire_sound_start_npc" "Coop_Weapon_SentryGun_FirstShot_3P" "burst_or_looping_fire_sound_middle_npc" "Coop_Weapon_SentryGun_Loop_3P" "burst_or_looping_fire_sound_end_npc" "Coop_Weapon_SentryGun_LoopEnd_3P" // Network "net_optimize" "1" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "1500" "damage_far_distance" "2500" "damage_near_value" "45" "damage_far_value" "30" "damage_near_value_titanarmor" "2" "damage_far_value_titanarmor" "2" // Damage - When Used by NPCs "npc_damage_near_distance" "500" "npc_damage_far_distance" "1000" "npc_damage_near_value" "45" "npc_damage_far_value" "30" "npc_damage_near_value_titanarmor" "100" "npc_damage_far_value_titanarmor" "100" "explosionradius" "0" "impulse_force" "1000" // Ammo "ammo_stockpile_max" "350" "ammo_clip_size" "-1" "ammo_default_total" "350" // Behavior "fire_rate" "10" "npc_rest_time_between_bursts_min" "1.0" "npc_rest_time_between_bursts_max" "1.5" "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "40" "reload_time" "2.35" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "0" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "0" // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "pistol" // Bob "bob_cycle_time" "0" "bob_vert_dist" "0.125" "bob_horz_dist" "0.25" "bob_max_speed" "320.0" // View Drift // Rumble "rumble" "6" // Sway // NPC "proficiency_poor_spreadscale" "5.0" "proficiency_average_spreadscale" "4.0" "proficiency_good_spreadscale" "2.0" "proficiency_very_good_spreadscale" "1.5" "npc_min_range" "0" "npc_max_range" "1500" "npc_min_burst" "10" "npc_max_burst" "20" "npc_spread_cone_focus_time" "3" "npc_spread_defocused_cone_multiplier" "4" "npc_spread_pattern_focus_time" "3" "npc_spread_pattern_not_in_fov_time" "2.5" "npc_spread_pattern_not_in_fov_factor" "1" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".3" "sway_turn_origin_factor" "0.15" "sway_turn_angle_factor_zoomed" "0.06" "sway_turn_origin_factor_zoomed" "0.06" "sway_move_angle_factor" "-.3" "sway_move_origin_factor" "-.15" "sway_move_angle_factor_zoomed" "-0.02" "sway_move_origin_factor_zoomed" "-0.02" "sway_gain" "15.0" // Crosshair Mods { overcharged { "fx_muzzle_flash_world" "wpn_muzzleflash_arc_cannon" "tracer_effect" "weapon_tracers_vortex" "impact_effect_table" "titan_bullet_elec" // "npc_damage_near_value" "150" // "npc_damage_far_value" "150" // "npc_damage_near_value_titanarmor" "200" // "npc_damage_far_value_titanarmor" "200" // "npc_min_burst" "10" // "npc_max_burst" "20" // "npc_rest_time_between_bursts_min" "2.0" // "npc_rest_time_between_bursts_max" "3.5" } } }