WeaponData { // General "printname" "#WPN_DMR" "shortprintname" "#WPN_DMR_SHORT" "description" "#WPN_DMR_DESC" "longdesc" "#WPN_DMR_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_longbow" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_longbow" "weaponClass" "human" "weaponSubClass" "sniper" "body_type" "heavy" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "OnWeaponActivate" "OnWeaponActivate_weapon_dmr" "OnWeaponDeactivate" "OnWeaponDeactivate_weapon_dmr" "OnClientAnimEvent" "OnClientAnimEvent_weapon_dmr" //"OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_dmr" //"OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_dmr" //"OnWeaponStartZoomIn" "OnWeaponStartZoomIn_weapon_dmr" //"OnWeaponStartZoomOut" "OnWeaponStartZoomOut_weapon_dmr" // Menu "menu_category" "sniper" "menu_anim_class" "large" "stat_damage" "90" "stat_range" "100" "stat_accuracy" "84" "stat_rof" "30" "ads_dof_disable" "1" // Models "viewmodel" "models/weapons/rspn101_dmr/ptpov_rspn101_dmr.mdl" "playermodel" "models/weapons/rspn101_dmr/w_rspn101_dmr.mdl" //"projectilemodel" "models/weapons/bullets/projectile_20mm.mdl" // Effects "tracer_effect" "P_wpn_tracer_sniper" "tracer_effect_first_person" "P_wpn_tracer_sniper" "impact_effect_table" "titan_bullet" //"projectile_trail_effect_0" "garand_trail_smoke" "projectile_do_predict_impact_effects" "0" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "fx_shell_eject_view" "wpn_shelleject_rifle_large_FP" "fx_shell_eject_world" "wpn_shelleject_rifle_large" "fx_shell_eject_attach" "shell" "fx_shell_eject_attach_scoped" "shell_scoped" "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn" "fx_muzzle_flash_attach" "muzzle_flash" "fx_muzzle_flash_attach_scoped" "muzzle_flash_scoped" //Sounds "sound_dryfire" "rifle_dryfire" "sound_pickup" "wpn_pickup_Rifle_1P" "fire_sound_1_player_1p" "Weapon_DMR_Fire_1P" "fire_sound_1_player_3p" "Weapon_DMR_Fire_3P" "fire_sound_1_npc" "Weapon_DMR_Fire_NPC" "sound_zoom_in" "Weapon_DMR_ADS_In" "sound_zoom_out" "Weapon_DMR_ADS_Out" "low_ammo_sound_name_1" "DMR_LowAmmo_Shot1" "low_ammo_sound_name_2" "DMR_LowAmmo_Shot2" "low_ammo_sound_name_3" "DMR_LowAmmo_Shot3" "low_ammo_sound_name_4" "DMR_LowAmmo_Shot4" "low_ammo_sound_name_5" "DMR_LowAmmo_Shot5" // Network "net_optimize" "1" "damage_type" "bullet" "damage_flags" "DF_BULLET | DF_KNOCK_BACK" "damage_headshot_scale" "2.0" "impulse_force" "5000" // Ammo "ammo_clip_size" "6" "titanarmor_critical_hit_required" "1" "critical_hit" "1" MP_BASE { "ammo_default_total" "60" "ammo_stockpile_max" "60" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" // Damage - When Used by Players "damage_near_value" "55" "damage_far_value" "55" "damage_near_value_titanarmor" "430" "damage_far_value_titanarmor" "430" "damage_rodeo" "400" "damage_near_distance" "4500" "damage_far_distance" "4500" "red_crosshair_range" "4500" // Damage - When Used by NPCs "npc_damage_near_value" "40" "npc_damage_far_value" "40" "npc_damage_near_value_titanarmor" "100" "npc_damage_far_value_titanarmor" "100" "npc_accuracy_multiplier_pilot" "1.0" "npc_suppress_lsp_allowed" "0" "enable_highlight_networking_on_creation" "" "damage_heavyarmor_nontitan_scale" "0.35" "zoom_toggle_lerp_time" "" "zoom_toggle_fov" "" } SP_BASE { "zoom_toggle_lerp_time" "0.2" "zoom_toggle_fov" "7" "ammo_default_total" "24" "ammo_stockpile_max" "42" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" // Damage - When Used by Players "damage_near_value" "90" "damage_far_value" "90" "damage_near_value_titanarmor" "90" "damage_far_value_titanarmor" "90" "damage_rodeo" "400" "damage_near_distance" "4500" "damage_far_distance" "4500" "red_crosshair_range" "4500" // Damage - When Used by NPCs "npc_damage_near_value" "40" "npc_damage_far_value" "40" "npc_damage_near_value_titanarmor" "100" "npc_damage_far_value_titanarmor" "100" "npc_accuracy_multiplier_pilot" "3.0" "npc_suppress_lsp_allowed" "" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "3.0" "proficiency_average_spreadscale" "2.2" "proficiency_good_spreadscale" "2.0" "proficiency_very_good_spreadscale" "1.5" "npc_min_engage_range" "500" "npc_max_engage_range" "8000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "8000" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "3.0" "dof_zoom_nearDepthStart" "0" "dof_zoom_nearDepthEnd" "0" "dof_nearDepthStart" "1.683" "dof_nearDepthEnd" "6.652" // Behavior "fire_rate" "3.0" "zoom_time_in" "0.4" "zoom_time_out" "0.3" "zoom_fov" "30" "zoom_scope_frac_start" "0.2" "zoom_scope_frac_end" "1.0" "zoom_angle_shift_pitch" "0.3" "zoom_angle_shift_yaw" "0.65" "reload_time" "2.66" "reload_time_late1" "1.23" "reloadempty_time" "3.66" "reloadempty_time_late1" "2.25" "reloadempty_time_late2" "1.26" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "critical_hit_damage_scale" "1" "ads_move_speed_scale" "0.5" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "gamepad_use_yaw_speed_for_pitch_ads" "1" "ads_fov_zoomfrac_start" "0.5" "ads_fov_zoomfrac_end" "0.9" // Spread "spread_stand_hip" "8" "spread_stand_hip_run" "10" "spread_stand_ads" "0.05" "spread_crouch_hip" "6" "spread_crouch_ads" "0" "spread_air_hip" "10" "spread_air_ads" ".15" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "semisniper" "viewkick_pitch_base" "-0.61"//"-1.45" "viewkick_pitch_random" "0.12"//"-0.35" "viewkick_pitch_softScale" "1.2" "viewkick_pitch_hardScale" "0.9" "viewkick_yaw_base" "-0.5"//"0.0" "viewkick_yaw_random" "0.14"//"1.2" "viewkick_yaw_softScale" "1.3" "viewkick_yaw_hardScale" "1.0" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.5" "viewkick_roll_randomMax" "0.5" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.75" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.55" "viewkick_ads_weaponFraction" "0.0"//"0.45" "viewkick_ads_weaponFraction_vmScale" "0.0"//"-0.3" "viewkick_perm_pitch_base" "-0.47" "viewkick_perm_pitch_random" "0.23" "viewkick_perm_pitch_random_innerexclude" "0.0" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "0.0" "viewkick_perm_yaw_random_innerexclude" "0.0" "viewkick_scale_min_ads" "0.65" "viewkick_scale_max_ads" "0.65" // "viewmodel_shake_forward" "0.5" "viewmodel_shake_up" "0.1" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.0025" "bob_horz_dist_zoomed" "0.0025" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_sniper" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "jx_c_pov" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.085" "sway_max_yaw_zoomed" "0.085" "sway_turn_left_rotate_yaw_zoomed" "0.085" "sway_turn_right_rotate_yaw_zoomed" "-0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.25" "sway_max_pitch_zoomed" "0.25" "sway_turn_up_rotate_pitch_zoomed" "-0.25" "sway_turn_down_rotate_pitch_zoomed" "0.25" // WeaponED Unhandled Key/Values and custom script Key/Values "sprintcycle_time" ".55" "is_sniper" "1" // Bodygroups: "bodygroup1_name" "scope_zoom" "bodygroup1_set" "0" "bodygroup2_name" "scope_outline" "bodygroup2_set" "0" "bodygroup3_name" "scope_oracle" "bodygroup3_set" "0" "bodygroup4_name" "scope_dcom" "bodygroup4_set" "1" "bodygroup5_name" "proscreen" "bodygroup5_set" "0" "bodygroup_ads_scope_name" "ads_scopes" "bodygroup_ads_scope_set" "3" "anim_alt_idleAttack" "0" "clip_bodygroup" "rspn101_dmr_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" "entity_color_from_ads_factor" "25.0" "pass_through_depth" "32" "pass_through_damage_preserved_scale" "1.0" Mods { iron_sights { } scope_4x { "ui7_enable" "1" //Use this for Variable Zoom "bodygroup1_set" "0" "bodygroup2_set" "1" "bodygroup3_set" "0" "bodygroup4_set" "0" "bodygroup_ads_scope_set" "2" "zoom_toggle_lerp_time" "0.2" "zoom_toggle_fov" "7" "viewmodel_offset_ads" "0 0 0" } threat_scope { "bodygroup1_set" "1" "bodygroup2_set" "0" "bodygroup3_set" "0" "bodygroup4_set" "0" "bodygroup_ads_scope_set" "1" "threat_scope_enabled" "1" "threat_scope_bounds_width" "1.5" "threat_scope_bounds_height" "1.1" "viewmodel_offset_ads" "0 0.5 0" dof_zoom_focusArea_horizontal 0.068 dof_zoom_focusArea_top 0.065 dof_zoom_focusArea_bottom -0.046 } pro_screen { "ui8_enable" "1" "bodygroup5_set" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } extended_ammo { "ammo_stockpile_max" "135" "ammo_clip_size" "10" "ammo_default_total" "135" } stabilizer { "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "1" "bodygroup4_set" "0" "bodygroup_ads_scope_set" "0" // "viewdrift_ads_stand_scale_pitch" "*0.5" // "viewdrift_ads_crouch_scale_pitch" "*0.5" // "viewdrift_ads_air_scale_pitch" "*0.5" // "viewdrift_ads_air_scale_yaw" "*0.5" // "viewdrift_ads_stand_scale_yaw" "*0.5" // "viewdrift_ads_crouch_scale_yaw" "*0.5" // "viewdrift_ads_speed_pitch" "*0.5" // "viewdrift_ads_speed_yaw" "*0.5" "anim_alt_idleAttack" "1" "ads_fov_zoomfrac_start" "0.3" "ads_fov_zoomfrac_end" "0.8" "viewmodel_offset_ads" "0 -2.6 0.25" "dof_zoom_nearDepthStart" "7.0" "dof_zoom_nearDepthEnd" "7.2" } slammer { } burn_mod_dmr { "is_burn_mod" "1" "damage_near_value" "++20" "damage_far_value" "++20" "damage_near_value_titanarmor" "580" "damage_far_value_titanarmor" "580" // "explosion_damage" "85" //Effects "tracer_effect_first_person" "P_wpn_tracer_sniper_BC" "tracer_effect" "P_wpn_tracer_sniper_BC" "fx_muzzle_flash_view" "wpn_muzzleflash_snp_hmn_FP_burn" "fx_muzzle_flash_world" "wpn_muzzleflash_snp_hmn_burn" } tactical_cdr_on_kill { } } "ui1_enable" "1" UiData1 { "ui" "ui/rspn101_dmr_ammo_counter" "mesh" "models/weapons/attachments/rspn101_dmr_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui7_enable" "0" "ui7_draw_cloaked" "1" UiData7 { "ui" "ui/variable_zoom_crosshair" "mesh" "models/weapons/attachments/attach_scope_ads_2_crosshair" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_sniper_amped" "base_spread" "0" Args { isFiring weapon_is_firing } } } }