WeaponData { "printname" "#WPN_TITAN_40MM_TRACKER" "shortprintname" "#WPN_TITAN_40MM_TRACKER_SHORT" "description" "#WPN_TITAN_40MM_TRACKER_DESC" "longdesc" "#WPN_TITAN_40MM_TRACKER_LONGDESC" "leveled_pickup" "1" "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_40mm" "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_40mm" "weaponClass" "titan" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_40mm" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_40mm" "OnWeaponActivate" "OnWeaponActivate_updateViewmodelAmmo" "OnWeaponDeactivate" "OnWeaponDeactivate_titanweapon_40mm" "OnClientAnimEvent" "OnClientAnimEvent_titanweapon_40mm" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_40mm" "OnProjectileCollision" "OnProjectileCollision_titanweapon_sticky_40mm" "OnWeaponChargeLevelIncreased" "OnWeaponChargeLevelIncreased_titanweapon_sticky_40mm" "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_titanweapon_sticky_40mm" "OnWeaponReadyToFire" "OnWeaponReadyToFire_titanweapon_sticky_40mm" "bolt_hitsize" "3.5" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "1500" // 1500 "damage_far_distance" "3000" // 3000 "critical_hit_damage_scale" "1.5" // 3.0 "low_ammo_sound_name_1" "40mm_LowAmmo_Shot1" "low_ammo_sound_name_2" "40mm_LowAmmo_Shot2" "low_ammo_sound_name_3" "40mm_LowAmmo_Shot3" MP_BASE { "damage_near_value" "200" "damage_far_value" "200" "damage_near_value_titanarmor" "330" "damage_far_value_titanarmor" "330" "npc_explosion_damage" "" "explosion_damage" "75" "explosion_damage_heavy_armor" "200" "explosion_inner_radius" "17" "explosionradius" "150" "deploy_time" "0.85" // Damage - When Used by NPCs "npc_damage_near_value" "100" "npc_damage_far_value" "85" "npc_damage_near_value_titanarmor" "300" "npc_damage_far_value_titanarmor" "200" "ammo_min_to_fire" "1" "enable_highlight_networking_on_creation" "" } SP_BASE { "damage_near_value" "300" "damage_far_value" "300" "damage_near_value_titanarmor" "500" "damage_far_value_titanarmor" "300" "npc_explosion_damage" "100" "explosion_damage" "150" "explosion_damage_heavy_armor" "200" "explosion_inner_radius" "50" "explosionradius" "300" "deploy_time" "1.75" // Damage - When Used by NPCs "npc_damage_near_value" "200" "npc_damage_far_value" "200" "npc_damage_near_value_titanarmor" "350" "npc_damage_far_value_titanarmor" "250" "ammo_min_to_fire" "1" "enable_highlight_networking_on_creation" "1" } "ammo_no_remove_from_stockpile" "1" // Damage - When Used by NPCs "impulse_force" "20000" //"15000" "explosion_shake_radius" "250" "explosion_shake_amplitude" "10" "explosion_shake_frequency" "50" "explosion_shake_duration" "0.6" // Menu Stats "stat_damage" "70" "stat_range" "50" "stat_accuracy" "50" "stat_rof" "65" // Models "viewmodel" "models/weapons/thr_40mm/atpov_thr_40mm.mdl" "playermodel" "models/weapons/thr_40mm/w_thr_40mm.mdl" "projectilemodel" "models/weapons/bullets/projectile_40mm.mdl" // Effects "tracer_effect" "weapon_tracers_40mm" "impact_effect_table" "40mm_bullet" "projectile_trail_effect_0" "weapon_40mm_projectile" "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "show_grenade_indicator" "0" "fx_muzzle_flash_view" "wpn_muzzleflash_40mm_fp" "fx_muzzle_flash_world" "wpn_muzzleflash_40mm" "fx_muzzle_flash_attach" "muzzle_flash" // Sound "fire_sound_1_player_1p" "Weapon_bulletCasings.Bounce" "fire_sound_1_player_3p" "Weapon_bulletCasings.Bounce" "fire_sound_2_player_1p" "Weapon_40mm_Fire_1P" "fire_sound_2_player_3p" "Weapon_40mm_Fire_3P" "fire_sound_1_npc" "Weapon_40mm_Fire_3P" "sound_dryfire" "titan_dryfire" // Ammo "ammo_stockpile_max" "1500" "ammo_clip_size" "12" "ammo_default_total" "1500" // Behavior "fire_rate" "1.75" "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "50" "reload_time" "3" "reload_time_late1" "2" "reload_time_late2" "1" "reloadempty_time" "3" "reloadempty_time_late1" "2" "reloadempty_time_late2" "1" "holster_time" ".45" "lower_time" ".1" "raise_time" ".4" "vortex_refire_behavior" "explosive_round" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "grenade_bounce_vel_frac_shallow" "0.5" "grenade_bounce_vel_frac_sharp" "0.3" "grenade_bounce_vel_frac_along_normal" "0.5" "grenade_bounce_randomness" "0.2" "grenade_bounce_extra_vertical_randomness" "0.2" "grenade_roll_vel_frac_per_second" "0.1" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "1.5" "spread_stand_hip_sprint" "3.5" "spread_stand_hip_run" "3.5" "spread_stand_ads" "0.1" "spread_crouch_hip" "1.5" "spread_crouch_ads" "0.1" "spread_air_hip" "3.5" "spread_air_ads" "0.1" "spread_kick_on_fire_stand_hip" "0.35" "spread_kick_on_fire_stand_ads" "0.35" "spread_kick_on_fire_crouch_hip" "0.25" "spread_kick_on_fire_crouch_ads" "0.25" "spread_kick_on_fire_air_hip" "0.35" "spread_kick_on_fire_air_ads" "0.35" "spread_max_kick_stand_hip" "4.0" "spread_max_kick_stand_ads" "0.0" "spread_max_kick_crouch_hip" "4.0" "spread_max_kick_crouch_ads" "0.0" "spread_max_kick_air_hip" "4.0" "spread_max_kick_air_ads" "0.0" "spread_decay_rate" "3.5" "spread_decay_delay" "1.05" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "titan_40mm" "viewkick_pitch_base" "-1.2" "viewkick_pitch_random" "0.3" "viewkick_pitch_softScale" "0.7" "viewkick_pitch_hardScale" "2.0" "viewkick_yaw_base" "-0.25" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "0.3" "viewkick_yaw_hardScale" "2.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.1" "viewkick_ads_weaponFraction_vmScale" "0.2" "viewpunch_multiplier" "1.85" // Bob "bob_cycle_time" "0.69" "bob_vert_dist" "0.6" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "-1.2" // Bob Zoomed "bob_cycle_time_zoomed" "0.8" "bob_vert_dist_zoomed" "0.6" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "-1.2" // View Drift // Rumble "fire_rumble" "rumble_titan_40mm" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "4" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-2.7" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-.5" "sway_turn_right_translate_y" ".5" "sway_turn_up_translate_z" "-1" "sway_turn_down_translate_z" "1" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-4" "sway_turn_right_rotate_roll" "4" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-2" "sway_min_z_zoomed" "-2.7" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "2" "sway_max_z_zoomed" "2.7" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "4" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-2.7" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-2" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "2" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "1" "sway_turn_right_rotate_yaw_zoomed" "-1" "sway_turn_left_translate_y_zoomed" "-.5" "sway_turn_right_translate_y_zoomed" ".5" "sway_turn_up_translate_z_zoomed" "-1" "sway_turn_down_translate_z_zoomed" "1" "sway_turn_up_translate_x_zoomed" "-.1" "sway_turn_down_translate_x_zoomed" ".1" "sway_turn_left_rotate_roll_zoomed" "-4" "sway_turn_right_rotate_roll_zoomed" "4" "sway_turn_up_rotate_pitch_zoomed" "-3" "sway_turn_down_rotate_pitch_zoomed" "3" "sway_turn_up_rotate_roll_zoomed" "0.8" "sway_turn_down_rotate_roll_zoomed" "-0.8" // NPC "proficiency_poor_spreadscale" "6.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "3.0" "proficiency_perfect_spreadscale" "2.0" "proficiency_poor_additional_rest" "1.5" "proficiency_average_additional_rest" "1.2" "proficiency_good_additional_rest" "0.8" "proficiency_very_good_additional_rest" "0.3" "proficiency_average_bias" "0.6" "npc_accuracy_multiplier_pilot" "0.5" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_engage_range" "0" "npc_max_engage_range" "4000" "npc_min_engage_range_heavy_armor" "1500" "npc_max_engage_range_heavy_armor" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.1" "npc_rest_time_between_bursts_max" "0.2" "npc_full_auto_vs_heavy_armor" "0" "npc_aim_at_feet" "1" "npc_fire_at_enemy_defense_time" "5.0" "npc_lead_time_scale" "0.0003" // WeaponED Unhandled Key/Values and custom script Key/Values "critical_hit" "1" // Crosshair "red_crosshair_range" "1500" // Bodygroups: "clip_bodygroup" "v_thr_40mm_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" "bodygroup_ammo_index_count" "11" Mods { gunship_gunner { // Used for action block sp_ab_trainride01 "explosion_inner_radius" "100" "explosionradius" "225" "reload_time" "*0.2" "reload_time_late1" "*0.2" "reloadempty_time" "*0.2" "reloadempty_time_late1" "*0.2" "ammo_stockpile_max" "1500" "ammo_clip_size" "40" "ammo_default_total" "1500" "fire_mode" "auto" "fire_rate" "3" } splasher_rounds { //Splasher Rounds //Pros: Increased area of effect //Cons: Reduced damage "explosion_inner_radius" "100" "explosionradius" "225" "impact_effect_table" "40mm_splasher_rounds" "damage_near_value" "250" "damage_far_value" "250" "damage_near_value_titanarmor" "600" "damage_far_value_titanarmor" "600" "explosion_damage" "125" "explosion_damage_heavy_armor" "125" } fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } extended_ammo { "ammo_stockpile_max" "1500" "ammo_clip_size" "16" "ammo_default_total" "1500" } mortar_shots { "impact_effect_table" "40mm_mortar_shots" "explosion_inner_radius" "100" "explosionradius" "225" "damage_near_value" "*1.2" "damage_far_value" "*1.2" "damage_near_value_titanarmor" "*1.2" "damage_far_value_titanarmor" "*1.2" "explosion_damage" "*1.2" "explosion_damage_heavy_armor" "*1.2" "ammo_clip_size" "10" } burn_mod_titan_40mm { "fire_mode" "auto" "fire_rate" "2.0" "spread_stand_hip" "2.5" "spread_stand_hip_sprint" "4.5" "spread_stand_hip_run" "4.5" "spread_stand_ads" "0.25" "spread_crouch_hip" "2.5" "spread_crouch_ads" "0.25" "spread_air_hip" "4.5" "spread_air_ads" "0.25" "viewkick_pitch_base" "-1.2" "viewkick_pitch_random" "0.3" "viewkick_yaw_base" "-0.25" "viewkick_yaw_random" "0.5" "is_burn_mod" "1" "fire_sound_2_player_1p" "Weapon_40mm_Fire_Amped_1P" "fire_sound_2_player_3p" "Weapon_40mm_Fire_Amped_3P" "fire_sound_1_npc" "Weapon_40mm_Fire_Amped_3P" } sur_level_0 { "ammo_clip_size" "4--" "fire_rate" "1.25" } sur_level_1 { "ammo_clip_size" "4++" "fire_rate" "*1.25" } sur_level_2 { "ammo_clip_size" "4++" "fire_rate" "*1.25" } sur_level_3 { "ammo_clip_size" "4++" "fire_rate" "*1.25" } pas_tone_weapon { } pas_tone_burst { "charge_time" "2.0" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "0" "charge_require_input" "0" "npc_clear_charge_if_not_fired" "1" "charge_levels" "3" "charge_is_triggered_by_ADS" "1" "burst_fire_count" "1" "burst_fire_delay" "0.75" "fire_rate" "5" "viewkick_pitch_base" "-0.1" "viewkick_pitch_random" "0.0" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.5" "burst_or_looping_fire_sound_start_1p" "Weapon_40mm_Fire_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_40mm_Fire_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_40mm_Fire_1P" "burst_or_looping_fire_sound_start_3p" "Weapon_40mm_Fire_3P" "burst_or_looping_fire_sound_middle_3p" "Weapon_40mm_Fire_3P" "burst_or_looping_fire_sound_end_3p" "Weapon_40mm_Fire_3P" rui_crosshair_index "1" } fd_splasher_rounds { "explosion_inner_radius" "100" "explosionradius" "225" "impact_effect_table" "40mm_splasher_rounds" } fd_tone_weapon_2 { "ammo_clip_size" "24" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y isActive weapon_is_active chargeFrac player_chargeFrac clipAmmo weapon_ammo } Crosshair_1 { "ui" "ui/crosshair_40mm" "base_spread" "0.5" Args { isFiring weapon_is_firing } } Crosshair_2 { "ui" "ui/crosshair_40mm_burst" "base_spread" "0.5" Args { isFiring weapon_is_firing //chargeLevel player_chargeLevel } } } }