WeaponData { // General "printname" "#WPN_TITAN_SNIPER" "shortprintname" "#WPN_TITAN_SNIPER_SHORT" "description" "#WPN_TITAN_SNIPER_DESC" "longdesc" "#WPN_TITAN_SNIPER_LONGDESC" "leveled_pickup" "1" "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_railgun" "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_railgun" "weaponClass" "titan" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "OnWeaponActivate" "OnWeaponActivate_titanweapon_sniper" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_sniper" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_sniper" "OnWeaponChargeLevelIncreased" "OnWeaponChargeLevelIncreased_titanweapon_sniper" "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_titanweapon_sniper" "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_titanweapon_sniper" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_sniper" // Menu Stats "stat_damage" "95" "stat_range" "98" "stat_accuracy" "90" "stat_rof" "15" "ads_dof_disable" "1" // Models "viewmodel" "models/weapons/atpov_titan_sniper_rifle/atpov_titan_sniper_rifle.mdl" "playermodel" "models/weapons/titan_sniper_rifle/w_titan_sniper_rifle.mdl" "projectilemodel" "models/weapons/bullets/projectile_40mm.mdl" // Effects //"tracer_effect" "weapon_tracers_40mm" //"tracer_effect" "P_wpn_tracer_sniper" //"tracer_effect_first_person" "P_wpn_tracer_sniper" "projectile_trail_effect_0" "P_titan_sniper1" "projectile_trail_effect_1" "P_titan_sniper2" "projectile_trail_effect_2" "P_titan_sniper3" "impact_effect_table" "titan_sniper" "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "fx_muzzle_flash_view" "P_wpn_xo_sniper_muzzleflash_FP" "fx_muzzle_flash_world" "P_wpn_xo_sniper_muzzleflash" "fx_muzzle_flash_attach" "muzzle_flash" "sound_dryfire" "titan_dryfire" "damage_type" "bullet" "impulse_force" "15000" "critical_hit_damage_scale" "1.5" // Ammo "ammo_stockpile_max" "1000" "ammo_clip_size" "6" "ammo_default_total" "1000" "damage_additional_bullets" "250" // each additional bullet after the first does this much "damage_additional_bullets_titanarmor" "300" // each additional bullet after the first does this much "bolt_hitsize" "0.0" "bolt_hitsize_grow1_time" "0.035" "bolt_hitsize_grow1_size" "2.0" "bolt_hitsize_grow2_time" "0.08" "bolt_hitsize_grow2_size" "4.0" "bolt_hitsize_growfinal_lerptime" "0.18" "pass_through_damage_preserved_scale" "1.0" MP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "3000" "damage_near_value" "250" "damage_far_value" "250" "damage_near_value_titanarmor" "250" "damage_far_value_titanarmor" "250" "deploy_time" "0.85" "bolt_hitsize_growfinal_size" "6.0" "explosionradius" "0" "explosion_inner_radius" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" // Damage - When Used by NPCs "npc_damage_near_distance" "800" "npc_damage_far_distance" "3000" "npc_damage_near_value" "250" "npc_damage_far_value" "250" "npc_damage_near_value_titanarmor" "200" "npc_damage_far_value_titanarmor" "200" "ammo_min_to_fire" "1" "enable_highlight_networking_on_creation" "" "pass_through_depth" "0" } SP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "3000" "damage_near_value" "250" "damage_far_value" "250" "damage_near_value_titanarmor" "250" "damage_far_value_titanarmor" "250" "deploy_time" "1.75" "bolt_hitsize_growfinal_size" "6.0" "explosionradius" "100" "explosion_inner_radius" "50" "explosion_damage" "100" "explosion_damage_heavy_armor" "0" // Damage - When Used by NPCs "npc_damage_near_distance" "800" "npc_damage_far_distance" "3000" "npc_damage_near_value" "250" "npc_damage_far_value" "250" "npc_damage_near_value_titanarmor" "200" "npc_damage_far_value_titanarmor" "200" "ammo_min_to_fire" "1" "enable_highlight_networking_on_creation" "1" "pass_through_depth" "500"// Not sure how long a dropship is, probably the biggest entity } "ammo_no_remove_from_stockpile" "1" // Behavior "fire_rate" "0.9" "zoom_time_in" "0.2" "zoom_time_out" "0.2" "zoom_fov" "50" "zoom_toggle_lerp_time" "0.2" "zoom_toggle_fov" "25" "reload_time" "2" "reload_time_late1" "1.42" "reload_time_late2" "0.77" "reloadempty_time" "2" "reloadempty_time_late1" "1.42" "reloadempty_time_late2" "0.77" "holster_time" ".05" "lower_time" ".05" "raise_time" ".3" "vortex_refire_behavior" "explosive_round" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "damage_headshot_scale" "1.5" "headshot_distance" "15000" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "ads_fov_zoomfrac_start" "0.0" "ads_fov_zoomfrac_end" "1.0" "charge_time" "2.25" "charge_levels" "5" "charge_cooldown_time" "0.5" "charge_cooldown_delay" "0.0" "charge_is_triggered_by_ADS" "1" "charge_end_forces_fire" "0" "charge_sound_1p" "Weapon_Titan_Sniper_WindUp" "charge_sound_stop_when_full" "0" "charge_sound_seek_to_charge_fraction" "0" "charge_full_sound_1p" "Weapon_Titan_Sniper_SustainLoop" "charge_drain_sound_1p" "Weapon_Titan_Sniper_WindDown" "charge_drain_sound_stop_when_empty" "1" "charge_drain_sound_seek_to_charge_fraction" "1" "charge_effect_1p" "P_wpn_xo_sniper_charge_FP" "charge_effect_3p" "P_wpn_xo_sniper_charge" "charge_effect_attachment" "muzzle_flash" // Spread "spread_stand_hip" "8" "spread_stand_hip_run" "10" "spread_stand_ads" "0" "spread_crouch_hip" "7" "spread_crouch_ads" "0" "spread_air_hip" "10" "spread_air_ads" "0" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "titan_railgun" "viewkick_pitch_base" "-3.5" "viewkick_pitch_random" "1.0" "viewkick_pitch_softScale" "0.5" "viewkick_pitch_hardScale" "2.0" "viewkick_yaw_base" "0.25" "viewkick_yaw_random" "1.5" "viewkick_yaw_softScale" "1.5" "viewkick_yaw_hardScale" "1.5" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.7" "viewkick_roll_randomMax" "0.9" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.0" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.4" "viewkick_ads_weaponFraction" "0.5" "viewkick_ads_weaponFraction_vmScale" "0.4" "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "0.20" "viewkick_perm_pitch_random_innerexclude" "0.1" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "0.6" "viewkick_perm_yaw_random_innerexclude" "0.2" "viewpunch_multiplier" "2.8" // Bob "bob_cycle_time" ".7" "bob_vert_dist" "0.8" "bob_horz_dist" "1" "bob_max_speed" "300" "bob_pitch" "0.5" "bob_yaw" "-0.8" "bob_roll" "-1.2" // Bob zoomed "bob_cycle_time_zoomed" ".7" "bob_vert_dist_zoomed" "0.8" "bob_horz_dist_zoomed" "1" "bob_max_speed_zoomed" "300" "bob_pitch_zoomed" "0.5" "bob_yaw_zoomed" "-0.8" "bob_roll_zoomed" "-1.2" // View Drift // Rumble "fire_rumble" "rumble_titan_railgun" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "4" "sway_rotate_gain" "4" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-2.7" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-0.5" "sway_turn_right_translate_y" "1.5" "sway_turn_up_translate_z" "-1.5" "sway_turn_down_translate_z" "1.5" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-3.5" "sway_turn_right_rotate_roll" "2.5" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-2" "sway_min_z_zoomed" "-2.7" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "2" "sway_max_z_zoomed" "2.7" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "4" "sway_rotate_gain_zoomed" "4" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-2.7" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-2" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "2" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "1" "sway_turn_right_rotate_yaw_zoomed" "-1" "sway_turn_left_translate_y_zoomed" "-0.5" "sway_turn_right_translate_y_zoomed" "1.5" "sway_turn_up_translate_z_zoomed" "-1.5" "sway_turn_down_translate_z_zoomed" "1.5" "sway_turn_up_translate_x_zoomed" "-.1" "sway_turn_down_translate_x_zoomed" ".1" "sway_turn_left_rotate_roll_zoomed" "-3.5" "sway_turn_right_rotate_roll_zoomed" "2.5" "sway_turn_up_rotate_pitch_zoomed" "-3" "sway_turn_down_rotate_pitch_zoomed" "3" "sway_turn_up_rotate_roll_zoomed" "-0.8" "sway_turn_down_rotate_roll_zoomed" "0.8" // NPC "proficiency_poor_spreadscale" "5.0" "proficiency_average_spreadscale" "4.0" "proficiency_good_spreadscale" "3.0" "proficiency_very_good_spreadscale" "2.0" "npc_min_range" "0" "npc_max_range" "16000" "npc_min_engage_range" "100" "npc_max_engage_range" "16000" "npc_min_engage_range_heavy_armor" "2500" "npc_max_engage_range_heavy_armor" "16000" "npc_rest_time_between_bursts_min" "0.0" "npc_rest_time_between_bursts_max" "0.1" "npc_fire_at_enemy_defense_time" "2.0" "npc_charge_time_min" "0.2" "npc_charge_time_max" "2.0" "npc_min_burst" "1" "npc_max_burst" "1" "fast_player_miss_chance" "0.7" // WeaponED Unhandled Key/Values and custom script Key/Values "critical_hit" "1" "viewdrift_hipfire_stand_scale_pitch" "0.1" "viewdrift_hipfire_crouch_scale_pitch" "0.1" "viewdrift_hipfire_air_scale_pitch" "0.1" "viewdrift_hipfire_stand_scale_yaw" "0.075" "viewdrift_hipfire_crouch_scale_yaw" "0.075" "viewdrift_hipfire_air_scale_yaw" "0.075" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.05" "viewdrift_ads_crouch_scale_pitch" "0.05" "viewdrift_ads_air_scale_pitch" "0.05" "viewdrift_ads_stand_scale_yaw" "0.037" "viewdrift_ads_crouch_scale_yaw" "0.037" "viewdrift_ads_air_scale_yaw" "0.037" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" "sway_turn_angle_factor" "-0.5" "sway_turn_origin_factor" "0" "sway_turn_angle_factor_zoomed" "0" "sway_turn_origin_factor_zoomed" "0.05" "sway_move_angle_factor" "0.5" "sway_move_origin_factor" "0.5" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" // Crosshair "red_crosshair_range" "10000" // Bodygroups: "clip_bodygroup" "titan_sniper_rifle_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" Mods { stryder_sniper { } fast_reload { "reload_time" "*0.6" "reload_time_late1" "*0.6" "reloadempty_time" "*0.6" "reloadempty_time_late1" "*0.6" } extended_ammo { "ammo_clip_size" "5" } power_shot { "charge_levels" "7" "charge_time" "4.5" } quick_shot { "charge_levels" "3" "charge_time" "1.4" } instant_shot { "charge_levels" "1" "charge_time" "0.05" "critical_hit_damage_scale" "2.5" "zoom_fov" "38" //20 (20 was awful) "ammo_clip_size" "5" "projectile_trail_effect_0" "P_titan_sniper2" "projectile_trail_effect_1" "P_titan_sniper2" "projectile_trail_effect_2" "P_titan_sniper2" } burn_mod_titan_sniper { "charge_time" "*.6" "is_burn_mod" "1" "charge_sound_1p" "Weapon_Titan_Sniper_WindUp_Amped" } BossTitanViper { "npc_min_range" "0" "npc_max_range" "16000" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "4.0" "npc_damage_near_value_titanarmor" "150" "npc_damage_far_value_titanarmor" "150" } BossTitanViperAgro { "npc_min_range" "0" "npc_max_range" "16000" "npc_rest_time_between_bursts_min" "0.1" "npc_rest_time_between_bursts_max" "0.5" "npc_charge_time_min" "0.2" "npc_charge_time_max" "1.0" "npc_damage_near_value_titanarmor" "150" "npc_damage_far_value_titanarmor" "150" } pas_northstar_weapon { "pass_through_depth" "500" // Not sure how long a dropship is, probably the biggest entity } pas_northstar_optics { "threat_scope_enabled" "1" "threat_scope_bounds_width" "1.5" "threat_scope_bounds_height" "1.1" "threat_scope_fadeWithDistance" "0" } fd_upgrade_charge { "charge_time" "*0.6" "charge_sound_1p" "Weapon_Titan_Sniper_WindUp_Amped" } fd_upgrade_crit { "critical_hit_damage_scale" "2.0" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading readyFrac progress_ready_to_fire_frac teamColor crosshair_team_color isAmped weapon_is_amped chargeFrac player_chargeFrac crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_titan_sniper" "base_spread" "10.0" Args { isFiring weapon_is_firing } } } }