WeaponData { // General "printname" "#WPN_TITAN_SALVO_ROCKETS" "description" "#WPN_TITAN_SALVO_ROCKETS_DESC" "shortprintname" "#WPN_TITAN_SALVO_ROCKETS" "longdesc" "#WPN_TITAN_SALVO_ROCKETS_LONGDESC" "menu_icon" "rui/titan_loadout/ordnance/multilock_rockets_menu" "hud_icon" "rui/titan_loadout/ordnance/multilock_rockets" "weaponClass" "titan" "weaponType" "shoulder" "fire_mode" "offhand" "alwaysShow" "1" "minimap_reveal_distance" "32000" "projectile_lifetime" "10.0" "projectile_airburst_on_death" "1" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_salvo_rockets" "OnWeaponNpcPrimaryAttack" "OnWeaponNPCPrimaryAttack_titanweapon_salvo_rockets" "projectile_drift_windiness" "7" "projectile_drift_intensity" "0.96" "projectile_straight_time_min" "0.9" "projectile_straight_time_max" "1.2" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "1" // Menu Stats "stat_damage" "95" "stat_range" "90" "stat_accuracy" "50" "stat_rof" "20" // Models "viewmodel" "models/weapons/titan_bt_rocket_pod/atpov_titan_bt_rocket_pod_right.mdl" "projectilemodel" "models/weapons/bullets/projectile_rocket_large.mdl" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Effects "impact_effect_table" "exp_rocket_shoulder" "projectile_trail_effect_0" "Rocket_Smoke_SMALL_Titan_2" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_rocket_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rocket" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "sound_weapon_ready" "HUD_TitanOffenseAbility_replenished_1P" "projectile_adjust_to_gun_barrel" "1" "offhand_keep_primary_in_hand" "1" "fx_muzzle_flash_view" "wpn_mflash_xo_rocket_shoulder_FP" "fx_muzzle_flash_world" "P_muzzleflash_predator" "fx_muzzle_flash_attach" "muzzle_flash" "owner_muzzle_index" "1" "damage_type" "burn" "critical_hit" "0" // Sound "fire_sound_1_player_1p" "ShoulderRocket_Salvo_Fire_1P" "fire_sound_1_player_3p" "ShoulderRocket_Salvo_Fire_3P" "sound_dryfire" "titan_dryfire" "explosion_inner_radius" "60" "explosionradius" "120" "impulse_force" "1" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "120" "ammo_clip_size" "120" "ammo_default_total" "120" "ammo_min_to_fire" "120" "cooldown_type" "ammo_per_shot" "reload_enabled" "0" // Regen Ammo "regen_ammo_refill_rate" "20.0" "regen_ammo_refill_start_delay" "1.0" "charge_time" "0.01" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_require_input" "1" "play_offhand_charging_anim" "1" "play_offhand_start_end_anim" "1" "ammo_no_remove_from_stockpile" "1" MP_BASE { // Damage - When Used by Players "ammo_per_shot" "20" "burst_fire_count" "6" "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "250" "damage_far_value" "250" "explosion_damage" "100" "explosion_damage_heavy_armor" "250" "enable_highlight_networking_on_creation" "" } SP_BASE { // Damage - When Used by Players "ammo_per_shot" "10" "burst_fire_count" "12" "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "250" "damage_far_value" "250" "explosion_damage" "100" "explosion_damage_heavy_armor" "200" "enable_highlight_networking_on_creation" "1" } // Behavior "fire_rate" "12" "burst_fire_delay" "0.7" "zoom_time_in" "0.01" "zoom_time_out" "0.01" "zoom_fov" "50" "reload_time" "0" "holster_time" "0.65" "deploy_time" "0.1" "lower_time" "0.65" "raise_time" "0.1" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "-0.0" "viewkick_pitch_random" "1.50" "viewkick_pitch_softScale" "0.75" "viewkick_pitch_hardScale" "0.1" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.1" "viewkick_yaw_softScale" "1.5" "viewkick_yaw_hardScale" "0.25" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.1" "viewkick_roll_randomMax" "0.2" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "3.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.0" "viewpunch_multiplier" "3.8" // Bob // View Drift // Rumble "fire_rumble" "rumble_titan_shoulder_rocket" // Sway // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "3.33333" "proficiency_very_good_spreadscale" "1.66667" "npc_min_range" "300" "npc_max_range" "3000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "8.0" "npc_rest_time_between_bursts_max" "10.0" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".8" "sway_turn_origin_factor" "0.2" "sway_turn_angle_factor_zoomed" "1.5" "sway_turn_origin_factor_zoomed" "0.2" "sway_move_angle_factor" "-2" "sway_move_origin_factor" "-.2" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" // Crosshair "red_crosshair_range" "3000" "scripted_projectile_max_timestep" "0.2" Mods { mod_ordnance_core { "burst_fire_delay" "/1.25" } dev_mod_low_recharge { "burst_fire_delay" "/20" } burn_mod_titan_salvo_rockets { "burst_fire_delay" "/1.55" "explosionradius" "120" "impact_effect_table" "exp_rocket_shoulder_large" "projectile_trail_effect_0" "Rocket_Smoke_SMALL_Titan_2" "explosion_damage" "*1.2" "explosion_damage_heavy_armor" "*1.2" //"burst_fire_count" "24" //was 12 "is_burn_mod" "1" } multi_launch_system { "explosion_damage" "150" "explosion_damage_heavy_armor" "1300" "npc_explosion_damage" "150" "npc_explosion_damage_heavy_armor" "1300" "explosion_inner_radius" "250" "explosionradius" "400" //"150" "impact_effect_table" "exp_rocket_shoulder_large" } scripted_no_damage { "explosion_damage" "*0.0" "damage_near_value" "*0.0" "damage_far_value" "*0.0" "projectile_straight_time_min" "0.0" "projectile_straight_time_max" "0.0" "projectile_lifetime" "1.0" } northstar_prime_execution { "explosion_damage" "*0.0" "damage_near_value" "*0.0" "damage_far_value" "*0.0" "fx_muzzle_flash_view" "wpn_muzzleflash_xo" "fx_muzzle_flash_world" "wpn_muzzleflash_xo" "projectile_straight_time_min" "0.0" "projectile_straight_time_max" "0.0" "projectile_trail_effect_0" "P_FlightCore_trail" "impact_effect_table" "none" "projectile_lifetime" "1.0" } missile_racks { "ammo_per_shot" "10" "burst_fire_count" "12" "hud_icon" "rui/titan_loadout/passive/monarch_core_missile_racks" } fd_balance { "explosion_damage" "*0.8" "explosion_damage_heavy_armor" "*0.8" "damage_near_value" "*0.8" "damage_far_value" "*0.8" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y isActive weapon_is_active } Crosshair_1 { "ui" "ui/crosshair_tracker_rockets" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }