WeaponData { // General "printname" "#WPN_TITAN_PARTICLE_ACCEL" "shortprintname" "#WPN_TITAN_PARTICLE_ACCEL_SHORT" "description" "#WPN_TITAN_PARTICLE_ACCEL_DESC" "longdesc" "#WPN_TITAN_PARTICLE_ACCEL_LONGDESC" "leveled_pickup" "1" "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_particle_ac" "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_particle_ac" "weaponClass" "titan" "body_type" "battle_rifle" "fire_mode" "auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "damage_flags" "DF_STOPS_TITAN_REGEN" "OnWeaponActivate" "OnWeaponActivate_titanweapon_particle_accelerator" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_particle_accelerator" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_particle_accelerator" "OnWeaponCooldown" "OnWeaponCooldown_titanweapon_particle_accelerator" "OnWeaponStartZoomIn" "OnWeaponStartZoomIn_titanweapon_particle_accelerator" "OnWeaponStartZoomOut" "OnWeaponStartZoomOut_titanweapon_particle_accelerator" "projectile_straight_time_min" "0.5" "projectile_straight_time_max" "4" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "4" "projectile_first_person_offset_fraction" "1.0" MP_BASE { "damage_near_value" "25" "damage_far_value" "20" "shared_energy_cost" "30" //Amped Shots "damage_near_value_titanarmor" "80" "damage_far_value_titanarmor" "60" "deploy_time" "1.0" "explosion_damages_owner" "1" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "explosion_inner_radius" "0" "explosionradius" "0" "ammo_min_to_fire" "1" "enable_highlight_networking_on_creation" "" } SP_BASE { "damage_near_value" "100" "damage_far_value" "80" "shared_energy_cost" "30" //Amped Shots "damage_near_value_titanarmor" "90" "damage_far_value_titanarmor" "60" "deploy_time" "1.75" "explosion_damages_owner" "0" "explosion_damage" "100" "explosion_damage_heavy_armor" "0" "explosion_inner_radius" "50" "explosionradius" "100" "ammo_min_to_fire" "1" "enable_highlight_networking_on_creation" "1" } "ammo_no_remove_from_stockpile" "1" "projectile_gravity_scale" "0.05" // Menu Stats "stat_damage" "38" "stat_range" "50" "stat_accuracy" "45" "stat_rof" "68" // Models "viewmodel" "models/weapons/titan_particle_accelerator/atpov_titan_particle_accelerator.mdl" "playermodel" "models/weapons/titan_particle_accelerator/w_titan_particle_accelerator.mdl" "projectilemodel" "models/dev/empty_model.mdl" // Effects "projectile_trail_effect_0" "P_projectile_TPA" "impact_effect_table" "titan_particle_accelerator" "projectile_adjust_to_gun_barrel" "1" "fx_muzzle_flash_view" "P_muz_TPA_FP" "fx_muzzle_flash_world" "P_muz_TPA" "fx_muzzle_flash_attach" "muzzle_flash" "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" //Sounds "vortex_impact_sound_1p" "vortex_shield_deflect_amped" "vortex_impact_sound_3p" "vortex_shield_deflect_amped" "looping_sounds" "1" "burst_or_looping_fire_sound_start_1p" "Weapon_Particle_Accelerator_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_Particle_Accelerator_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_Particle_Accelerator_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_npc" "" "low_ammo_sound_name_1" "particleaccelerator_lowammo_shot1" "low_ammo_sound_name_2" "particleaccelerator_lowammo_shot2" "low_ammo_sound_name_3" "particleaccelerator_lowammo_shot3" "low_ammo_sound_name_4" "particleaccelerator_lowammo_shot4" "low_ammo_sound_name_5" "particleaccelerator_lowammo_shot5" "low_ammo_sound_name_6" "particleaccelerator_lowammo_shot6" "low_ammo_sound_name_7" "particleaccelerator_lowammo_shot7" "low_ammo_sound_name_8" "particleaccelerator_lowammo_shot8" "low_ammo_sound_range_start_1" "50" // Network //"net_optimize" "1" "bolt_hitsize" "0.0" "bolt_hitsize_grow1_time" "0.075" "bolt_hitsize_grow1_size" "8.0" "bolt_hitsize_grow2_time" "0.18" "bolt_hitsize_grow2_size" "8.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "8.0" "bolt_gravity_enabled" "0" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "1000" "damage_far_distance" "1700" "impulse_force" "5000" "damage_rodeo" "120" "damage_headshot_scale" "1.0" "critical_hit_damage_scale" "1.5" "critical_hit" "1" // Ammo "ammo_stockpile_max" "3600" "ammo_clip_size" "40" "ammo_clip_reload_max" "40" "ammo_default_total" "3600" "npc_use_check_type" "shared_energy" // Regen Ammo //"regen_ammo_refill_rate" "27.0" //"regen_ammo_refill_start_delay" "0.2" // Behavior "fire_rate" "9" "zoom_time_in" "0.35" "zoom_time_out" "0.35" "zoom_fov" "55" "cooldown_time" "0.0" "reload_time" "4.0" "reload_time_late1" "2.7" "reload_time_late2" "2" "reload_time_late3" "1.0" "reload_time_late4" "0.4" "reloadempty_time" "4.0" "reloadempty_time_late1" "2.7" "reloadempty_time_late2" "2" "reloadempty_time_late3" "1.0" "reloadempty_time_late4" "0.4" "holster_time" "0.5" "lower_time" "0.07" "raise_time" "0.3" "vortex_drain" "0.0" "vortex_refire_behavior" "absorb" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "0" "headshot_distance" "4500" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.75" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "2.0" "spread_stand_hip_run" "2.0" "spread_stand_hip_sprint" "2.0" "spread_crouch_hip" "2.0" "spread_air_hip" "2.0" "spread_stand_ads" "0.75" "spread_crouch_ads" "0.75" "spread_air_ads" "0.75" "spread_kick_on_fire_stand_hip" "0.075" "spread_kick_on_fire_crouch_hip" "0.075" "spread_kick_on_fire_air_hip" "0.075" "spread_kick_on_fire_stand_ads" "0.0" "spread_kick_on_fire_crouch_ads" "0.0" "spread_kick_on_fire_air_ads" "0.075" "spread_max_kick_stand_hip" "1.0" "spread_max_kick_crouch_hip" "1.0" "spread_max_kick_air_hip" "1.0" "spread_max_kick_stand_ads" "0.0" "spread_max_kick_crouch_ads" "0.0" "spread_max_kick_air_ads" "2.0" "spread_decay_delay" "0.1" "spread_decay_rate" "40" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "titan_xo16" "viewkick_pitch_base" "-0.05" "viewkick_pitch_random" "0.2" "viewkick_pitch_softScale" "1.5" "viewkick_pitch_hardScale" "1.0" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.2" "viewkick_yaw_softScale" "2.2" "viewkick_yaw_hardScale" "0.8" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.15" "viewkick_roll_randomMax" "0.20" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.75" "viewkick_hipfire_weaponFraction" "0.75" "viewkick_hipfire_weaponFraction_vmScale" "0.75" "viewkick_ads_weaponFraction" "0.6" "viewkick_ads_weaponFraction_vmScale" "0.7" //"viewkick_scale_firstshot_hipfire" "0.0" //"viewkick_scale_firstshot_ads" "0.25" "viewkick_scale_min_hipfire" "0.6" "viewkick_scale_max_hipfire" "1.0" "viewkick_scale_min_ads" "0.3" "viewkick_scale_max_ads" "0.8" "viewkick_scale_valuePerShot" "1" "viewkick_scale_valueLerpStart" "5" "viewkick_scale_valueLerpEnd" "50" "viewkick_scale_valueDecayDelay" "0.20" "viewkick_scale_valueDecayRate" "30" "viewkick_duck_scale" "1.0" // Cooldown viewkick: "cooldown_viewkick_pitch_base" "-6.0" "cooldown_viewkick_pitch_random" "0.5" "cooldown_viewkick_pitch_random_innerexclude" "0.0" "cooldown_viewkick_yaw_base" "-0.5" "cooldown_viewkick_yaw_random" "1.0" "cooldown_viewkick_yaw_random_innerexclude" "0.0" "cooldown_viewkick_softScale" "1.5" "cooldown_viewkick_hardScale" "1.0" // "viewmodel_shake_forward" "1.0" "viewmodel_shake_up" "0.075" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.69" "bob_vert_dist" "0.6" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "-1.2" // Bob Zoomed "bob_cycle_time_zoomed" "0.8" "bob_vert_dist_zoomed" "0.6" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "-1.2" // Rumble "fire_rumble" "rumble_titan_splitterrifle" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "4" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-2.7" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-.5" "sway_turn_right_translate_y" ".5" "sway_turn_up_translate_z" "-1" "sway_turn_down_translate_z" "1" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-4" "sway_turn_right_rotate_roll" "4" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-2" "sway_min_z_zoomed" "-2.7" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "2" "sway_max_z_zoomed" "2.7" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "4" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-2.7" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-2" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "2" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "1" "sway_turn_right_rotate_yaw_zoomed" "-1" "sway_turn_left_translate_y_zoomed" "-.5" "sway_turn_right_translate_y_zoomed" ".5" "sway_turn_up_translate_z_zoomed" "-1" "sway_turn_down_translate_z_zoomed" "1" "sway_turn_up_translate_x_zoomed" "-.1" "sway_turn_down_translate_x_zoomed" ".1" "sway_turn_left_rotate_roll_zoomed" "-4" "sway_turn_right_rotate_roll_zoomed" "4" "sway_turn_up_rotate_pitch_zoomed" "-3" "sway_turn_down_rotate_pitch_zoomed" "3" "sway_turn_up_rotate_roll_zoomed" "0.8" "sway_turn_down_rotate_roll_zoomed" "-0.8" // NPC "proficiency_poor_spreadscale" "3.5" "proficiency_average_spreadscale" "2.8" "proficiency_good_spreadscale" "2.2" "proficiency_very_good_spreadscale" "1.5" "proficiency_poor_bias" "0.0" "proficiency_average_bias" "0.2" "proficiency_good_bias" "0.5" "proficiency_very_good_bias" "0.75" "npc_accuracy_multiplier_pilot" "0.7" "npc_min_range" "0" "npc_max_range" "5000" "npc_min_burst" "4" "npc_max_burst" "8" "npc_rest_time_between_bursts_min" "0.5" "npc_rest_time_between_bursts_max" "1.2" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "5000" "npc_alt_fire_check_type" "closer_than" "npc_alt_fire_check_value" "800" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.25" // Crosshair "red_crosshair_range" "1000" // Bodygroups: //"bodygroup1_name" "r97_sight_on" //"bodygroup1_set" "0" //"bodygroup2_name" "sight_aog04" //"bodygroup2_set" "0" //"bodygroup3_name" "sight_hcog" //"bodygroup3_set" "0" //"bodygroup4_name" "sight_holo" //"bodygroup4_set" "0" //"bodygroup5_name" "suppressor_cyl_med" //"bodygroup5_set" "0" //"bodygroup6_name" "suppressor_sq_med" //"bodygroup6_set" "0" "clip_bodygroup" "battery" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "1" "clip_bodygroup_show_for_milestone_2" "0" "clip_bodygroup_show_for_milestone_3" "1" Mods { proto_particle_accelerator { "fire_rate" "*1" //Sounds "burst_or_looping_fire_sound_start_1p" "Weapon_Particle_Accelerator_AltFire_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_Particle_Accelerator_AltFire_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_Particle_Accelerator_AltFire_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_npc" "" "damage_near_value" "*0.7" "damage_far_value" "*0.7" "npc_damage_near_value" "*0.7" "npc_damage_far_value" "*0.7" "damage_near_value_titanarmor" "*0.7" "damage_far_value_titanarmor" "*0.7" "npc_damage_near_value_titanarmor" "*0.7" "npc_damage_far_value_titanarmor" "*0.7" } proto_particle_accelerator_pas { "fire_rate" "*1" //Sounds "burst_or_looping_fire_sound_start_1p" "Weapon_Particle_Accelerator_AltFire_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_Particle_Accelerator_AltFire_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_Particle_Accelerator_AltFire_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_npc" "" "damage_near_value" "*0.55" "damage_far_value" "*0.55" "npc_damage_near_value" "*0.55" "npc_damage_far_value" "*0.55" "damage_near_value_titanarmor" "*0.55" "damage_far_value_titanarmor" "*0.55" "npc_damage_near_value_titanarmor" "*0.55" "npc_damage_far_value_titanarmor" "*0.55" } sticky_rounds { } burn_mod_titan_particle_accelerator { "is_burn_mod" "1" } pas_ion_weapon_ads { "shared_energy_cost" "*1.15" //Amped Shots } fd_split_shot_cost { "shared_energy_cost" "20" //Amped Shots } fd_upgraded_proto_particle_accelerator { "fire_rate" "*1" //Sounds "burst_or_looping_fire_sound_start_1p" "Weapon_Particle_Accelerator_AltFire_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_Particle_Accelerator_AltFire_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_Particle_Accelerator_AltFire_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_npc" "" } fd_upgraded_proto_particle_accelerator_pas { "fire_rate" "*1" //Sounds "burst_or_looping_fire_sound_start_1p" "Weapon_Particle_Accelerator_AltFire_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_Particle_Accelerator_AltFire_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_Particle_Accelerator_AltFire_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "Weapon_Particle_Accelerator_Loop_3P" "burst_or_looping_fire_sound_end_npc" "" "damage_near_value" "*0.7" "damage_far_value" "*0.7" "npc_damage_near_value" "*0.7" "npc_damage_far_value" "*0.7" "damage_near_value_titanarmor" "*0.7" "damage_far_value_titanarmor" "*0.7" "npc_damage_near_value_titanarmor" "*0.7" "npc_damage_far_value_titanarmor" "*0.7" } fd_balance { "damage_near_value" "*1.1" "damage_far_value" "*1.1" "damage_near_value_titanarmor" "*1.1" "damage_far_value_titanarmor" "*1.1" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_ion" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }