WeaponData { // General "printname" "#WPN_TITAN_HOMING_ROCKETS" "description" "#WPN_TITAN_HOMING_ROCKETS_DESC" "shortprintname" "#WPN_TITAN_HOMING_ROCKETS" "longdesc" "#WPN_TITAN_HOMING_ROCKETS_LONGDESC" "menu_icon" "rui/titan_loadout/ordnance/tracking_rockets_menu" "hud_icon" "rui/titan_loadout/ordnance/tracking_rockets" "weaponClass" "titan" "weaponType" "shoulder" "fire_mode" "offhand_instant" "alwaysShow" "1" "minimap_reveal_distance" "32000" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_homing_rockets" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_homing_rockets" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_homing_rockets" "projectile_drift_windiness" "7" "projectile_drift_intensity" "0.96" "projectile_straight_time_min" "0.6" "projectile_straight_time_max" "0.9" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "1" // Menu Stats "stat_damage" "95" "stat_range" "90" "stat_accuracy" "50" "stat_rof" "20" // Sound "fire_sound_1_player_1p" "ShoulderRocket_Homing_Fire_1P" "fire_sound_1_player_3p" "ShoulderRocket_Homing_Fire_3P" "sound_dryfire" "titan_dryfire" // Models "projectilemodel" "models/weapons/bullets/projectile_rocket_large.mdl" // Effects "impact_effect_table" "exp_rocket_shoulder" "projectile_trail_effect_0" "Rocket_Smoke_SMALL_Titan_2" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_rocket_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rocket" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "damage_type" "bullet" "critical_hit" "0" "explosionradius" "120" "impulse_force" "1" // Ammo "ammo_stockpile_max" "400" "ammo_clip_size" "400" "ammo_default_total" "400" MP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "125" "damage_far_value" "125" "explosion_damage" "1" "explosion_damage_heavy_armor" "2" } SP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "125" "damage_far_value" "125" "explosion_damage" "1" "explosion_damage_heavy_armor" "2" // Damage - When Used by NPCs } // Behavior "fire_rate" "1.5" "burst_fire_count" "10" "burst_fire_delay" "14" "zoom_time_in" "0.01" "zoom_time_out" "0.01" "zoom_fov" "50" "reload_time" "0" "holster_time" "0.01" "deploy_time" "0.01" "lower_time" "0.01" "raise_time" "0.01" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "-0.0" "viewkick_pitch_random" "1.50" "viewkick_pitch_softScale" "0.75" "viewkick_pitch_hardScale" "0.1" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.1" "viewkick_yaw_softScale" "1.5" "viewkick_yaw_hardScale" "0.25" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.25" "viewkick_roll_randomMax" "0.5" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "3.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.0" "viewpunch_multiplier" "5.5" // Bob // View Drift // Rumble "rumble" "6" // Sway // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "3.33333" "proficiency_very_good_spreadscale" "1.66667" "npc_min_range" "0" "npc_max_range" "5000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "14" "npc_rest_time_between_bursts_max" "16" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".8" "sway_turn_origin_factor" "0.2" "sway_turn_angle_factor_zoomed" "1.5" "sway_turn_origin_factor_zoomed" "0.2" "sway_move_angle_factor" "-2" "sway_move_origin_factor" "-.2" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" "smart_ammo_search_angle" "40" "smart_ammo_search_distance" "4000" "smart_ammo_search_npcs" "1" "smart_ammo_search_players" "1" "smart_ammo_search_projectiles" "0" "smart_ammo_humans_only" "0" "smart_ammo_titans_block_los" "1" "smart_ammo_points_search_tick_interval" "6" "smart_ammo_bounds_search_tick_interval" "6" "smart_ammo_max_targets" "1" "smart_ammo_max_targeted_burst" "4" "smart_ammo_always_do_burst" "1" "smart_ammo_targeting_time_min" "1.5" "smart_ammo_targeting_time_max" "1.5" "smart_ammo_hud_lock_style" "titan_missile" "smart_ammo_weapon_type" "homing_missile" "smart_ammo_looping_sound_acquiring" "ShoulderRocket_Homing_AcquireTarget" "smart_ammo_looping_sound_locked" "ShoulderRocket_Homing_TargetLocked" "smart_ammo_lock_type" "large" "smart_ammo_allow_ads_lock" "1" "smart_ammo_allow_hip_fire_lock" "1" "smart_ammo_allow_search_while_inactive" "1" // Crosshair Mods { mod_ordnance_core { "burst_fire_delay" "/1.25" } dev_mod_low_recharge { "burst_fire_delay" "/20" } burn_mod_titan_homing_rockets { "smart_ammo_max_targeted_burst" "1++" "fire_rate" "*1.25" "burst_fire_delay" "/1.5" "smart_ammo_targeting_time_min" "*0.6" "smart_ammo_targeting_time_max" "*0.6" "damage_near_value" "205" //was 185 "damage_far_value" "205" //was 185 "is_burn_mod" "1" } } }