WeaponData { // General "printname" "#WPN_TITAN_FIREWALL" "description" "#WPN_TITAN_FIREWALL_DESC" "shortprintname" "#WPN_TITAN_FIREWALL" "longdesc" "#WPN_TITAN_FIREWALL_LONGDESC" "menu_icon" "rui/titan_loadout/ordnance/flame_wall_menu" "hud_icon" "rui/titan_loadout/ordnance/flame_wall" "weaponClass" "titan" "weaponType" "shoulder" "fire_mode" "offhand" "offhand_toss" "1" "minimap_reveal_distance" "32000" "OnWeaponActivate" "OnWeaponActivate_titancore_flame_wall" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_FlameWall" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_FlameWall" "projectile_ignores_vortex" "mirror" "sound_dryfire" "titan_dryfire" "OnProjectileCollision" "OnProjectileCollision_FlameWall" // Models "playermodel" "models/weapons/empty_handed/w_empty_handed_titan.mdl" "viewmodel" "models/weapons/empty_handed/atpov_emptyhand_flamewall.mdl" "projectilemodel" "models/weapons/bullets/triple_threat_projectile.mdl" // Effects "impact_effect_table" "exp_small" // "projectile_trail_effect_0" "wpn_grenade_TT_activate" "vortex_absorb_effect" "wpn_vortex_projectile_frag_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_frag" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "sound_weapon_ready" "HUD_TitanOffenseAbility_replenished_1P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "offhand_keep_primary_in_hand" "1" "special_3p_attack_anim" "1" SP_BASE { // Damage - When Used by Players "damage_near_distance" "1000" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "enable_highlight_networking_on_creation" "1" } MP_BASE { // Damage - When Used by Players "damage_near_distance" "1000" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "enable_highlight_networking_on_creation" "" } "damage_type" "burn" //"damage_flags" "DF_RAGDOLL | DF_EXPLOSION" "duration_mod_amped_weapon" "1.8" "show_grenade_indicator" "0" "critical_hit" "0" "explosion_inner_radius" "5" "explosionradius" "100" "impulse_force" "3000" "explosion_shake_radius" "500" "explosion_shake_amplitude" "60" "explosion_shake_frequency" "45" "explosion_shake_duration" "0.75" // Ammo "ammo_stockpile_max" "200" "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_per_shot" "200" "ammo_min_to_fire" "200" "regen_ammo_refill_rate" "20" "regen_ammo_refill_start_delay" "1" "ammo_display" "bar" "cooldown_type" "ammo_instant" // TEMP: SCRIPT WAVE SETTINGS "wave_max_count" "15" "wave_step_dist" "100.0" "charge_wave_max_count" "15" "charge_wave_step_dist" "100.0" // Behavior "grenade_fuse_time" "10.0" "fire_rate" "1.25" "deploy_time" "0.15" "vortex_refire_behavior" "frag_grenade" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "grenade_bounce_vel_frac_shallow" "0.5" "grenade_bounce_vel_frac_sharp" "0.3" "grenade_bounce_vel_frac_along_normal" "0.5" "grenade_bounce_randomness" "0.2" "grenade_bounce_extra_vertical_randomness" "0.2" "grenade_roll_vel_frac_per_second" "0.1" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" "toss_pullout_time" "0.15" "toss_time" "0.15" "toss_overhead_time" "0.15" // "projectile_inherit_owner_velocity_scale" "1.0" "charge_time" "0.2" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_require_input" "1" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" // Rumble "fire_rumble" "rumble_titan_flamewall" // Sway // NPC "npc_use_check_type" "ground_clear" "npc_vortex_block" "0" "npc_min_range" "300" "npc_max_range" "1500" "npc_min_engage_range" "300" "npc_min_engage_range_heavy_armor" "300" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "12" "npc_rest_time_between_bursts_max" "16" // NPC "proficiency_poor_additional_rest" "20" "proficiency_average_additional_rest" "16" "proficiency_good_additional_rest" "6" "proficiency_very_good_additional_rest" "0" "npc_lead_time_scale" "0.0012" // WeaponED Unhandled Key/Values and custom script Key/Values "allow_headshots" "0" "fire_anim_rate" "1" Mods { dev_mod_low_recharge { "regen_ammo_refill_rate" "*5.0" } burn_mod_titan_flame_wall { "explosion_damage" "*1.15" "explosion_damage_heavy_armor" "*1.15" "is_burn_mod" "1" } pas_scorch_firewall { "regen_ammo_refill_rate" "25" } } }