WeaponData { // General "printname" "#WPN_TITAN_DUMB_SHOULDER_ROCKETS" "description" "#WPN_TITAN_DUMB_SHOULDER_ROCKETS_DESC" "shortprintname" "#WPN_TITAN_DUMB_SHOULDER_ROCKETS" "longdesc" "#WPN_TITAN_DUMB_SHOULDER_ROCKETS_LONGDESC" "menu_icon" "rui/titan_loadout/ordnance/cluster_missile_menu" "hud_icon" "rui/titan_loadout/ordnance/cluster_missile" "weaponClass" "titan" "weaponType" "shoulder" "fire_mode" "offhand" "minimap_reveal_distance" "32000" "offhand_keep_primary_in_hand" "1" "viewmodel" "models/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_right.mdl" "OnProjectileCollision" "OnProjectileCollision_ClusterRocket" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_dumbfire_rockets" "OnWeaponNpcPrimaryAttack" "OnWeaponNPCPrimaryAttack_titanweapon_dumbfire_rockets" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_titanweapon_dumbfire_rockets" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "projectile_drift_windiness" "2" "projectile_drift_intensity" "0.4" "projectile_straight_time_min" "0.1" "projectile_straight_time_max" "2" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "4" "projectile_explosion_delay" "0.5" SP_BASE { "enable_highlight_networking_on_creation" "1" } MP_BASE { "enable_highlight_networking_on_creation" "" } // Models "projectilemodel" "models/weapons/bullets/projectile_rocket_largest.mdl" // Effects "impact_effect_table" "exp_rocket_dumbfire" "projectile_trail_effect_0" "Rocket_Smoke_SMALL_Titan_2" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_rocket_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rocket" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "critical_hit" "0" // Sound "fire_sound_1_player_1p" "ShoulderRocket_Cluster_Fire_1P" "fire_sound_1_player_3p" "ShoulderRocket_Cluster_Fire_3P" "sound_dryfire" "titan_dryfire" "sound_weapon_ready" "HUD_TitanOffenseAbility_replenished_1P" // Damage - When Used by Players "damage_type" "burn" "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "300" "damage_far_value" "300" "explosion_damage" "66" "explosion_damage_heavy_armor" "150" "npc_explosion_damage" "66" "npc_explosion_damage_heavy_armor" "150" "explosion_inner_radius" "150" "explosionradius" "220" "impulse_force" "1" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "180" "ammo_clip_size" "180" "ammo_default_total" "180" "ammo_per_shot" "180" "ammo_min_to_fire" "180" "cooldown_type" "ammo_instant" // Regen Ammo "regen_ammo_refill_rate" "20.0" "regen_ammo_refill_start_delay" "1.0" "charge_time" "0.01" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_require_input" "1" // Behavior "fire_rate" "1.75" "zoom_time_in" "0.01" "zoom_time_out" "0.01" "zoom_fov" "50" "reload_time" "0" "holster_time" "0.65" "deploy_time" "0.3" "lower_time" "0.65" "raise_time" "0.3" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "play_offhand_charging_anim" "1" "play_offhand_start_end_anim" "1" "owner_muzzle_index" "1" "fx_muzzle_flash_view" "P_wpn_muzzleflash_smr_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_smr" "fx_muzzle_flash_attach" "muzzle_flash_2", "muzzle_flash_2" // on titan in 3p, on weapon in 1p // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "-2.5" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "0.5" "viewkick_pitch_hardScale" "0.5" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "1.5" "viewkick_yaw_hardScale" "0.25" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "3.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.0" "viewpunch_multiplier" "2.3" // Rumble "fire_rumble" "rumble_titan_shoulder_rocketbig" // Sway // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "2.0" "npc_accuracy_multiplier_pilot" "0.3" "npc_aim_at_feet" "1" "npc_aim_at_feet_vs_heavy_armor" "1" "npc_min_range" "600" "npc_max_range" "3000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "9.0" "npc_rest_time_between_bursts_max" "14.0" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".8" "sway_turn_origin_factor" "0.2" "sway_turn_angle_factor_zoomed" "1.5" "sway_turn_origin_factor_zoomed" "0.2" "sway_move_angle_factor" "-2" "sway_move_origin_factor" "-.2" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" "scripted_projectile_max_timestep" "0.2" "burst_fire_delay" "0.1" "burst_fire_count" "1" Mods { clustermissile_fast_recharge { "fire_rate" "*2.2" } mod_ordnance_core { "fire_rate" "*1.25" } dev_mod_low_recharge { "fire_rate" "*20" } burn_mod_titan_dumbfire_rockets { "projectile_drift_windiness" "*0.2" "projectile_drift_intensity" "*0.2" "projectile_straight_time_min" "*0.2" "projectile_straight_time_max" "*0.2" "projectile_straight_radius_min" "*0.2" "projectile_straight_radius_max" "*0.2" "fire_rate" "*1.25" "is_burn_mod" "1" } sur_level_0 { } sur_level_1 { } sur_level_2 { } sur_level_3 { } pas_northstar_cluster { } fd_twin_cluster { "viewmodel" "models/weapons/titan_raptor_rocket_pod/atpov_titan_raptor_rocket_pod_core.mdl" "alt_fire_anim_count" "1" "burst_fire_count" "2" "hud_icon" "rui/menu/fd_menu/upgrade_northstar_twin_cluster_hud" "fx_muzzle_flash_view" "wpn_mflash_xo_rocket_shoulder_FP" "fx_muzzle_flash_world" "P_muzzleflash_predator" "fx_muzzle_flash_attach" "muzzle_flash_2" "fx_muzzle_flash2_view" "wpn_mflash_xo_rocket_shoulder_FP" "fx_muzzle_flash2_world" "P_muzzleflash_predator" "fx_muzzle_flash2_attach" "muzzle_flash" "activitymodifier" "twin_cluster" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_circle2" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }