WeaponData { "printname" "#WPN_TITAN_ARC_WAVE" "shortprintname" "#WPN_TITAN_ARC_WAVE_SHORT" "description" "#WPN_TITAN_ARC_WAVE_DESC" "longdesc" "#WPN_TITAN_ARC_WAVE_LONGDESC" "menu_icon" "rui/titan_loadout/ordnance/arc_wave_menu" "hud_icon" "rui/titan_loadout/ordnance/arc_wave" "weaponClass" "titan" "weaponType" "shoulder" "fire_mode" "offhand" "minimap_reveal_distance" "32000" // Models "viewmodel" "models/weapons/titan_sword/atpov_titan_sword_emp_wave.mdl" "playermodel" "models/weapons/titan_sword/w_titan_sword.mdl" "projectilemodel" "models/dev/empty_model.mdl" "OnWeaponActivate" "OnWeaponActivate_titanweapon_arcwave" "OnWeaponDeactivate" "OnWeaponDeactivate_titanweapon_arcwave" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_arc_wave" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_arc_wave" "OnProjectileCollision" "OnProjectileCollision_weapon_tether" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_titanweapon_arc_wave" "sound_weapon_ready" "HUD_TitanOffenseAbility_replenished_1P" "sound_dryfire" "titan_dryfire" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" "projectile_ignores_vortex" "mirror" "show_grenade_indicator" "0" "projectile_drift_windiness" "1" "projectile_drift_intensity" "0.06" "projectile_straight_time_min" "0.7" "projectile_straight_time_max" "1.0" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "1" "special_3p_attack_anim" "1" "special_3p_attack_anim_after_charge" "1" // play ACT_SPECIAL_ATTACK but after charging is done "play_offhand_charging_anim" "0" "offhand_holster_primary" "1" "hide_holstered_sidearm_when_active" "1" // "offhand_transition_has_attach_detach_anim_events" "1" "clear_fx_on_new_view_model" "0" // TEMP: SCRIPT WAVE SETTINGS "wave_max_count" "15" "wave_step_dist" "112.0" "charge_wave_max_count" "15" "charge_wave_step_dist" "112.0" "charge_sound_1p" "Weapon_ShoulderLaser_StutterBuild_02" "charge_sound_3p" "ronin_sword_draw_02_3p" "critical_hit" "0" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "100" "ammo_clip_size" "100" "ammo_default_total" "100" "ammo_per_shot" "100" "ammo_min_to_fire" "100" "reload_enabled" "0" "fire_sound_1_player_1p" "arcwave_fire_1p" "fire_sound_1_player_3p" "arcwave_fire_3p" "charge_time" "30.0" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "0" "charge_require_input" "1" // Regen Ammo "regen_ammo_refill_rate" "10.0" "regen_ammo_refill_start_delay" "1.0" "projectile_chasecamOffsetUp" "100" "projectile_chasecamOffsetRight" "50" "projectile_chasecamOffsetForward" "-600" // Rumble "fire_rumble" "rumble_titan_arcwave" MP_BASE { "damage_near_value" "75" "damage_far_value" "75" "damage_near_value_titanarmor" "1000" "damage_far_value_titanarmor" "1000" // Damage - When Used by NPCs "npc_damage_near_value" "50" "npc_damage_far_value" "50" "npc_damage_near_value_titanarmor" "1000" "npc_damage_far_value_titanarmor" "1000" "enable_highlight_networking_on_creation" "" } SP_BASE { "damage_near_value" "250" "damage_far_value" "250" "damage_near_value_titanarmor" "1500" "damage_far_value_titanarmor" "1500" // Damage - When Used by NPCs "npc_damage_near_value" "150" "npc_damage_far_value" "150" "npc_damage_near_value_titanarmor" "1250" "npc_damage_far_value_titanarmor" "1250" "enable_highlight_networking_on_creation" "1" } "vortex_refire_behavior" "absorb" "vortex_drain" "0.0" "fx_muzzle_flash_view" "P_wpn_muzzleflash_smr_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_smr" "fx_muzzle_flash_attach" "muzzle_flash" "fire_rate" "1.5" "holster_time" "0.5" "deploy_time" "0.2" "lower_time" "0.5" "raise_time" "0.2" // Bob "bob_cycle_time" "0.5" "bob_vert_dist" "0.2" "bob_horz_dist" "0.6" "bob_max_speed" "150" //"bob_pitch" "0.75" //"bob_yaw" "1" //"bob_roll" "-0.75" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.3" "sway_min_y" "-0.5" "sway_min_z" "-0.5" "sway_max_x" "0.3" "sway_max_y" "0.5" "sway_max_z" "0.1" "sway_min_pitch" "-3" "sway_min_yaw" "-3.5" "sway_min_roll" "-2" "sway_max_pitch" "3" "sway_max_yaw" "3.5" "sway_max_roll" "3" "sway_translate_gain" "4" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "0" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "-2" "sway_move_back_translate_z" "-1" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" //"sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" //"sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-1" "sway_turn_right_rotate_yaw" "1" "sway_turn_up_rotate_pitch" "1" "sway_turn_down_rotate_pitch" "-1" "npc_min_burst" "1" "npc_max_burst" "1" "npc_charge_time_min" "0" "npc_charge_time_max" "1.0" "npc_rest_time_between_bursts_min" "8.0" "npc_rest_time_between_bursts_max" "12.0" "npc_pre_fire_delay" "1.5" "npc_pre_fire_delay_interval" "3" "npc_use_check_type" "ground_clear" "proficiency_poor_additional_rest" "20" "proficiency_average_additional_rest" "8" "proficiency_good_additional_rest" "4" "proficiency_very_good_additional_rest" "1" "cooldown_type" "ammo_instant" Mods { dev_mod_low_recharge { "regen_ammo_refill_rate" "*5.0" "regen_ammo_refill_start_delay" "0.0" } burn_mod_titan_arc_wave { "damage_near_value_titanarmor" "*1.15" "damage_far_value_titanarmor" "*1.15" "is_burn_mod" "1" } pas_ronin_arcwave { "ammo_per_shot" "50" "ammo_min_to_fire" "50" "regen_ammo_refill_rate" "*0.5" } modelset_prime { "viewmodel" "models/weapons/titan_sword/atpov_titan_sword_prime_emp_wave.mdl" "playermodel" "models/weapons/titan_sword/w_titan_sword_prime.mdl" } } }