WeaponData { "printname" "#WPN_CHEST_LASER" "shortprintname" "#WPN_CHEST_LASER_SHORT" "description" "#WPN_CHEST_LASER_DESC" "longdesc" "#WPN_CHEST_LASER_LONGDESC" "menu_icon" "rui/titan_loadout/core/titan_core_laser" "hud_icon" "rui/titan_loadout/core/titan_core_laser" "damage_flags" "DF_STOPS_TITAN_REGEN | DF_DOOM_FATALITY | DF_GIB" // General "weaponClass" "titan" "weaponType" "titan_core" "fire_mode" "offhand" // Ammo "ammo_stockpile_max" "200" "ammo_clip_size" "200" "ammo_default_total" "200" "shared_energy_cost" "0" // Behavior "core_build_time" "150" "chargeup_time" "1.1" "OnWeaponSustainedDischargeBegin" "OnAbilityStart_LaserCannon" "OnWeaponSustainedDischargeEnd" "OnAbilityEnd_LaserCannon" "OnWeaponChargeBegin" "OnAbilityCharge_LaserCannon" "OnWeaponChargeEnd" "OnAbilityChargeEnd_LaserCannon" "OnWeaponAttemptOffhandSwitch" "CheckCoreAvailable" "readymessage" "#HUD_CORE_ONLINE_ATLAS_LASER" "readyhint" "#HUD_CORE_ONLINE_ATLAS_LASER_HINT" "dialog_core_online" "lasercoreOnline" "dialog_core_activated" "lasercoreActivated" // Sustained Discharge "sustained_discharge_pulse_frequency" "0.1" "sustained_discharge_allow_melee" "0" "sustained_discharge_require_input" "0" // Sustained Laser "sustained_laser_enabled" "1" "sustained_laser_radial_iterations" "2" "sustained_laser_radial_step" "6" "sustained_laser_radius" "18" "sustained_laser_range" "6000" "sustained_laser_attachment" "muzzle_flash" "sustained_laser_effect_1p" "P_wpn_lasercannon_FP" "sustained_laser_effect_3p" "P_wpn_lasercannon" "sustained_laser_impact_effect" "P_lasercannon_endglow" "sustained_laser_impact_distance" "50" "sustained_laser_effect_loops" "false" // Charge settings "charge_time" "1.1" // chargeup time "charge_cooldown_time" "1.0" "charge_cooldown_delay" "1.0" "charge_end_forces_fire" "1" "charge_require_input" "0" "charge_allow_melee" "0" "passive" "PAS_FUSION_CORE" "colorCorrectionWeight" "0.0" "viewmodel" "models//weapons/empty_handed/atpov_laser_cannon.mdl" "playermodel" "models//weapons/empty_handed/atpov_laser_cannon.mdl" "offhand_holster_primary" "1" // ------------------------------------------------------------------ // ------------------------------------------------------------------ // --------------------Actual weapon stuff goes here----------------- // ------------------------------------------------------------------ // ------------------------------------------------------------------ // Effects "tracer_effect" "P_wpn_tracer" "impact_effect_table" "laser_core" "projectile_adjust_to_gun_barrel" "1" "vortex_absorb_effect" "P_impact_lstar_default" "vortex_absorb_effect_third_person" "P_impact_lstar_default" "vortex_refire_behavior" "absorb" // Sounds "sound_trigger_pull" "Weapon_ChargeRifle_TriggerOn" "sound_trigger_release" "Weapon_ChargeRifle_TriggerOff" "sound_zoom_in" "Weapon_ChargeRifle_ADS_In" "sound_zoom_out" "Weapon_ChargeRifle_ADS_Out" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "15000" "damage_far_distance" "15000" MP_BASE { "damage_near_value" "325" "damage_far_value" "325" "damage_near_value_titanarmor" "325" "damage_far_value_titanarmor" "325" "explosion_damage" "325" // 150 "explosion_damage_heavy_armor" "325" // 150 // Damage - When Used by NPCs "npc_damage_near_value" "" "npc_damage_far_value" "" "npc_damage_near_value_titanarmor" "" "npc_damage_far_value_titanarmor" "" "npc_explosion_damage" "" "npc_explosion_damage_heavy_armor" "" "enable_highlight_networking_on_creation" "" "core_duration" "3.5" "sustained_discharge_duration" "3.5" // core duration } SP_BASE { "damage_near_value" "200" // 100 "damage_far_value" "200" // 100 "damage_near_value_titanarmor" "200" // 150 "damage_far_value_titanarmor" "200" // 150 "explosion_damage" "200" // 100 "explosion_damage_heavy_armor" "200" // 100 // Damage - When Used by NPCs "npc_damage_near_value" "100" "npc_damage_far_value" "100" "npc_damage_near_value_titanarmor" "150" "npc_damage_far_value_titanarmor" "150" "npc_explosion_damage" "100" "npc_explosion_damage_heavy_armor" "100" "enable_highlight_networking_on_creation" "1" "core_duration" "6.5" "sustained_discharge_duration" "6.5" // core duration } "damage_rodeo" "2000" "explosionradius" "100" "impulse_force" "5000" "critical_hit" "0" "critical_hit_damage_scale" "2.7" // Behavior "fire_rate" "8" "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "35" "reload_time" "3.5" "reloadempty_time" "3.5" "holster_time" "0.01" "deploy_time" "0.01" "lower_time" "0.01" "raise_time" "0.01" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "bypass_semiauto_hold_protection" "1" "vortex_drain" "0.01" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "3.0" "spread_stand_hip_run" "3.0" "spread_stand_ads" "0.35" "spread_stand_hip_sprint" "3" "spread_crouch_hip" "3.0" "spread_crouch_ads" "0.35" "spread_air_hip" "3.0" "spread_air_ads" "0.5" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "titan_arc" "viewkick_pitch_base" "-1" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "1" "viewkick_pitch_hardScale" "0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "1" "viewkick_yaw_hardScale" "0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.3" "viewkick_roll_randomMax" "0.45" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.6" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.75" "viewkick_ads_weaponFraction" "0.6" "viewkick_ads_weaponFraction_vmScale" "0.2" // Bob "bob_cycle_time" "0.45" "bob_vert_dist" "0.075" "bob_horz_dist" "0.05" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "1" "bob_roll" "-0.75" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.2" "viewdrift_ads_crouch_scale_pitch" "0.1" "viewdrift_ads_air_scale_pitch" "0.6" "viewdrift_ads_air_scale_yaw" "0.5" "viewdrift_ads_stand_scale_yaw" "0.2" "viewdrift_ads_crouch_scale_yaw" "0.1" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" // Rumble "fire_rumble" "" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.3" "sway_min_y" "-0.5" "sway_min_z" "-0.5" "sway_max_x" "0.3" "sway_max_y" "0.5" "sway_max_z" "0.1" "sway_min_pitch" "-3" "sway_min_yaw" "-3.5" "sway_min_roll" "-2" "sway_max_pitch" "3" "sway_max_yaw" "3.5" "sway_max_roll" "3" "sway_translate_gain" "10" "sway_rotate_gain" "12" "sway_move_forward_translate_x" "0" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "-2" "sway_move_back_translate_z" "-1" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-1" "sway_turn_right_rotate_yaw" "1" "sway_turn_up_rotate_pitch" "1" "sway_turn_down_rotate_pitch" "-1" "npc_use_check_type" "wide_sight_clear" "npc_min_range" "0" "npc_max_range" "4000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "25" "npc_rest_time_between_bursts_max" "25" "npc_pre_fire_delay" "1.5" "npc_pre_fire_delay_interval" "3" "npc_rest_time_between_bursts_expedite" "1.0" //should be less than npc_rest_time_between_bursts_max. if npc is interrupted waiting for rest time through damage, wait this long instead // WeaponED Unhandled Key/Values and custom script Key/Values "sound_dryfire" "titan_dryfire" "npc_reload_enabled" "0" "sprintcycle_time" "0.55" "arc_switch_activator" "1" // Crosshair "red_crosshair_range" "10000" Mods { pas_ion_lasercannon { "core_duration" "5.0" "sustained_discharge_duration" "5.0" // core duration } fd_laser_cannon { } fd_balance { "damage_near_value" "*1.45" "damage_far_value" "*1.45" "damage_near_value_titanarmor" "*1.45" "damage_far_value_titanarmor" "*1.45" "explosion_damage" "*1.45" "explosion_damage_heavy_armor" "*1.45" } } }