WeaponData { // General "printname" "#WPN_TITANABILITY_SONAR_PULSE" "shortprintname" "#WPN_TITANABILITY_SONAR_PULSE" "description" "#WPN_TITANABILITY_SONAR_PULSE_DESC" "longdesc" "#WPN_TITANABILITY_SONAR_PULSE_LONGDESC" "menu_icon" "rui/titan_loadout/tactical/titan_tactical_radar_pulse_menu" "hud_icon" "rui/titan_loadout/tactical/titan_tactical_radar_pulse" "draw_latest_non_offhand_when_offhand_is_active" "1" "damage_type" "bullet" "damage_flags" "DF_NO_INDICATOR | DF_NO_HITBEEP" // General "weaponClass" "titan" "weaponType" "tactical" "fire_mode" "offhand" // Ammo "cooldown_type" "ammo_instant" "ammo_clip_size" "200" "ammo_default_total" "200" //"ammo_display" "bar" "ammo_min_to_fire" "200" "ammo_per_shot" "200" "ammo_stockpile_max" "200" "fire_rate" "1.5" "burst_fire_delay" "0.7" "regen_ammo_refill_rate" "12" "regen_ammo_refill_start_delay" "0.0" "offhand_keep_primary_in_hand" "1" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_titanability_sonar_pulse" "OnProjectileCollision" "OnProjectileCollision_titanability_sonar_pulse" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanability_sonar_pulse" "OnWeaponNPCPrimaryAttack" "OnWeaponNPCPrimaryAttack_titanability_sonar_pulse" MP_BASE { "enable_highlight_networking_on_creation" "" } SP_BASE { "enable_highlight_networking_on_creation" "1" } // Charge settings "charge_time" "0.01" //Audio is based on this being 3.0s "charge_cooldown_time" "15.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_require_input" "1" "charge_remain_full_when_fired" "1" // Damage - When Used by Players "damage_near_distance" "3000" "damage_far_distance" "3000" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" // 150 "explosion_damage_heavy_armor" "0" // 150 "explosionradius" "0" "explosion_inner_radius" "0" "critical_hit" "0" "critical_hit_damage_scale" "1.5" // Models "viewmodel" "models/weapons/titan_bt_rocket_pod/atpov_titan_bt_rocket_pod.mdl" "projectilemodel" "models/weapons/kunai/w_kunai_projectile.mdl" //Projectile settings "projectile_launch_speed" "5000" "projectile_launch_pitch_offset" "1" "projectile_gravity_scale" "3" // Effects "impact_effect_table" "exp_sonar_pulse" "projectile_trail_effect_0" "wpn_grenade_sonar_titan" "projectile_adjust_to_gun_barrel" "1" "vortex_absorb_effect" "P_impact_lstar_default" "vortex_absorb_effect_third_person" "P_impact_lstar_default" "vortex_refire_behavior" "absorb" "fx_muzzle_flash_view" "P_wpn_muzzleflash_smr_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_smr" "fx_muzzle_flash_attach" "muzzle_flash" // Sounds "fire_sound_1_player_1p" "Titan_Tone_SonarLock_Fired_ShoulderPod_1P" "fire_sound_1_player_3p" "Titan_Tone_SonarLock_Fired_ShoulderPod_3P" "sound_weapon_ready" "HUD_TitanUtilityAbility_replenished_1P" "impulse_force" "0" // Behavior "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "35" "reload_time" "3.5" "reloadempty_time" "3.5" "reloadempty_time_late1" "2.5" "reloadempty_time_late2" "1.5" "reloadempty_time_late3" "0.5" "holster_time" "0.65" "deploy_time" "0.3" "lower_time" "0.65" "raise_time" "0.3" "play_offhand_charging_anim" "1" "play_offhand_start_end_anim" "1" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "bypass_semiauto_hold_protection" "1" "vortex_drain" "0.0" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "1.5" "spread_stand_hip_run" "1.5" "spread_stand_ads" "1.5" "spread_stand_hip_sprint" "1.5" "spread_crouch_hip" "1.5" "spread_crouch_ads" "1.5" "spread_air_hip" "1.5" "spread_air_ads" "1.5" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "titan_arc" "viewkick_pitch_base" "-1" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "1" "viewkick_pitch_hardScale" "0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "1" "viewkick_yaw_hardScale" "0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.3" "viewkick_roll_randomMax" "0.45" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.6" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.75" "viewkick_ads_weaponFraction" "0.6" "viewkick_ads_weaponFraction_vmScale" "0.2" // Bob //"bob_cycle_time" "0.69" //"bob_vert_dist" "0.6" //"bob_horz_dist" "0.1" //"bob_max_speed" "150" //"bob_pitch" "-0.75" //"bob_yaw" "1.7" //"bob_roll" "-1.2" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.2" "viewdrift_ads_crouch_scale_pitch" "0.1" "viewdrift_ads_air_scale_pitch" "0.6" "viewdrift_ads_air_scale_yaw" "0.5" "viewdrift_ads_stand_scale_yaw" "0.2" "viewdrift_ads_crouch_scale_yaw" "0.1" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" // Rumble "fire_rumble" "rumble_titan_shoulder_rocket" // Sway "sway_rotate_attach" "jx_c_pov" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.3" "sway_move_forward_translate_z" "-0.1" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" //"sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" //"sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-3" "sway_turn_right_rotate_yaw" "3" "sway_turn_left_translate_y" "-.1" "sway_turn_right_translate_y" ".1" "sway_turn_up_translate_z" "-.5" "sway_turn_down_translate_z" ".5" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" //"sway_turn_left_rotate_roll" "0.5" //"sway_turn_right_rotate_roll" "-0.5" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // NPC "proficiency_poor_spreadscale" "5.0" "proficiency_average_spreadscale" "4.0" "proficiency_good_spreadscale" "3.0" "proficiency_very_good_spreadscale" "2.0" "proficiency_perfect_spreadscale" "1.0" "npc_min_range" "1500" "npc_max_range" "4000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "8" "npc_rest_time_between_bursts_max" "20" "npc_charge_time_min" "0" "npc_charge_time_max" "0" // WeaponED Unhandled Key/Values and custom script Key/Values "sound_dryfire" "titan_dryfire" "npc_reload_enabled" "0" "sprintcycle_time" "0.55" "arc_switch_activator" "1" // Crosshair "red_crosshair_range" "3000" Mods { pas_tone_sonar { } fd_sonar_duration { } fd_sonar_damage_amp { "hud_icon" "rui/menu/fd_menu/upgrade_tone_weak_points_hud" "impact_effect_table" "exp_sonar_pulse_AMP" "projectile_trail_effect_0" "wpn_grenade_sonar_titan_AMP" } } }