WeaponData { // General "printname" "#WPN_TITAN_SLOW_TRAP" "shortprintname" "#WPN_TITAN_SLOW_TRAP_SHORT" "description" "#WPN_TITAN_SLOW_TRAP_DESC" "longdesc" "#WPN_TITAN_SLOW_TRAP_LONGDESC" "menu_icon" "rui/titan_loadout/tactical/titan_tactical_incendiary_menu" "hud_icon" "rui/titan_loadout/tactical/titan_tactical_incendiary" "weaponClass" "titan" "weaponType" "tactical" "fire_mode" "offhand_instant" "minimap_reveal_distance" "32000" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_slow_trap" "OnWeaponNPCPrimaryAttack" "OnWeaponNPCPrimaryAttack_titanweapon_slow_trap" "OnProjectileCollision" "OnProjectileCollision_weapon_deployable" "projectile_ignores_vortex" "fall_vortex" // Models "projectilemodel" "models/weapons/titan_incendiary_trap/w_titan_incendiary_trap.mdl" // Effects "bounce_effect_table" "titan_footstep" "impact_effect_table" "triplethreat_frag" "projectile_trail_attachment" "fx_top" "projectile_trail_effect_0" "P_meteor_trap_trail" "projectile_trail_effect_1" "" "vortex_absorb_effect" "wpn_vortex_projectile_trip_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_trip" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "0" "projectile_inherit_owner_velocity_scale" "1" "critical_hit" "0" "grenade_show_indicator_to_owner" "0" "grenade_orient_to_velocity" "1" "grenade_bounce_randomness" "0" "grenade_bounce_extra_vertical_randomness" "0" // Sound "fire_sound_1_player_1p" "incendiary_trap_deploy_1p" "fire_sound_1_player_3p" "incendiary_trap_deploy_3p" "sound_dryfire" "titan_dryfire" "sound_weapon_ready" "HUD_TitanUtilityAbility_replenished_1P" // Damage - When Used by Players "damage_type" "burn" "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "explosionradius" "320" "explosion_inner_radius" "140" "impulse_force" "15000" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "90" "ammo_clip_size" "90" "ammo_default_total" "90" "ammo_per_shot" "45" "ammo_min_to_fire" "45" "cooldown_type" "ammo_instant" //Regen Ammo "regen_ammo_refill_rate" "3" "regen_ammo_refill_start_delay" "0.0" // Behavior "fire_rate" "4.0" "burst_fire_delay" "0.0" "zoom_time_in" "0.01" "zoom_time_out" "0.01" "zoom_fov" "50" "reload_time" "0" "holster_time" "0.01" "deploy_time" "0.01" "lower_time" "0.01" "raise_time" "0.01" "vortex_refire_behavior" "absorb" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "projectile_gravity_scale" "2" // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "0" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "0.0" "viewkick_pitch_hardScale" "0.0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "0.0" "viewkick_yaw_hardScale" "0.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "0.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.0" "viewpunch_multiplier" "2.3" // Rumble "fire_rumble" "rumble_titan_ordnanceeject" // Sway // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "3.33333" "proficiency_very_good_spreadscale" "1.66667" "proficiency_poor_additional_rest" "20" "proficiency_average_additional_rest" "16" "proficiency_good_additional_rest" "6" "proficiency_very_good_additional_rest" "0" "npc_min_range" "0" "npc_max_range" "2000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "12.0" "npc_rest_time_between_bursts_max" "16.0" "npc_pre_fire_delay" "1.5" "npc_pre_fire_delay_interval" "3" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".8" "sway_turn_origin_factor" "0.2" "sway_turn_angle_factor_zoomed" "1.5" "sway_turn_origin_factor_zoomed" "0.2" "sway_move_angle_factor" "-2" "sway_move_origin_factor" "-.2" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" "wave_max_count" "3" "wave_step_dist" "75.0" "charge_wave_max_count" "3" "charge_wave_step_dist" "75.0" // Crosshair Mods { fd_explosive_barrel { "hud_icon" "rui/menu/fd_menu/upgrade_scorch_explosive_barrells_hud" } } }