WeaponData { // General "printname" "#WPN_TITANABILITY_REARM" "shortprintname" "#WPN_TITANABILITY_REARM" "description" "#WPN_TITANABILITY_REARM_DESC" "longdesc" "#WPN_TITANABILITY_REARM_LONGDESC" "menu_icon" "rui/titan_loadout/tactical/titan_tactical_rearm_menu" "hud_icon" "rui/titan_loadout/tactical/titan_tactical_rearm" "damage_type" "bullet" "damage_flags" "DF_NO_INDICATOR | DF_NO_HITBEEP" // General "weaponClass" "titan" "weaponType" "tactical" "fire_mode" "offhand" "viewmodel" "models/weapons/titan_bt_rocket_pod/atpov_titan_monarch_pods.mdl" // Ammo "cooldown_type" "ammo_instant" "ammo_clip_size" "200" "ammo_default_total" "200" //"ammo_display" "bar" "ammo_min_to_fire" "200" "ammo_per_shot" "200" "ammo_stockpile_max" "200" "fire_rate" "2" "regen_ammo_refill_rate" "11.333" "regen_ammo_refill_start_delay" "0.0" "offhand_keep_primary_in_hand" "1" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanability_rearm" "OnWeaponNPCPrimaryAttack" "OnWeaponNPCPrimaryAttack_titanability_rearm" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_titanability_rearm" "offhand_interupts_weapon_anims" "1" MP_BASE { "enable_highlight_networking_on_creation" "" } SP_BASE { "enable_highlight_networking_on_creation" "1" } // Sounds "fire_sound_1_player_1p" "Titan_Tone_SonarLock_Fired_ShoulderPod_1P" "fire_sound_1_player_3p" "Titan_Tone_SonarLock_Fired_ShoulderPod_3P" "sound_weapon_ready" "HUD_TitanUtilityAbility_replenished_1P" "sound_trigger_pull" "Weapon_ChargeRifle_TriggerOn" "sound_trigger_release" "Weapon_ChargeRifle_TriggerOff" "charge_time" "0.5" "charge_cooldown_time" "0.0" "charge_cooldown_delay" "0.0" "charge_end_forces_fire" "1" "charge_require_input" "0" "charge_remain_full_when_fired" "1" "play_offhand_charging_anim" "1" "play_offhand_start_end_anim" "1" // Behavior "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "bypass_semiauto_hold_protection" "1" "vortex_drain" "0.0" "ammo_suck_behavior" "offhand_weapons" // NPC "proficiency_poor_spreadscale" "5.0" "proficiency_average_spreadscale" "4.0" "proficiency_good_spreadscale" "3.0" "proficiency_very_good_spreadscale" "2.0" "proficiency_perfect_spreadscale" "1.0" "npc_min_range" "1500" "npc_max_range" "4000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "8" "npc_rest_time_between_bursts_max" "20" "npc_charge_time_min" "1" "npc_charge_time_max" "1" // WeaponED Unhandled Key/Values and custom script Key/Values "sound_dryfire" "titan_dryfire" "npc_reload_enabled" "0" "sprintcycle_time" "0.55" "arc_switch_activator" "1" Mods { pas_vanguard_rearm { "regen_ammo_refill_rate" "16.66" "regen_ammo_refill_start_delay" "0.0" } rapid_rearm { "charge_time" "0.2" "hud_icon" "rui/titan_loadout/passive/monarch_core_swift_rearm" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading readyFrac progress_ready_to_fire_frac teamColor crosshair_team_color isAmped weapon_is_amped chargeFrac player_chargeFrac crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_rearm" "base_spread" "10.0" Args { isFiring weapon_is_firing } } } }