WeaponData { "printname" "#WPN_TITAN_POWER_SHOT" "description" "#WPN_TITAN_POWER_SHOT_DESC" "shortprintname" "#WPN_TITAN_POWER_SHOT_SHORT" "longdesc" "#WPN_TITAN_POWER_SHOT_LONGDESC" "menu_icon" "rui/titan_loadout/ordnance/concussive_shot_short_menu" "hud_icon" "rui/titan_loadout/ordnance/concussive_shot_short" "weaponClass" "titan" "weaponType" "shoulder" "fire_mode" "offhand_instant" "minimap_reveal_distance" "32000" SP_BASE { "enable_highlight_networking_on_creation" "1" } MP_BASE { "enable_highlight_networking_on_creation" "" } // Models "projectilemodel" "models/weapons/bullets/projectile_40mm.mdl" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_power_shot" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_power_shot" "show_grenade_indicator" "0" "projectile_drift_windiness" "1" "projectile_drift_intensity" "0.06" "projectile_straight_time_min" "0.7" "projectile_straight_time_max" "1.0" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "1" "projectile_adjust_to_gun_barrel" "0" "bolt_hitsize" "10.0" "critical_hit" "1" "critical_hit_damage_scale" "1.5" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "80" "ammo_clip_size" "80" "ammo_default_total" "80" "ammo_per_shot" "80" "ammo_min_to_fire" "80" "reload_enabled" "0" "sound_dryfire" "titan_dryfire" "sound_weapon_ready" "HUD_TitanOffenseAbility_replenished_1P" // Regen Ammo "regen_ammo_refill_rate" "10.0" "regen_ammo_refill_start_delay" "1.0" "damage_near_value" "200" "damage_far_value" "50" "damage_near_value_titanarmor" "2000" "damage_far_value_titanarmor" "2000" "explosion_damage" "200" "explosion_damage_heavy_armor" "2000" "explosion_damages_owner" "1" "explosion_inner_radius" "50" "explosionradius" "150" "impulse_force" "5000" "explosion_shake_radius" "200" "explosion_shake_amplitude" "5" "explosion_shake_frequency" "55" "explosion_shake_duration" "0.25" "damage_near_distance" "800" "damage_far_distance" "1200" // Effects "tracer_effect" "P_weapon_tracers_predator" "impact_effect_table" "40mm_bullet" "projectile_trail_effect_0" "P_proj_predator_alt_pwr" "vortex_absorb_effect" "wpn_vortex_projectile_40mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_40mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "0" "fire_rate" "9" "holster_time" "0.5" "deploy_time" "0.2" "lower_time" "0.5" "raise_time" "0.2" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "8.0" "npc_rest_time_between_bursts_max" "12.0" "projectile_lifetime" "0.5" "spread_stand_hip" "16.0" "spread_stand_hip_run" "16.0" "spread_stand_hip_sprint" "16.0" "spread_crouch_hip" "16.0" "spread_air_hip" "16.0" "spread_stand_ads" "16.0" "spread_crouch_ads" "16.0" "spread_air_ads" "16.0" Mods { CloseRangeShot { "impact_effect_table" "predator_bullet" } power_shot_ranged_mode { "hud_icon" "rui/titan_loadout/ordnance/concussive_shot_long" } SiegeMode { "regen_ammo_refill_rate" "*10" } pas_legion_chargeshot { "ammo_per_shot" "40" "ammo_min_to_fire" "40" "regen_ammo_refill_rate" "*0.5" } } }