WeaponData { // General "printname" "#WPN_TITAN_TRIPWIRE" "shortprintname" "#WPN_TITAN_TRIPWIRE_SHORT" "description" "#WPN_TITAN_TRIPWIRE_DESC" "longdesc" "#WPN_TITAN_TRIPWIRE_LONGDESC" "menu_icon" "rui/titan_loadout/tactical/titan_tactical_laser_tripwire_menu" "hud_icon" "rui/titan_loadout/tactical/titan_tactical_laser_tripwire" "weaponClass" "titan" "weaponType" "tactical" //"npc_use_check_type" "while_evasive" "npc_use_check_type" "shared_energy" "npc_target_armor_type" "heavy" "fire_mode" "offhand_instant" "minimap_reveal_distance" "32000" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_titanweapon_laser_trip" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_laser_trip" "OnWeaponNPCPrimaryAttack" "OnWeaponNPCPrimaryAttack_titanweapon_laser_trip" "OnProjectileCollision" "OnProjectileCollision_weapon_deployable" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_titanweapon_laser_trip" "projectile_ignores_vortex" "fall_vortex" // Models "projectilemodel" "models/weapons/titan_trip_wire/titan_trip_wire_projectile.mdl" // Effects "bounce_effect_table" "pilot_landing" "impact_effect_table" "triplethreat_frag" "projectile_trail_effect_0" "P_wpn_laserTrip_trail" "projectile_trail_attachment" "FX_GLOW" "vortex_absorb_effect" "wpn_vortex_projectile_trip_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_trip" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "sound_weapon_ready" "HUD_TitanUtilityAbility_replenished_1P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "0" "projectile_inherit_owner_velocity_scale" "1" "damage_type" "burn" "critical_hit" "0" "grenade_show_indicator_to_owner" "0" MP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "shared_energy_cost" "350" "projectile_gravity_scale" "2" } SP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "0" "damage_far_value" "0" "damage_near_value_titanarmor" "0" "damage_far_value_titanarmor" "0" "explosion_damage" "0" "explosion_damage_heavy_armor" "0" "shared_energy_cost" "350" "projectile_gravity_scale" "1.2" } // Sound "fire_sound_1_player_1p" "Wpn_LaserTripMine_Deploy_1P" "fire_sound_1_player_3p" "Wpn_LaserTripMine_Deploy_3P" "sound_dryfire" "titan_dryfire" "explosionradius" "320" "explosion_inner_radius" "140" "impulse_force" "15000" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "200" "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_per_shot" "200" "ammo_min_to_fire" "200" "cooldown_type" "ammo_instant" //Regen Ammo "regen_ammo_refill_rate" "20" "regen_ammo_refill_start_delay" "0.0" // Behavior "fire_rate" "1.0" "burst_fire_delay" "0.0" "zoom_time_in" "0.01" "zoom_time_out" "0.01" "zoom_fov" "50" "reload_time" "0" "holster_time" "0.01" "deploy_time" "0.01" "lower_time" "0.01" "raise_time" "0.01" "vortex_refire_behavior" "grenade" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "0" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "0.0" "viewkick_pitch_hardScale" "0.0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "0.0" "viewkick_yaw_hardScale" "0.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "0.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.0" "viewpunch_multiplier" "2.3" // Rumble "fire_rumble" "rumble_titan_ordnanceeject" // Sway // NPC "npc_min_range" "0" "npc_max_range" "2400" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "4" "npc_rest_time_between_bursts_max" "8" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".8" "sway_turn_origin_factor" "0.2" "sway_turn_angle_factor_zoomed" "1.5" "sway_turn_origin_factor_zoomed" "0.2" "sway_move_angle_factor" "-2" "sway_move_origin_factor" "-.2" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" // Crosshair Mods { mod_spider { } clustermissile_fast_recharge { "fire_rate" "*2.2" } mod_ordnance_core { "fire_rate" "*1.25" } dev_mod_low_recharge { "fire_rate" "*20" } burn_mod_titan_dumbfire_rockets { "projectile_drift_windiness" "*0.2" "projectile_drift_intensity" "*0.2" "projectile_straight_time_min" "*0.2" "projectile_straight_time_max" "*0.2" "projectile_straight_radius_min" "*0.2" "projectile_straight_radius_max" "*0.2" "fire_rate" "*1.25" "is_burn_mod" "1" } pas_ion_tripwire { "shared_energy_cost" "0" } } }