#base "melee_titan_punch.txt" WeaponData { SP_BASE { "melee_sound_attack_1p" "scorch_melee_1p"//BT 1p sound "melee_sound_attack_3p" "scorch_melee_3p" } MP_BASE { "melee_sound_attack_1p" "tone_melee_1p" "melee_sound_attack_3p" "tone_melee_3p" } }