WeaponData
{
	// General
	"printname"   									"#WPN_TITAN_BASIC_BLOCK"
	"shortprintname"   								"#WPN_TITAN_BASIC_BLOCK_SHORT"
	"description" 									"#WPN_TITAN_BASIC_BLOCK_DESC"
	"longdesc"										"#WPN_TITAN_BASIC_BLOCK_LONGDESC"
	"weaponClass" 									"titan"
	"weaponType" 									"defense"
	"fire_mode"   									"offhand"
	"minimap_reveal_distance"						"32000"

	"hint_type"										"hold"

	"menu_icon"										"rui/titan_loadout/defensive/titan_defensive_sword_block_menu"
	"hud_icon"										"rui/titan_loadout/defensive/titan_defensive_sword_block"

	"OnWeaponActivate"								"OnWeaponActivate_titanability_basic_block"
	"OnWeaponDeactivate"							"OnWeaponDeactivate_titanability_basic_block"
	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_titanability_basic_block"
	"OnWeaponAttemptOffhandSwitch"					"OnWeaponAttemptOffhandSwitch_titanability_basic_block"
	"OnWeaponChargeBegin"							"OnWeaponChargeBegin_titanability_basic_block"

	"aimassist_disable_hipfire"						"1"
	"aimassist_disable_ads"							"1"

	"clear_fx_on_new_view_model"					"0"

	// Menu Stats

	MP_BASE
	{
		"enable_highlight_networking_on_creation"		"<KEEP_DEFAULT>"
	}
	SP_BASE
	{
		"enable_highlight_networking_on_creation"		"1"
	}

	// Models
	"viewmodel"   									"models/weapons/titan_sword/atpov_titan_sword_block.mdl"
	"playermodel" 									"models/weapons/titan_sword/w_titan_sword.mdl"
	"projectilemodel" 								"models/weapons/bullets/projectile_rocket.mdl"

	"offhand_holster_primary"						"1"
	"hide_holstered_sidearm_when_active"			"1"

	// Effects
	"impact_effect_table" 							"titan_bullet"
	"vortex_absorb_effect"							"wpn_vortex_projectile_20mm_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_20mm"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbBulletLarge"
	"vortex_absorb_sound_1p_vs_3p"					"Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
	"sound_weapon_ready"							"HUD_TitanDefenseAbility_replenished_1P"
	"vortex_drain"									"0.0"
	"projectile_adjust_to_gun_barrel"				"1"
	"charge_sound_1p"								"Weapon_ShoulderLaser_StutterBuild_1P"
	"charge_sound_3p"								"Weapon_ShoulderLaser_StutterBuild_3P"

	// Ammo
	"ammo_stockpile_max"							"4500"
	"ammo_clip_size"   								"-1"
	"ammo_default_total"							"0"

	// Charge settings
    "cooldown_type"                                 "vortex_drain"
	"charge_time" 									"-1.0"
	"charge_cooldown_time"							"1.0"
	"charge_cooldown_delay"   						"1.0"
	"charge_end_forces_fire"  						"0"
	//"charge_allow_melee"							"1"		// can press melee while blocking
	"charge_allow_melee"							"0"		// re-enable for DLC4, fix anim bugs

	// Behavior
	"fire_rate"   									"0.9"
	"zoom_time_in"									"0.125"
	"zoom_time_out"   								"0.125"
	"zoom_fov"										"70"
	"holster_time"									".65"
	"deploy_time" 									".2"
	"lower_time"  									".65"
	"raise_time"  									".1"
	"vortex_refire_behavior"  						"absorb"
	"play_offhand_charging_anim"  					"1"
	"offhand_blocks_sprint"							"1"
	"allow_empty_fire"								"1"
	"reload_enabled"  								"1"
	"allow_empty_click"   							"1"
	"empty_reload_only"   							"0"
	"trigger_snipercam"   							"0"
	"allow_headshots" 								"0"
	"enable_hud_alert"								"0"

	// Spread
	"spread_stand_hip"  							"7"
	"spread_stand_ads"   							"7"

	"ammo_suck_behavior"							"offhand_weapons"

	// View Kick
	"viewkick_spring" 								"pistol"

	// Bob
	"bob_cycle_time"  								"0.7"
	"bob_vert_dist"   								"3"
	"bob_horz_dist"   								"2.5"
	"bob_max_speed"   								"150"
	"bob_pitch"   									"1"
	"bob_yaw" 										"0.80"
	"bob_roll"										"-2.25"

	// View Drift
	"viewdrift_hipfire_stand_scale_pitch" 			"0.1"
	"viewdrift_hipfire_crouch_scale_pitch"			"0.1"
	"viewdrift_hipfire_air_scale_pitch"   			"0.1"
	"viewdrift_hipfire_stand_scale_yaw"   			"0.075"
	"viewdrift_hipfire_crouch_scale_yaw"  			"0.075"
	"viewdrift_hipfire_air_scale_yaw" 				"0.075"
	"viewdrift_hipfire_speed_pitch"   				"0.6"
	"viewdrift_hipfire_speed_yaw" 					"1.22"

	"viewdrift_ads_stand_scale_pitch" 				"0.05"
	"viewdrift_ads_crouch_scale_pitch"				"0.05"
	"viewdrift_ads_air_scale_pitch"   				"0.05"
	"viewdrift_ads_stand_scale_yaw"   				"0.037"
	"viewdrift_ads_crouch_scale_yaw"  				"0.037"
	"viewdrift_ads_air_scale_yaw" 					"0.037"
	"viewdrift_ads_speed_pitch"   					"0.6"
	"viewdrift_ads_speed_yaw" 						"1.22"

	// Rumble
	"rumble"  										"3"

	// Sway
	"sway_rotate_attach"  							"jx_c_pov"
	"sway_min_x"  									"-0.3"
	"sway_min_y"  									"-0.5"
	"sway_min_z"  									"-0.5"
	"sway_max_x"  									"0.3"
	"sway_max_y"  									"0.5"
	"sway_max_z"  									"0.1"
	"sway_min_pitch"  								"-3"
	"sway_min_yaw"									"-3.5"
	"sway_min_roll"   								"-1"
	"sway_max_pitch"  								"3"
	"sway_max_yaw"									"3.5"
	"sway_max_roll"   								"2"
	"sway_translate_gain" 							"4"
	"sway_rotate_gain"								"7"
	"sway_move_forward_translate_x"   				"0"
	"sway_move_forward_translate_z"   				"-0.5"
	"sway_move_back_translate_x"  					"-2"
	"sway_move_back_translate_z"  					"-1"
	"sway_move_left_translate_y"  					"-1"
	"sway_move_left_translate_z"  					"-0.5"
	"sway_move_left_rotate_roll"  					"-1"
	"sway_move_right_translate_y" 					"1"
	"sway_move_right_translate_z" 					"-0.5"
	"sway_move_right_rotate_roll" 					"2"
	"sway_move_up_translate_z"						"-1"
	"sway_move_down_translate_z"  					"1"
	"sway_turn_left_rotate_yaw"   					"-2"
	"sway_turn_right_rotate_yaw"  					"2"
	"sway_turn_up_rotate_pitch"   					"2"
	"sway_turn_down_rotate_pitch" 					"-2"

	// NPC
	"npc_min_range"   								"0"
	"npc_max_range"   								"8000"

	"npc_min_range_secondary" 						"0"
	"npc_max_range_secondary" 						"2500"
	"npc_min_burst"   								"0"		// this must be 0 so AI don't shoot vortex automatically
	"npc_max_burst"   								"0"		// this must be 0 so AI don't shoot vortex automatically
	"npc_rest_time_between_bursts_min"				"4"
	"npc_rest_time_between_bursts_max"				"8"

	"npc_use_short_duration"						"1"
	"npc_use_normal_duration"						"1.5"
	"npc_use_min_damage"							"500"
	"npc_use_max_damage"							"1000"
	"npc_use_min_projectile_damage"					"10000"	// prefer to dodge over blocking projectiles

	"proficiency_poor_additional_rest"				"20"
	"proficiency_average_additional_rest"			"16"
	"proficiency_good_additional_rest"				"6"
	"proficiency_very_good_additional_rest"			"3"

	"npc_titan_ability"								"WTA_VORTEX"

	// WeaponED Unhandled Key/Values and custom script Key/Values
	"sway_turn_angle_factor"  						"-0.5"
	"sway_turn_origin_factor" 						"0"
	"sway_turn_angle_factor_zoomed"   				"0"
	"sway_turn_origin_factor_zoomed"  				"0.05"
	"sway_move_angle_factor"  						"0.5"
	"sway_move_origin_factor" 						"0.5"
	"sway_move_angle_factor_zoomed"   				"0"
	"sway_move_origin_factor_zoomed"  				"0.03"
	"sway_gain"   									"15.0"

	// Crosshair
	"red_crosshair_range" 							"1200"

	Mods
	{
		npc_normal_difficulty
		{
			"npc_rest_time_between_bursts_min"				"*2"
			"npc_rest_time_between_bursts_max"				"*2"
		}

        modelset_prime
        {
            "viewmodel"   									"models/weapons/titan_sword/atpov_titan_sword_prime_block.mdl"
            "playermodel" 									"models/weapons/titan_sword/w_titan_sword_prime.mdl"
        }

        fd_sword_block
        {
			"hud_icon"										"rui/menu/fd_menu/upgrade_ronin_kinetic_transfer_hud"
        }
	}
}
