WeaponData
{
	"printname"   									"#WPN_TITAN_POWER_SHOT"
	"description" 									"#WPN_TITAN_POWER_SHOT_DESC"
	"shortprintname"								"#WPN_TITAN_POWER_SHOT_SHORT"
	"longdesc"										"#WPN_TITAN_POWER_SHOT_LONGDESC"

	"menu_icon"										"rui/titan_loadout/ordnance/concussive_shot_short_menu"
	"hud_icon"										"rui/titan_loadout/ordnance/concussive_shot_short"

	"weaponClass" 									"titan"
	"weaponType"									"shoulder"
	"fire_mode"   									"offhand_instant"
	"minimap_reveal_distance"						"32000"

	SP_BASE
	{
		"enable_highlight_networking_on_creation"		"1"
	}

	MP_BASE
	{
        "enable_highlight_networking_on_creation"		"<KEEP_DEFAULT>"
	}

	// Models
	"projectilemodel" 								"models/weapons/bullets/projectile_40mm.mdl"

	"OnWeaponPrimaryAttack"							"OnWeaponPrimaryAttack_power_shot"
	"OnWeaponNpcPrimaryAttack"						"OnWeaponNpcPrimaryAttack_power_shot"

	"show_grenade_indicator" 						"0"

	"projectile_drift_windiness"					"1"
	"projectile_drift_intensity"					"0.06"
	"projectile_straight_time_min"					"0.7"
	"projectile_straight_time_max"					"1.0"
	"projectile_straight_radius_min"				"0"
	"projectile_straight_radius_max"				"1"
	"projectile_adjust_to_gun_barrel"				"0"
	"bolt_hitsize"									"10.0"

	"critical_hit"									"1"
	"critical_hit_damage_scale"						"1.5"

	// Ammo
	"ammo_display"									"bar"
	"ammo_stockpile_max"							"80"
	"ammo_clip_size"   								"80"
	"ammo_default_total"							"80"
	"ammo_per_shot"									"80"
	"ammo_min_to_fire"								"80"

	"reload_enabled"								"0"
	"sound_dryfire"									"titan_dryfire"
	"sound_weapon_ready"							"HUD_TitanOffenseAbility_replenished_1P"

	// Regen Ammo
	"regen_ammo_refill_rate"						"10.0"
	"regen_ammo_refill_start_delay"					"1.0"

	"damage_near_value"   							"200"
	"damage_far_value"								"50"
	"damage_near_value_titanarmor"					"2000"
	"damage_far_value_titanarmor"					"2000"
	"explosion_damage"								"200"
	"explosion_damage_heavy_armor"					"2000"
	"explosion_damages_owner"						"1"
	"explosion_inner_radius"						"50"
	"explosionradius" 								"150"
	"impulse_force"   								"5000"
	"explosion_shake_radius"						"200"
	"explosion_shake_amplitude"						"5"
	"explosion_shake_frequency"						"55"
	"explosion_shake_duration"						"0.25"
	"damage_near_distance"							"800"
	"damage_far_distance" 							"1200"

	// Effects
	"tracer_effect"   								"P_weapon_tracers_predator"
	"impact_effect_table" 							"40mm_bullet"
	"projectile_trail_effect_0" 					"P_proj_predator_alt_pwr"
	"vortex_absorb_effect"							"wpn_vortex_projectile_40mm_FP"
	"vortex_absorb_effect_third_person"				"wpn_vortex_projectile_40mm"
	"vortex_absorb_sound"							"Vortex_Shield_AbsorbBulletLarge"
	"vortex_absorb_sound_1p_vs_3p"					"Vortex_Shield_AbsorbBulletLarge_1P_VS_3P"
	"vortex_drain"									"0.0"
	"projectile_adjust_to_gun_barrel"				"0"

	"fire_rate"   									"9"
	"holster_time"									"0.5"
	"deploy_time" 									"0.2"
	"lower_time"  									"0.5"
	"raise_time"  									"0.2"

	"npc_min_burst"									"1"
	"npc_max_burst"									"1"

	"npc_rest_time_between_bursts_min"				"8.0"
	"npc_rest_time_between_bursts_max"				"12.0"
	"projectile_lifetime"							"0.5"

	"spread_stand_hip"								"16.0"
	"spread_stand_hip_run"							"16.0"
	"spread_stand_hip_sprint"                       "16.0"
	"spread_crouch_hip"   							"16.0"
	"spread_air_hip"  								"16.0"
	"spread_stand_ads"								"16.0"
	"spread_crouch_ads"   							"16.0"
	"spread_air_ads"  								"16.0"

	Mods
	{
		CloseRangeShot
		{
			"impact_effect_table" 							"predator_bullet"
		}
		power_shot_ranged_mode
		{
			"hud_icon"										"rui/titan_loadout/ordnance/concussive_shot_long"
		}
		SiegeMode
		{
			"regen_ammo_refill_rate"						"*10"
		}
		pas_legion_chargeshot
		{
			"ammo_per_shot"									"40"
			"ammo_min_to_fire"								"40"
			"regen_ammo_refill_rate"						"*0.5"
		}
	}
}