#if CLIENT untyped #endif global function GamemodeCtfDialogue_Init void function GamemodeCtfDialogue_Init() { RegisterConversation( "enemy_took_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "friendly_took_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "enemy_captured_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "friendly_captured_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "enemy_returned_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "friendly_returned_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "enemy_dropped_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "friendly_dropped_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "player_took_flag", VO_PRIORITY_GAMEMODE ) RegisterConversation( "player_missing_flag", VO_PRIORITY_GAMEMODE ) #if CLIENT local convRef convRef = AddConversation( "enemy_took_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_enemyHasOurFlag_grp" ) convRef = AddConversation( "friendly_took_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_weTookEnemyFlag_grp" ) convRef = AddConversation( "enemy_captured_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_enemyCapturedOurFlag_grp" ) convRef = AddConversation( "friendly_captured_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_weCapturedEnemyFlag_grp" ) convRef = AddConversation( "enemy_dropped_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_enemyDroppedOurFlag_grp" ) convRef = AddConversation( "friendly_dropped_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_weDroppedEnemyFlag_grp" ) convRef = AddConversation( "enemy_returned_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_enemyFlagReturned_grp" ) convRef = AddConversation( "friendly_returned_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_ourFlagReturned_grp" ) convRef = AddConversation( "player_took_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_playerTookEnemyFlag_grp" ) convRef = AddConversation( "player_missing_flag", TEAM_MILITIA ) AddRadio( convRef, "diag_mcor_bish_ctf_flagReturnRemind_grp" ) convRef = AddConversation( "enemy_took_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_enemyHasOurFlag_grp" ) convRef = AddConversation( "friendly_took_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_weTookEnemyFlag_grp" ) convRef = AddConversation( "enemy_captured_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_enemyCapturedOurFlag_grp" ) convRef = AddConversation( "friendly_captured_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_weCapturedEnemyFlag_grp" ) convRef = AddConversation( "enemy_dropped_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_enemyDroppedOurFlag_grp" ) convRef = AddConversation( "friendly_dropped_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_weDroppedEnemyFlag_grp" ) convRef = AddConversation( "enemy_returned_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_enemyFlagReturned_grp" ) convRef = AddConversation( "friendly_returned_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_ourFlagReturned_grp" ) convRef = AddConversation( "player_took_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_playerTookEnemyFlag_grp" ) convRef = AddConversation( "player_missing_flag", TEAM_IMC ) AddRadio( convRef, "diag_imc_blisk_ctf_flagReturnRemind_grp" ) #endif }