sat_strike_turret { DriverAttachment ADS // Where player's eyes (and body for now) will be located when used (default = "") MuzzleAttachment MUZZLE_FLASH // Guns will fire out of this attachment (default = "") AmmoType Pistol // Type of ammo used when firing YawPoseParameter aim_yaw // Animation pose parameter to set when rotating turret horizontally PitchPoseParameter aim_pitch // Animation pose parameter to set when rotating turret vertically // Damage properties from firing DamageNear 350 DamageFar 350 DamageNearDistance 400 DamageFarDistance 1200 AttackSound Coop_Weapon_SentryGun_SecondShot_3P // Sound to play when firing MuzzleFlashEffect wpn_muzzleflash_smg // Effect to play (on muzzle) when firing TracerType weapon_tracers_shotgun // Type of tracer to use when firing Crosshair crosshair_t // Texture to use for crosshair ViewPunchPitchMin -0.25 // Lower range of how much view shakes vertically when fired ViewPunchPitchMax 0.25 // Upper range of how much view shakes vertically when fired ViewPunchYawMin -0.25 // Lower range of how much view shakes horizontally when fired ViewPunchYawMax 0.25 // Upper range of how much view shakes horizontally when fired Rumble 6 // Rumble effect to play on controller when fired CanUse 0 // Whether player can mount turret with +use key MakeSolid 2 // Used to set model collision (0 = no collision, 1 = AABB collision, 2 = use VPhysics, default = 0). You need collision if you want to make it usable with +use (use key) ForceAttackForward 1 // Force firing to always be in direction player is looking, rather than using muzzle attachment's direction/rotation AttackDownDriverDir 0 // Fire down the driver attachment direction, rather than the turret's direction. MouseSensitivityModifierX 0.0 // Used to dampen mouse sensitivity horizontally MouseSensitivityModifierY 0.0 // Used to dampen mouse sensitivity vertically JoystickSensitivityModifierX 0.0 // Used to dampen joystick sensitivity horizontally JoystickSensitivityModifierY 0.0 // Used to dampen joystick sensitivity vertically camera_autoExposureMin 0.5 camera_autoExposureMax 2.0 camera_autoExposureSpeed 0.1 camera_autoExposureCompensation 0.0 camera_fov 60 AttackRate 10 // How many times gun fires per second AttackShots 1 // Number of bullets fired per shot AttackSpread 1.0 // Spread to apply to aim direction (0 for 100% accuracy) }