PROTO_at_turret { YawPoseParameter aim_yaw // Animation pose parameter to set when rotating turret horizontally PitchPoseParameter aim_pitch // Animation pose parameter to set when rotating turret vertically MakeSolid 2 // Used to set model collision (0 = no collision, 1 = AABB collision, 2 = use VPhysics, default = 0). You need collision if you want to make it usable with +use (use key) MouseSensitivityModifierX 0.30 // Used to dampen mouse sensitivity horizontally MouseSensitivityModifierY 0.25 // Used to dampen mouse sensitivity vertically JoystickSensitivityModifierX 0.75 // Used to dampen joystick sensitivity horizontally JoystickSensitivityModifierY 0.7 // Used to dampen joystick sensitivity vertically camera_autoExposureMin 0.5 camera_autoExposureMax 2.0 camera_autoExposureSpeed 0.1 camera_autoExposureCompensation 0.0 ui_targetinfo "ui/targetinfo_remote_turret" camera_fov 50 // camera_lcd_enabled 1 camera_lcd_bloomAdd 1.1 camera_lcd_brightness 0.01 camera_lcd_contrast -3.0 camera_lcd_pixelflicker 0.1 camera_lcd_pixelScaleX1 0.2 camera_lcd_pixelScaleX2 0.1 camera_lcd_pixelScaleY 0.2 camera_lcd_waveOffset -0.015 camera_lcd_waveScale 0.025 camera_lcd_wavePeriod 1.1 camera_lcd_waveSpeed -0.663 camera_lcd_doBloomLuminance 1 camera_lcd "lcd_screen_effect/lcd_turret_camera_hifi" camera_lcdStartup "lcd_screen_effect/lcd_turret_camera_hifi_startup" camera_lcdStartupTime 0.75 camera_lcd_startup_pixelFlicker 2.4 camera_lcd_startup_bloomAdd 151 camera_lcd_startup_brightness -0.70 camera_lcd_startup_pixelScaleX1 0.0 camera_lcd_startup_pixelScaleX2 0.0 camera_lcd_startup_pixelScaleY 0.0 }