// Read by code, which generates the enum for script. // //enum eStatusEffect //{ ///////////////////////////// move_slow turn_slow dodge_speed_slow dodge_regen_slow frozencontrols grapple_slow pushback_dampen speed_boost stim_visual_effect timeshift_visual_effect gravity_grenade_visual laser_mesh destroyed_by_emp titan_damage_amp sonar_detected maphack_detected lockon_detected doublexp emp thermite smart_ammo_tracker_militia smart_ammo_tracker_imc smart_ammo_tracker_neutral smart_ammo_tracker_all placing_ap_turret placing_at_turret pass_through_amps_weapon damage_reduction simple_timer minimap_jammed tethered battery_carried cockpitColor smartCore damageAmpFXOnly bleedoutDOF lockon_detected_titan damage_received_multiplier ///////////////////////////// //}