ImpactTable { FX { "C" "P_xo_sword_melee_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_xo_sword_melee_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_xo_sword_melee_titan" // metal_titan "F" "P_xo_sword_melee_metal" //flesh "G" "P_xo_sword_melee_metal" //metalgrate, chainlink, chain "H" "P_xo_sword_melee_metal" //alienflesh "J" "P_xo_sword_melee_dirt" //grass "K" "P_melee_mud_lg" //Mud "L" "P_xo_sword_melee_metal" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_xo_sword_melee_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_xo_footstep_slime" //Slime "O" "P_xo_sword_melee_dirt" //Foliage "P" "P_xo_sword_melee_metal" //Computer "R" "P_xo_sword_melee_metal" //metalpanel, grenade, canister "S" "xo_footstep_water" //water "T" "P_xo_sword_melee_concrete" //tile "U" "P_xo_sword_melee_metal" //glass_breakable "V" "P_xo_sword_melee_metal" //Metal Vent "W" "P_xo_sword_melee_dirt" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "P_impact_exp_med_xo_shield" //xo_shield "Y" "P_xo_sword_melee_metal" //glass, brokenglass, glassbottle, pottery "Z" "P_xo_sword_melee_sand" //sand // "0" "openslot" // "1" "openslot" // "2" "openslot" // "3" "openslot" // "4" "openslot" // "5" "openslot" // "6" "openslot" // "7" "openslot" // "8" "openslot" // "9" "openslot" "splash" "xo_footstep_water" //brush water "slime_splash" "P_xo_footstep_slime" //brush slime "airburst" "" "shieldhit" "P_xo_armor_impact" "critical_hit" "xo_damage_exp_1" } Sound { "C" "ronin_sword_impact_concrete_3p_vs_3p" "D" "ronin_sword_impact_dirt_3p_vs_3p" "E" "ronin_sword_impact_titan_3p_vs_3p" "F" "ronin_sword_impact_flesh_3p_vs_3p" "G" "ronin_sword_impact_metal_3p_vs_3p" "H" "titan_punch_human_impact" "J" "ronin_sword_impact_grass_3p_vs_3p" "K" "ronin_sword_impact_water_3p_vs_3p" "L" "ronin_sword_impact_plastic_3p_vs_3p" "M" "ronin_sword_impact_metal_3p_vs_3p" "N" "titan_melee_hit_3p" "O" "ronin_sword_impact_foilage_3p_vs_3p" "P" "titan_punch_android_impact" "R" "ronin_sword_impact_armor_3p_vs_3p" "S" "ronin_sword_impact_water_3p_vs_3p" "T" "ronin_sword_impact_tile_3p_vs_3p" "U" "ronin_sword_impact_glass_3p_vs_3p" "V" "ronin_sword_impact_metal_3p_vs_3p" "W" "ronin_sword_impact_wood_3p_vs_3p" "Y" "ronin_sword_impact_glass_3p_vs_3p" "Z" "ronin_sword_impact_sand_3p_vs_3p" "splash" "titan_melee_hit_3p_vs_3p" "slime_splash" "titan_melee_hit_3p_vs_3p" "airburst" "" "shieldhit" "TitanShield.MeleeImpact_3P_vs_3P" } Sound_attacker { "C" "ronin_sword_impact_concrete_1p_vs_3p" "D" "ronin_sword_impact_dirt_1p_vs_3p" "E" "ronin_sword_impact_titan_1p_vs_3p" "F" "ronin_sword_impact_flesh_1p_vs_3p" "G" "ronin_sword_impact_metal_1p_vs_3p" "H" "titan_punch_human_impact" "J" "ronin_sword_impact_grass_1p_vs_3p" "K" "ronin_sword_impact_water_1p_vs_3p" "L" "ronin_sword_impact_plastic_1p_vs_3p" "M" "ronin_sword_impact_metal_1p_vs_3p" "N" "titan_melee_hit_3p" "O" "ronin_sword_impact_foilage_1p_vs_3p" "P" "titan_punch_android_impact" "R" "ronin_sword_impact_armor_1p_vs_3p" "S" "ronin_sword_impact_water_1p_vs_3p" "T" "ronin_sword_impact_tile_1p_vs_3p" "U" "ronin_sword_impact_glass_1p_vs_3p" "V" "ronin_sword_impact_metal_1p_vs_3p" "W" "ronin_sword_impact_wood_1p_vs_3p" "Y" "ronin_sword_impact_glass_1p_vs_3p" "Z" "ronin_sword_impact_sand_1p_vs_3p" "splash" "titan_melee_hit_1p_vs_3p" "slime_splash" "titan_melee_hit_1p_vs_3p" "airburst" "" "shieldhit" "TitanShield.MeleeImpact_1P_vs_3P" } Sound_victim { "C" "ronin_sword_impact_titan_3p_vs_1p" "D" "ronin_sword_impact_dirt_3p_vs_1p" "E" "ronin_sword_impact_titan_3p_vs_1p" "F" "ronin_sword_impact_flesh_3p_vs_1p" "G" "ronin_sword_impact_metal_3p_vs_1p" "H" "titan_punch_human_impact" "J" "ronin_sword_impact_grass_3p_vs_1p" "K" "ronin_sword_impact_water_3p_vs_1p" "L" "ronin_sword_impact_plastic_3p_vs_1p" "M" "ronin_sword_impact_metal_3p_vs_1p" "N" "titan_melee_hit_3P" "O" "ronin_sword_impact_foilage_3p_vs_1p" "P" "titan_punch_android_impact" "R" "ronin_sword_impact_armor_3p_vs_1p" "S" "ronin_sword_impact_water_3p_vs_1p" "T" "ronin_sword_impact_tile_3p_vs_1p" "U" "ronin_sword_impact_glass_3p_vs_1p" "V" "ronin_sword_impact_metal_3p_vs_1p" "W" "ronin_sword_impact_wood_3p_vs_1p" "Y" "ronin_sword_impact_glass_3p_vs_1p" "Z" "ronin_sword_impact_sand_3p_vs_1p" "splash" "titan_melee_hit_3p_vs_1p" "slime_splash" "titan_melee_hit_3p_vs_1p" "airburst" "" "shieldhit" "TitanShield.MeleeImpact_3P_vs_1P" } Sound_victim_from_AI { "F" "titan_punch_human_impact" "P" "titan_punch_android_impact" } }