// "Gamematerial" "effect_name" ImpactTable { Info { "whizby_sound_from_player" "Rockets.ARLNearmiss" "whizby_sound_from_AI" "Rockets.ARLNearmiss_aigenerated" "whizby_maxDistancePilot" "500" "whizby_maxDistanceTitan" "750" "ricochet_sound_1P" "weapon_leadwall_ricochet_1p" "ricochet_sound_3P" "weapon_leadwall_ricochet_3p" } FX { "C" "P_ricochet_sparks_large" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_ricochet_sparks_large" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_impact_leadwall" // metal_titan "F" "impact_flesh" //flesh "G" "P_ricochet_sparks_large" //metalgrate, chainlink, chain "H" "impact_flesh" //alienflesh "J" "P_ricochet_sparks_large" //grass "K" "P_ricochet_sparks_large" //Mud "L" "P_ricochet_sparks_large" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_ricochet_sparks_large" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon //"N" "P_ricochet_sparks_large" //Slime "O" "P_ricochet_sparks_large" //Foliage "P" "P_ricochet_sparks_large" //metal_spectre "R" "P_ricochet_sparks_large" //metalpanel, grenade, canister "S" "P_impact_water_LG" //water, slime "T" "P_ricochet_sparks_large" //tile "U" "impact_glass" //glass_breakble "V" "P_ricochet_sparks_large" //Metal Vent "W" "P_ricochet_sparks_large" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon //"Y" "impact_glass" //glass, brokenglass, glassbottle, pottery "Z" "P_ricochet_sparks_large" //Sand "0" "P_ricochet_sparks_large" "1" "P_ricochet_sparks_large" "2" "P_ricochet_sparks_large" "3" "P_ricochet_sparks_large" "4" "P_ricochet_sparks_large" "5" "P_ricochet_sparks_large" "6" "P_ricochet_sparks_large" "7" "P_ricochet_sparks_large" "8" "P_ricochet_sparks_large" //"9" "impact_puddle" //puddle "airburst" "P_impact_leadwall_air" //No Surface "splash" "P_impact_water_LG" //brush water "slime_splash" "P_impact_water_LG" "shieldhit" "P_xo_armor_impact" "critical_hit" "P_impact_leadwall" } FX_victim { "E" "P_impact_leadwall_victim" // metal_titan "F" "impact_flesh_victim" "M" "P_impact_leadwall_victim" "shieldhit" "P_impact_leadwall_victim" } Sound { "C" "Concrete.Heavy.BulletImpact_3P_vs_3P" "D" "Dirt.Heavy.BulletImpact_3P_vs_3P" "E" "Titan.Heavy.BulletImpact_3P_vs_3P" "F" "Flesh.Heavy.BulletImpact_3P_vs_3P" "G" "MetalGrate.Heavy.BulletImpact_3P_vs_3P" "H" "Flesh.Heavy.BulletImpact_3P_vs_3P" "J" "Grass.Heavy.BulletImpact_3P_vs_3P" "K" "Mud.Heavy.BulletImpact_3P_vs_3P" // mud? "L" "Default.Heavy.BulletImpact_3P_vs_3P" "M" "SolidMetal.Heavy.BulletImpact_3P_vs_3P" "N" "Water.Heavy.BulletImpact_3P_vs_3P" // Slime "O" "Grass.Heavy.BulletImpact_3P_vs_3P" "P" "Android.Heavy.BulletImpact_3P_vs_3P" "R" "Concrete.Heavy.BulletImpact_3P_vs_3P" "S" "Water.Heavy.BulletImpact_3P_vs_3P" "T" "Tile.Heavy.BulletImpact_3P_vs_3P" "U" "Glass.Heavy.BulletImpact_3P_vs_3P" "V" "SolidMetal.Heavy.BulletImpact_3P_vs_3P" "W" "Wood.Heavy.BulletImpact_3P_vs_3P" "X" "TitanBubbleShield.Heavy.BulletImpact_3P_vs_3P" "Y" "Glass.Heavy.BulletImpact_3P_vs_3P" "Z" "Sand.Heavy.BulletImpact_3P_vs_3P" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" //"airburst" "" "shieldhit" "TitanShield.Heavy.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "Concrete.Heavy.BulletImpact_1P_vs_3P" "D" "Dirt.Heavy.BulletImpact_1P_vs_3P" "E" "Titan.Heavy.BulletImpact_1P_vs_3P" "F" "Flesh.Heavy.BulletImpact_1P_vs_3P" "G" "MetalGrate.Heavy.BulletImpact_1P_vs_3P" "H" "Flesh.Heavy.BulletImpact_1P_vs_3P" "J" "Grass.Heavy.BulletImpact_1P_vs_3P" "K" "Mud.Heavy.BulletImpact_1P_vs_3P" // mud? "L" "Default.Heavy.BulletImpact_1P_vs_3P" "M" "SolidMetal.Heavy.BulletImpact_1P_vs_3P" "N" "Water.Heavy.BulletImpact_1P_vs_3P" // Slime "O" "Grass.Heavy.BulletImpact_1P_vs_3P" "P" "Android.Heavy.BulletImpact_1P_vs_3P" "R" "Concrete.Heavy.BulletImpact_1P_vs_3P" "S" "Water.Heavy.BulletImpact_1P_vs_3P" "T" "Tile.Heavy.BulletImpact_1P_vs_3P" "U" "Glass.Heavy.BulletImpact_1P_vs_3P" "V" "SolidMetal.Heavy.BulletImpact_1P_vs_3P" "W" "Wood.Heavy.BulletImpact_1P_vs_3P" "X" "TitanBubbleShield.Heavy.BulletImpact_1P_vs_3P" "Y" "Glass.Heavy.BulletImpact_1P_vs_3P" "Z" "Sand.Heavy.BulletImpact_1P_vs_3P" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" //"airburst" "" "shieldhit" "TitanShield.Heavy.BulletImpact_1P_vs_3P" } Sound_victim { "C" "Concrete.Heavy.BulletImpact_3P_vs_1P" "D" "Dirt.Heavy.BulletImpact_3P_vs_1P" "E" "Titan.Heavy.BulletImpact_3P_vs_1P" "F" "Flesh.Heavy.BulletImpact_3P_vs_1P" "G" "MetalGrate.Heavy.BulletImpact_3P_vs_1P" "H" "Flesh.Heavy.BulletImpact_3P_vs_1P" "J" "Grass.Heavy.BulletImpact_3P_vs_1P" "K" "Mud.Heavy.BulletImpact_3P_vs_1P" // mud? "L" "Default.Heavy.BulletImpact_3P_vs_1P" "M" "SolidMetal.Heavy.BulletImpact_3P_vs_1P" "N" "Water.Heavy.BulletImpact_3P_vs_1P" // Slime "O" "Grass.Heavy.BulletImpact_3P_vs_1P" "P" "Android.Heavy.BulletImpact_3P_vs_1P" "R" "Concrete.Heavy.BulletImpact_3P_vs_1P" "S" "Water.Heavy.BulletImpact_3P_vs_1P" "T" "Tile.Heavy.BulletImpact_3P_vs_1P" "U" "Glass.Heavy.BulletImpact_3P_vs_1P" "V" "SolidMetal.Heavy.BulletImpact_3P_vs_1P" "W" "Wood.Heavy.BulletImpact_3P_vs_1P" "Y" "Glass.Heavy.BulletImpact_3P_vs_1P" "Z" "Sand.Heavy.BulletImpact_3P_vs_1P" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" //"airburst" "" "shieldhit" "TitanShield.Heavy.BulletImpact_3P_vs_1P" } }