ImpactTable { Info { "whizby_sound_from_player" "Bullets.DefaultNearmissBig" "whizby_sound_from_AI" "Bullets.DefaultNearmissBig_aigenerated" "whizby_maxDistancePilot" "150" "whizby_maxDistanceTitan" "400" } FX { "C" "none" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "none" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup //"E" "none" // metal_titan //"F" "none" //flesh "G" "none" //metalgrate, chainlink, chain //"H" "none" //alienflesh "J" "none" //grass "K" "none" //Mud "L" "none" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "none" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "none" "O" "none" //Foliage "P" "none" //Computer "R" "none" //metalpanel, grenade, canister //"S" "none" //water, slime "T" "none" //tile //"U" "none" //glass_breakble "V" "none" //Metal Vent "W" "none" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon //"Y" "none" //glass, brokenglass, glassbottle, pottery "Z" "none" //Sand "0" "none" "1" "none" "2" "none" "3" "none" "4" "none" "5" "none" "6" "none" "7" "none" "8" "none" //"9" "none" //puddle //"splash" "none" //brush water //"slime_splash" "none" //"shieldhit" "none" //"critical_hit" "impact_metal_titan" } FX { "C" "none" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "none" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "none" // metal_titan "F" "none" //flesh "G" "none" //metalgrate, chainlink, chain "H" "none" //alienflesh "J" "none" //grass "K" "none" //Mud "L" "none" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "none" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "none" "O" "none" //Foliage "P" "none" //Computer "R" "none" //metalpanel, grenade, canister "S" "none" //water, slime "T" "none" //tile "U" "none" //glass_breakble "V" "none" //Metal Vent "W" "none" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "none" //glass, brokenglass, glassbottle, pottery "Z" "none" //Sand "0" "none" "1" "none" "2" "none" "3" "none" "4" "none" "5" "none" "6" "none" "7" "none" "8" "none" "9" "none" //puddle "splash" "none" //brush water "slime_splash" "none" "shieldhit" "none" "critical_hit" "none" } FX_victim { "F" "impact_flesh_victim" "shieldhit" "impact_metal_large" } Sound { "C" "explo_meteorgun_impact_default_3p_vs_3p" "D" "explo_meteorgun_impact_default_3p_vs_3p" "E" "explo_meteorgun_impact_default_3p_vs_3p" "F" "explo_meteorgun_impact_default_3p_vs_3p" "G" "explo_meteorgun_impact_default_3p_vs_3p" "H" "explo_meteorgun_impact_default_3p_vs_3p" "J" "explo_meteorgun_impact_default_3p_vs_3p" "K" "explo_meteorgun_impact_default_3p_vs_3p" // mud? "L" "explo_meteorgun_impact_default_3p_vs_3p" "M" "explo_meteorgun_impact_default_3p_vs_3p" "N" "explo_meteorgun_impact_default_3p_vs_3p" // sand? "O" "explo_meteorgun_impact_default_3p_vs_3p" "P" "explo_meteorgun_impact_default_3p_vs_3p" "R" "explo_meteorgun_impact_default_3p_vs_3p" "S" "explo_meteorgun_impact_default_3p_vs_3p" "T" "explo_meteorgun_impact_default_3p_vs_3p" "U" "explo_meteorgun_impact_default_3p_vs_3p" "V" "explo_meteorgun_impact_default_3p_vs_3p" "W" "explo_meteorgun_impact_default_3p_vs_3p" "X" "explo_meteorgun_impact_default_3p_vs_3p" "Y" "explo_meteorgun_impact_default_3p_vs_3p" "Z" "explo_meteorgun_impact_default_3p_vs_3p" //"splash" "explo_meteorgun_impact_default_3p_vs_3p" //"slime_splash" "explo_meteorgun_impact_default_3p_vs_3p" //"airburst" "" "shieldhit" "explo_meteorgun_impact_default_3p_vs_3p" } Sound_attacker { "C" "explo_meteorgun_impact_default_1p_vs_3p" "D" "explo_meteorgun_impact_default_1p_vs_3p" "E" "explo_meteorgun_impact_titan_1p_vs_3p" "F" "explo_meteorgun_impact_default_1p_vs_3p" "G" "explo_meteorgun_impact_default_1p_vs_3p" "H" "explo_meteorgun_impact_default_1p_vs_3p" "J" "explo_meteorgun_impact_default_1p_vs_3p" "K" "explo_meteorgun_impact_default_1p_vs_3p" // mud? "L" "explo_meteorgun_impact_default_1p_vs_3p" "M" "explo_meteorgun_impact_default_1p_vs_3p" "N" "explo_meteorgun_impact_default_1p_vs_3p" // sand? "O" "explo_meteorgun_impact_default_1p_vs_3p" "P" "explo_meteorgun_impact_default_1p_vs_3p" "R" "explo_meteorgun_impact_default_1p_vs_3p" "S" "explo_meteorgun_impact_default_1p_vs_3p" "T" "explo_meteorgun_impact_default_1p_vs_3p" "U" "explo_meteorgun_impact_default_1p_vs_3p" "V" "explo_meteorgun_impact_default_1p_vs_3p" "W" "explo_meteorgun_impact_default_1p_vs_3p" "X" "explo_meteorgun_impact_default_1p_vs_3p" "Y" "explo_meteorgun_impact_default_1p_vs_3p" "Z" "explo_meteorgun_impact_default_1p_vs_3p" //"splash" "explo_meteorgun_impact_default_1p_vs_3p" //"slime_splash" "explo_meteorgun_impact_default_1p_vs_3p" //"airburst" "" "shieldhit" "explo_meteorgun_impact_titanshield_1p_vs_3p" "critical_hit" "titan_damage_crit" } Sound_victim { "C" "explo_meteorgun_impact_default_3p_vs_1p" "D" "explo_meteorgun_impact_default_3p_vs_1p" "E" "explo_meteorgun_impact_titan_3p_vs_1p" "F" "flesh_meteorgun_impact_default_3p_vs_1p" "G" "explo_meteorgun_impact_default_3p_vs_1p" "H" "explo_meteorgun_impact_default_3p_vs_1p" "J" "explo_meteorgun_impact_default_3p_vs_1p" "K" "explo_meteorgun_impact_default_3p_vs_1p" // mud? "L" "explo_meteorgun_impact_default_3p_vs_1p" "M" "explo_meteorgun_impact_default_3p_vs_1p" "N" "explo_meteorgun_impact_default_3p_vs_1p" // sand? "O" "explo_meteorgun_impact_default_3p_vs_1p" "P" "android_meteorgun_impact_default_3p_vs_1p" "R" "explo_meteorgun_impact_default_3p_vs_1p" "S" "explo_meteorgun_impact_default_3p_vs_1p" "T" "explo_meteorgun_impact_default_3p_vs_1p" "U" "explo_meteorgun_impact_default_3p_vs_1p" "V" "explo_meteorgun_impact_default_3p_vs_1p" "W" "explo_meteorgun_impact_default_3p_vs_1p" "Y" "explo_meteorgun_impact_default_3p_vs_1p" "Z" "explo_meteorgun_impact_default_3p_vs_1p" //"splash" "explo_meteorgun_impact_default_3p_vs_1p" //"slime_splash" "explo_meteorgun_impact_default_3p_vs_1p" //"airburst" "" "shieldhit" "explo_meteorgun_impact_titanshield_3p_vs_1p" "critical_hit" "titan_damage_crit_3p_vs_1p" } }