// "Gamematerial" "effect_name" ImpactTable { FX { "C" "xo_footstep_concrete" // Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "xo_footstep_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "xo_footstep_metal" // metal_titan "F" "" //flesh "G" "xo_footstep_metal" //metalgrate, chainlink, chain "H" "" //alienflesh "J" "xo_footstep_dirt" //grass "K" "xo_footstep_mud" //Mud "L" "xo_footstep_concrete" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "xo_footstep_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_xo_footstep_slime" //Slime "O" "xo_footstep_mud" //Foliage "P" "xo_footstep_metal" //Computer "R" "xo_footstep_metal" //metalpanel, grenade, canister "R" "xo_footstep_metal" //metalpanel, grenade, canister "S" "P_impact_exp_med_water" //water, slime "T" "xo_footstep_concrete" //tile "U" "" //glass_breakable "V" "xo_footstep_metal" //Metal Vent "W" "xo_footstep_concrete" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "" //glass, brokenglass, glassbottle, pottery "Z" "xo_footstep_sand" //sand "0" "xo_footstep_concrete" "1" "xo_footstep_concrete" "2" "xo_footstep_concrete" "3" "xo_footstep_concrete" "4" "xo_footstep_concrete" "5" "xo_footstep_concrete" "6" "xo_footstep_concrete" "7" "xo_footstep_concrete" "8" "xo_footstep_concrete" "9" "xo_footstep_concrete" //puddle } }