// "Gamematerial" "effect_name" ImpactTable { Info { "whizby_sound_from_player" "Bullets.40mmNearmiss" "whizby_sound_from_AI" "Bullets.40mmNearmiss" "whizby_maxDistancePilot" "200" "whizby_maxDistanceTitan" "500" } FX { "C" "P_sup_spec_grndpnd" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_sup_spec_grndpnd" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_sup_spec_grndpnd" // metal_titan "F" "P_sup_spec_grndpnd" //flesh "G" "P_sup_spec_grndpnd" //metalgrate, chainlink, chain "H" "P_sup_spec_grndpnd" //alienflesh "J" "P_sup_spec_grndpnd" //grass "K" "P_sup_spec_grndpnd" //Mud "L" "P_sup_spec_grndpnd" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_sup_spec_grndpnd" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_sup_spec_grndpnd" "O" "P_sup_spec_grndpnd" //Foliage "P" "P_sup_spec_grndpnd" //Computer "R" "P_sup_spec_grndpnd" //metalpanel, grenade, canister "S" "P_sup_spec_grndpnd" //water, slime "T" "P_sup_spec_grndpnd" //tile "U" "P_sup_spec_grndpnd" //glass_breakable "V" "P_sup_spec_grndpnd" //Metal Vent "W" "P_sup_spec_grndpnd" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "P_sup_spec_grndpnd" //xo_shield "Y" "P_sup_spec_grndpnd" //glass, brokenglass, glassbottle, pottery "Z" "P_sup_spec_grndpnd" //sand "0" "P_sup_spec_grndpnd" "1" "P_sup_spec_grndpnd" "2" "P_sup_spec_grndpnd" "3" "P_sup_spec_grndpnd" "4" "P_sup_spec_grndpnd" "5" "P_sup_spec_grndpnd" "6" "P_sup_spec_grndpnd" "7" "P_sup_spec_grndpnd" "8" "P_sup_spec_grndpnd" "9" "P_sup_spec_grndpnd" //puddle "splash" "P_sup_spec_grndpnd" "slime_splash" "P_sup_spec_grndpnd" "airburst" "P_impact_exp_med_air" "shieldhit" "P_sup_spec_grndpnd" "critical_hit" "P_sup_spec_grndpnd" } ///This is 2nd set of impacts for shield fx to play with explosion and ScreenFX on player. FX { "C" "P_screen_concussion" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_screen_mud" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_screen_concussion" // metal_titan "F" "P_screen_blood" //flesh "G" "P_screen_concussion" //metalgrate, chainlink, chain "H" "P_screen_concussion" //alienflesh "J" "P_screen_mud" //grass "K" "P_screen_mud" //Mud "L" "P_screen_concussion" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_screen_concussion" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_screen_concussion" "O" "P_screen_mud" //Foliage "P" "P_screen_concussion" //Computer "R" "P_screen_concussion" //metalpanel, grenade, canister "S" "P_screen_water" //water, slime "T" "P_screen_concussion" //tile "U" "P_screen_concussion" //glass_breakable "V" "P_screen_concussion" //Metal Vent "W" "P_screen_concussion" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon //"X" "P_impact_exp_med_xo_shield" //xo_shield "Y" "P_screen_concussion" //glass, brokenglass, glassbottle, pottery "Z" "P_screen_mud" //sand //"0" "P_screen_concussion" //"1" "P_screen_concussion" //"2" "P_screen_concussion" //"3" "P_screen_concussion" //"4" "P_screen_concussion" //"5" "P_screen_concussion" //"6" "P_screen_concussion" //"7" "P_screen_concussion" //"8" "P_screen_concussion" //"9" "P_screen_water" //puddle "splash" "P_screen_water" "slime_splash" "P_screen_water" "shieldhit" "P_xo_armor_impact_EXP" } FX_victim { "shieldhit" "P_sup_spec_grndpnd" } Sound { "C" "SuperSpectre.GroundSlam.Impact" "D" "SuperSpectre.GroundSlam.Impact" "E" "SuperSpectre.GroundSlam.Impact" "F" "SuperSpectre.GroundSlam.Impact" "G" "SuperSpectre.GroundSlam.Impact" "H" "SuperSpectre.GroundSlam.Impact" "J" "SuperSpectre.GroundSlam.Impact" "K" "SuperSpectre.GroundSlam.Impact" "L" "SuperSpectre.GroundSlam.Impact" "M" "SuperSpectre.GroundSlam.Impact" "N" "SuperSpectre.GroundSlam.Impact" "O" "SuperSpectre.GroundSlam.Impact" "P" "SuperSpectre.GroundSlam.Impact" "R" "SuperSpectre.GroundSlam.Impact" "S" "SuperSpectre.GroundSlam.Impact" "T" "SuperSpectre.GroundSlam.Impact" "U" "SuperSpectre.GroundSlam.Impact" "V" "SuperSpectre.GroundSlam.Impact" "W" "SuperSpectre.GroundSlam.Impact" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "SuperSpectre.GroundSlam.Impact" "Z" "SuperSpectre.GroundSlam.Impact" //sand //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" //"airburst" "SuperSpectre.GroundSlam.Impact" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "SuperSpectre.GroundSlam.Impact" "D" "SuperSpectre.GroundSlam.Impact" "E" "SuperSpectre.GroundSlam.Impact" "F" "SuperSpectre.GroundSlam.Impact" "G" "SuperSpectre.GroundSlam.Impact" "H" "SuperSpectre.GroundSlam.Impact" "J" "SuperSpectre.GroundSlam.Impact" "K" "SuperSpectre.GroundSlam.Impact" "L" "SuperSpectre.GroundSlam.Impact" "M" "SuperSpectre.GroundSlam.Impact" "N" "SuperSpectre.GroundSlam.Impact" "O" "SuperSpectre.GroundSlam.Impact" "P" "SuperSpectre.GroundSlam.Impact" "R" "SuperSpectre.GroundSlam.Impact" "S" "SuperSpectre.GroundSlam.Impact" "T" "SuperSpectre.GroundSlam.Impact" "U" "SuperSpectre.GroundSlam.Impact" "V" "SuperSpectre.GroundSlam.Impact" "W" "SuperSpectre.GroundSlam.Impact" "X" "TitanBubbleShield.Explosive.BulletImpact_1P_vs_3P" "Y" "SuperSpectre.GroundSlam.Impact" "Z" "SuperSpectre.GroundSlam.Impact" //sand //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" //"airburst" "SuperSpectre.GroundSlam.Impact" "shieldhit" "TitanShield.Explosive.BulletImpact_1P_vs_3P" } Sound_victim { "C" "SuperSpectre.GroundSlam.Impact" "D" "SuperSpectre.GroundSlam.Impact" "E" "Titan.40mm_Impact_3P_vs_1P" "F" "SuperSpectre.GroundSlam.Impact" "G" "SuperSpectre.GroundSlam.Impact" "H" "SuperSpectre.GroundSlam.Impact" "J" "SuperSpectre.GroundSlam.Impact" "K" "SuperSpectre.GroundSlam.Impact" "L" "SuperSpectre.GroundSlam.Impact" "M" "SuperSpectre.GroundSlam.Impact" "N" "SuperSpectre.GroundSlam.Impact" "O" "SuperSpectre.GroundSlam.Impact" "P" "SuperSpectre.GroundSlam.Impact" "R" "SuperSpectre.GroundSlam.Impact" "S" "SuperSpectre.GroundSlam.Impact" "T" "SuperSpectre.GroundSlam.Impact" "U" "SuperSpectre.GroundSlam.Impact" "V" "SuperSpectre.GroundSlam.Impact" "W" "SuperSpectre.GroundSlam.Impact" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "SuperSpectre.GroundSlam.Impact" "Z" "SuperSpectre.GroundSlam.Impact" //sand //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" //"airburst" "SuperSpectre.GroundSlam.Impact" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_1P" } }