ImpactTable { FX { "C" "skit_blood_decal_LG" "D" "skit_blood_decal_LG" "E" "skit_blood_decal_LG" "F" "skit_blood_decal_LG" "G" "skit_blood_decal_LG" "H" "skit_blood_decal_LG" "J" "skit_blood_decal_LG" "K" "skit_blood_decal_LG" "L" "skit_blood_decal_LG" "M" "skit_blood_decal_LG" "N" "skit_blood_decal_LG" "O" "skit_blood_decal_LG" "P" "skit_blood_decal_LG" "R" "skit_blood_decal_LG" //"S" "skit_blood_decal_LG" // water "T" "skit_blood_decal_LG" //"U" "skit_blood_decal_LG" // breakable glass "V" "skit_blood_decal_LG" "W" "skit_blood_decal_LG" "Y" "skit_blood_decal_LG" "0" "skit_blood_decal_LG" "1" "skit_blood_decal_LG" "2" "skit_blood_decal_LG" "3" "skit_blood_decal_LG" "4" "skit_blood_decal_LG" "5" "skit_blood_decal_LG" "6" "skit_blood_decal_LG" "7" "skit_blood_decal_LG" "8" "skit_blood_decal_LG" "9" "skit_blood_decal_LG" //"splash" "impact_alienflesh" //"slime_splash" "impact_alienflesh" //"critical_hit" "impact_alienflesh" } } //skit_blood_decal_LG //impact_alienflesh