// "Gamematerial" "effect_name" ImpactTable { FX { "C" "P_hmn_land_impact_metal" // Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_hmn_land_impact_dust" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_hmn_land_impact_metal" // metal_titan "F" "none" //flesh "G" "P_hmn_land_impact_dust" //metalgrate, chainlink, chain "H" "P_hmn_land_impact_metal" //alienflesh "J" "P_hmn_land_impact_dust" //grass "K" "P_hmn_land_impact_dust" //Mud "L" "P_hmn_land_impact_metal" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_hmn_land_impact_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_hmn_land_impact_dust" "O" "P_hmn_land_impact_dust" //Foliage "P" "P_hmn_land_impact_metal" //Computer "R" "P_hmn_land_impact_metal" //metalpanel, grenade, canister "S" "P_hmn_land_impact_water" //water, slime "T" "P_hmn_land_impact_dust" //tile "U" "none" //glass_breakable "V" "P_hmn_land_impact_metal" //Metal Vent "W" "P_hmn_land_impact_dust" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "P_hmn_land_impact_metal" //glass, brokenglass, glassbottle, pottery "Z" "P_hmn_land_impact_dust" //sand "0" "P_hmn_land_impact_dust" "1" "P_hmn_land_impact_dust" "2" "P_hmn_land_impact_dust" "3" "P_hmn_land_impact_dust" "4" "P_hmn_land_impact_dust" "5" "P_hmn_land_impact_dust" "6" "P_hmn_land_impact_dust" "7" "P_hmn_land_impact_dust" "8" "P_hmn_land_impact_dust" "9" "P_hmn_land_impact_dust" //puddle } }