// "Gamematerial" "effect_name" ImpactTable { FX { "C" "impact_concrete_OS" "D" "impact_dirt_OS" "E" "impact_metal_titan_OS" "F" "impact_metal_OS" "G" "impact_metal_OS" "H" "impact_alienflesh" "J" "impact_dirt_OS" "K" "impact_dirt_OS" "L" "impact_concrete_OS" "M" "impact_metal_OS" "N" "impact_dirt_OS" "O" "impact_dirt_OS" "P" "impact_metal_OS" "R" "impact_concrete_OS" "S" "impact_water_OS" "T" "impact_concrete_OS" "U" "impact_concrete_OS" //breakble_glass "V" "impact_metal_OS" "W" "impact_concrete_OS" "Y" "impact_concrete_OS" //glass "0" "impact_dirt_OS" "1" "impact_concrete_OS" "2" "impact_dirt_OS" "3" "impact_concrete_OS" "4" "impact_concrete_OS" "5" "impact_concrete_OS" "6" "impact_concrete_OS" "7" "impact_concrete_OS" "8" "impact_concrete_OS" "9" "impact_puddle" "critical_hit" "impact_metal_titan_OS" } }