ImpactTable { FX { "C" "P_melee_concrete_lg" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_melee_dirt_lg" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_melee_metal_titan_lg" // metal_titan "F" "P_melee_metal_lg" //flesh "G" "P_melee_metal_lg" //metalgrate, chainlink, chain "H" "P_melee_metal_lg" //alienflesh "J" "P_melee_dirt_lg" //grass "K" "P_melee_mud_lg" //Mud "L" "P_melee_metal_lg" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_melee_metal_lg" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_xo_footstep_slime" //Slime "O" "P_melee_dirt_lg" //Foliage "P" "P_melee_metal_lg" //Computer "R" "P_melee_metal_lg" //metalpanel, grenade, canister "S" "xo_footstep_water" //water "T" "P_melee_concrete_lg" //tile "U" "P_melee_metal_lg" //glass_breakable "V" "P_melee_metal_lg" //Metal Vent "W" "P_melee_dirt_lg" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "P_impact_exp_med_xo_shield" //xo_shield "Y" "P_melee_metal_lg" //glass, brokenglass, glassbottle, pottery "Z" "P_melee_sand_lg" //sand // "0" "openslot" // "1" "openslot" // "2" "openslot" // "3" "openslot" // "4" "openslot" // "5" "openslot" // "6" "openslot" // "7" "openslot" // "8" "openslot" // "9" "openslot" "splash" "xo_footstep_water" //brush water "slime_splash" "P_xo_footstep_slime" "airburst" "" "shieldhit" "P_xo_armor_impact" "critical_hit" "xo_damage_exp_1" } Sound { "C" "titan_melee_hit_3P" "D" "titan_melee_hit_3P" "E" "titan_melee_hit_3P" "F" "titan_punch_human_impact" "G" "titan_melee_hit_3P" "H" "titan_punch_human_impact" "J" "titan_melee_hit_3P" "K" "titan_melee_hit_3P" "L" "titan_melee_hit_3P" "M" "titan_melee_hit_3P" "N" "titan_melee_hit_3P" "O" "titan_melee_hit_3P" "P" "titan_punch_android_impact" "R" "titan_melee_hit_3P" "S" "titan_melee_hit_3P" "T" "titan_melee_hit_3P" "U" "titan_melee_hit_3P" "V" "titan_melee_hit_3P" "W" "titan_melee_hit_3P" "Y" "titan_melee_hit_3P" "Z" "titan_melee_hit_3P" "splash" "titan_melee_hit_3P" "slime_splash" "titan_melee_hit_3P" "airburst" "" "shieldhit" "TitanShield.MeleeImpact_3P_vs_3P" } Sound_attacker { "C" "titan_melee_hit" "D" "titan_melee_hit" "E" "titan_melee_hit" "F" "titan_punch_human_impact" "G" "titan_melee_hit" "H" "titan_punch_human_impact" "J" "titan_melee_hit" "K" "titan_melee_hit" "L" "titan_melee_hit" "M" "titan_melee_hit" "N" "titan_melee_hit" "O" "titan_melee_hit" "P" "titan_punch_android_impact" "R" "titan_melee_hit" "S" "titan_melee_hit" "T" "titan_melee_hit" "U" "titan_melee_hit" "V" "titan_melee_hit" "W" "titan_melee_hit" "Y" "titan_melee_hit" "Z" "titan_melee_hit" "splash" "titan_melee_hit" "slime_splash" "titan_melee_hit" "airburst" "" "shieldhit" "TitanShield.MeleeImpact_1P_vs_3P" } Sound_victim { "C" "titan_melee_hit_3P" "D" "titan_melee_hit_3P" "E" "titan_melee_hit_3P_vs_1P" "F" "titan_punch_human_impact" "G" "titan_melee_hit_3P" "H" "titan_punch_human_impact" "J" "titan_melee_hit_3P" "K" "titan_melee_hit_3P" "L" "titan_melee_hit_3P" "M" "titan_melee_hit_3P" "N" "titan_melee_hit_3P" "O" "titan_melee_hit_3P" "P" "titan_punch_android_impact" "R" "titan_melee_hit_3P" "S" "titan_melee_hit_3P" "T" "titan_melee_hit_3P" "U" "titan_melee_hit_3P" "V" "titan_melee_hit_3P" "W" "titan_melee_hit_3P" "Y" "titan_melee_hit_3P" "Z" "titan_melee_hit_3P" "splash" "titan_melee_hit_3P" "slime_splash" "titan_melee_hit_3P" "airburst" "" "shieldhit" "TitanShield.MeleeImpact_3P_vs_1P" } Sound_victim_from_AI { "F" "titan_punch_human_impact" "P" "titan_punch_android_impact" } }