ImpactTable { FX { "C" "P_melee_default" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_melee_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_melee_metal" // metal_titan "F" "impact_flesh" //flesh "G" "P_melee_metal" //metalgrate, chainlink, chain "H" "P_melee_default" //alienflesh "J" "P_melee_dirt" //grass "K" "P_melee_dirt" //Mud "L" "P_melee_default" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_melee_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon // "N" "openslot" "O" "P_melee_dirt" //Foliage "P" "P_melee_metal" //metal_spectre "R" "P_melee_metal" //metalpanel, grenade, canister "S" "P_impact_water" //water, slime "T" "P_melee_default" //tile "U" "P_melee_glass" // glass_breakable "V" "P_melee_metal" //Metal Vent "W" "P_melee_default"//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "P_impact_xo_shield_cp" //xo_shield "Y" "P_melee_glass" //glass, brokenglass, glassbottle, pottery "Z" "P_melee_dirt" //sand // "0" "openslot" // "1" "openslot" // "2" "openslot" // "3" "openslot" // "4" "openslot" // "5" "openslot" // "6" "openslot" // "7" "openslot" // "8" "openslot" // "9" "openslot" "splash" "P_impact_water" //brush water "slime_splash" "P_impact_water" "airburst" "" "shieldhit" "P_xo_armor_impact" "critical_hit" "P_melee_default" } Sound { "C" "Player_Melee_Impact_Concrete_3p_vs_3p" "D" "Player_Melee_Impact_Dirt_3p_vs_3p" "E" "Player_Melee_Impact_Metal_3p_vs_3p" "F" "player_melee_impact_flesh_3P_vs_3P" "G" "Player_Melee_Impact_Metal_3p_vs_3p" "H" "player_melee_impact_flesh_3P_vs_3P" "J" "Player_Melee_Impact_Grass_3p_vs_3p" "K" "Player_Melee_Impact_Mud_3p_vs_3p" "L" "Player_Melee_Impact_Default_3p_vs_3p" "M" "Player_Melee_Impact_Metal_3p_vs_3p" "N" "Player_Melee_Impact_Water_3p_vs_3p" "O" "Player_Melee_Impact_Grass_3p_vs_3p" "P" "Pilot_Melee_Kick_Impact_Android_3P_vs_3P" "R" "Player_Melee_Impact_Metal_3p_vs_3p" "S" "Player_Melee_Impact_Water_3p_vs_3p" "T" "Player_Melee_Impact_Concrete_3p_vs_3p" "U" "Player_Melee_Impact_Glass_3p_vs_3p" "V" "Player_Melee_Impact_Metal_3p_vs_3p" "W" "Player_Melee_Impact_Default_3p_vs_3p" "Y" "Player_Melee_Impact_Glass_3p_vs_3p" "Z" "Player_Melee_Impact_Dirt_3p_vs_3p" "splash" "Player_Melee_Impact_Water_3p_vs_3p" "slime_splash" "Player_Melee_Impact_Water_3p_vs_3p" "holohit" "Player_Melee_Impact_Default_3p_vs_3p" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_3P_vs_3P" "headshot_flesh" "player_melee_impact_flesh_3P_vs_3P" "headshot_mechanical" "Pilot_Melee_Kick_Impact_Android_3P_vs_3P" } Sound_attacker { "C" "Player_Melee_Impact_Concrete_1p_vs_3p" "D" "Player_Melee_Impact_Dirt_1p_vs_3p" "E" "Player_Melee_Impact_Metal_1p_vs_3p" "F" "player_melee_impact_flesh_1P_vs_3P" "G" "Player_Melee_Impact_Metalgrate_1p_vs_3p" "H" "player_melee_impact_flesh_1P_vs_3P" "J" "Player_Melee_Impact_Grass_1p_vs_3p" "K" "Player_Melee_Impact_Mud_1p_vs_3p" "L" "Player_Melee_Impact_Default_1p_vs_3p" "M" "Player_Melee_Impact_Metal_1p_vs_3p" "N" "Player_Melee_Impact_Water_1p_vs_3p" "O" "Player_Melee_Impact_Grass_1p_vs_3p" "P" "Pilot_Melee_Kick_Impact_Android_1P_vs_3P" "R" "Player_Melee_Impact_Metal_1p_vs_3p" "S" "Player_Melee_Impact_Water_1p_vs_3p" "T" "Player_Melee_Impact_Concrete_1p_vs_3p" "U" "Player_Melee_Impact_Glass_1p_vs_3p" "V" "Player_Melee_Impact_Metal_1p_vs_3p" "W" "Player_Melee_Impact_Default_1p_vs_3p" "Y" "Player_Melee_Impact_Glass_1p_vs_3p" "Z" "Player_Melee_Impact_Dirt_1p_vs_3p" "splash" "Player_Melee_Impact_Water_1p_vs_3p" "slime_splash" "Player_Melee_Impact_Water_1p_vs_3p" "holohit" "player_melee_impact_flesh_1P_vs_3P" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_1P_vs_3P" "headshot_flesh" "player_melee_impact_flesh_1P_vs_3P" "headshot_mechanical" "Pilot_Melee_Kick_Impact_Android_1P_vs_3P" } Sound_victim { "C" "Player_Melee_Impact_Concrete_3p_vs_3p" "D" "Player_Melee_Impact_Dirt_3p_vs_3p" "E" "Player_Melee_Impact_Metal_3p_vs_3p" "F" "player_melee_impact_flesh_3P_vs_1P" "G" "Player_Melee_Impact_Metal_3p_vs_3p" "H" "player_melee_impact_flesh_3P_vs_3P" "J" "Player_Melee_Impact_Grass_3p_vs_3p" "K" "Player_Melee_Impact_Mud_3p_vs_3p" "L" "Player_Melee_Impact_Default_3p_vs_3p" "M" "Player_Melee_Impact_Metal_3p_vs_3p" "N" "Player_Melee_Impact_Water_3p_vs_3p" "O" "Player_Melee_Impact_Grass_3p_vs_3p" "P" "spectre_melee_kick_impact_human_3p_vs_1p" "R" "Player_Melee_Impact_Metal_3p_vs_3p" "S" "Player_Melee_Impact_Water_3p_vs_3p" "T" "Player_Melee_Impact_Concrete_3p_vs_3p" "U" "Player_Melee_Impact_Glass_3p_vs_3p" "V" "Player_Melee_Impact_Metal_3p_vs_3p" "W" "Player_Melee_Impact_Default_3p_vs_3p" "Y" "Player_Melee_Impact_Glass_3p_vs_3p" "Z" "Player_Melee_Impact_Dirt_3p_vs_3p" "splash" "Player_Melee_Impact_Water_3p_vs_3p" "slime_splash" "Player_Melee_Impact_Water_3p_vs_3p" "holohit" "player_melee_impact_flesh_3P_vs_3P" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_3P_vs_1P" "headshot_flesh" "player_melee_impact_flesh_3P_vs_1P" "headshot_mechanical" "Pilot_Melee_Kick_Impact_Android_3P_vs_1P" } Sound_victim_from_AI { "C" "Player_Melee_Impact_Concrete_3p_vs_3p" "D" "Player_Melee_Impact_Dirt_3p_vs_3p" "E" "Player_Melee_Impact_Metal_3p_vs_3p" "F" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "G" "Player_Melee_Impact_Metalgrate_3p_vs_3p" "H" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "J" "Player_Melee_Impact_Grass_3p_vs_3p" "K" "Player_Melee_Impact_Mud_3p_vs_3p" "L" "Player_Melee_Impact_Default_3p_vs_3p" "M" "Player_Melee_Impact_Metal_3p_vs_3p" "N" "Player_Melee_Impact_Default_3p_vs_3p" "O" "Player_Melee_Impact_Grass_3p_vs_3p" "P" "spectre_melee_kick_impact_human_3p_vs_1p" "R" "Player_Melee_Impact_Metal_3p_vs_3p" "S" "Player_Melee_Impact_Water_3p_vs_3p" "T" "Player_Melee_Impact_Concrete_3p_vs_3p" "U" "Player_Melee_Impact_Glass_3p_vs_3p" "V" "Player_Melee_Impact_Metal_3p_vs_3p" "W" "Player_Melee_Impact_Default_3p_vs_3p" "Y" "Player_Melee_Impact_Glass_3p_vs_3p" "Z" "Player_Melee_Impact_Dirt_3p_vs_3p" "splash" "Player_Melee_Impact_Water_3p_vs_3p" "slime_splash" "Player_Melee_Impact_Water_3p_vs_3p" "holohit" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_3P_vs_1P" "headshot_flesh" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "headshot_mechanical" "Pilot_Melee_Kick_Impact_Android_3P_vs_1P" } }