ImpactTable { Info { "whizby_sound_from_player" "" "whizby_sound_from_AI" "" "whizby_maxDistancePilot" "100" "whizby_maxDistanceTitan" "300" } FX { "C" "" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "" // metal_titan "F" "" //flesh "G" "" //metalgrate, chainlink, chain "H" "" //alienflesh "J" "" //grass "K" "" //Mud "L" "" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon // "N" "openslot" "O" "" //Foliage "P" "" //Computer "R" "" //metalpanel, grenade, canister "S" "" //water, slime "T" "" //tile "U" "" // glass_breakable "V" "" //Metal Vent "W" "" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "" //xo_shield "Y" "" //glass, brokenglass, glassbottle, pottery "Z" "" //sand // "0" "openslot" // "1" "openslot" // "2" "openslot" // "3" "openslot" // "4" "openslot" // "5" "openslot" // "6" "openslot" // "7" "openslot" // "8" "openslot" // "9" "openslot" "splash" "" //brush water "slime_splash" "" "airburst" "" //No Surface "shieldhit" "" "critical_hit" "" } Sound { "C" "AI.Melee_Impact" "D" "AI.Melee_Impact" "E" "AI.Melee_Impact" "F" "player_melee_impact_flesh_3P_vs_3P" "G" "AI.Melee_Impact" "H" "player_melee_impact_flesh_3P_vs_3P" "J" "AI.Melee_Impact" "K" "AI.Melee_Impact" "L" "AI.Melee_Impact" "M" "AI.Melee_Impact" "N" "AI.Melee_Impact" "O" "AI.Melee_Impact" "P" "Pilot_Melee_Kick_Impact_Android_3P_vs_3P" "R" "AI.Melee_Impact" "S" "AI.Melee_Impact" "T" "AI.Melee_Impact" "V" "AI.Melee_Impact" "W" "AI.Melee_Impact" "Y" "AI.Melee_Impact" "Z" "AI.Melee_Impact" "splash" "Water.BulletImpact" "slime_splash" "Water.BulletImpact" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "AI.Melee_Impact" "D" "AI.Melee_Impact" "E" "AI.Melee_Impact" "F" "AI.Melee_Impact" "G" "AI.Melee_Impact" "H" "AI.Melee_Impact" "J" "AI.Melee_Impact" "K" "AI.Melee_Impact" "L" "AI.Melee_Impact" "M" "AI.Melee_Impact" "N" "AI.Melee_Impact" "O" "AI.Melee_Impact" "P" "AI.Melee_Impact" "R" "AI.Melee_Impact" "S" "AI.Melee_Impact" "T" "AI.Melee_Impact" "V" "AI.Melee_Impact" "W" "AI.Melee_Impact" "Y" "AI.Melee_Impact" "Z" "AI.Melee_Impact" "splash" "Water.BulletImpact" "slime_splash" "Water.BulletImpact" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_1P_vs_3P" } Sound_victim { "C" "AI.Melee_Impact" "D" "AI.Melee_Impact" "E" "AI.Melee_Impact" "F" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "G" "AI.Melee_Impact" "H" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "J" "AI.Melee_Impact" "K" "AI.Melee_Impact" "L" "AI.Melee_Impact" "M" "AI.Melee_Impact" "N" "AI.Melee_Impact" "O" "AI.Melee_Impact" "P" "Pilot_Melee_Kick_Impact_Android_3P_vs_1P" "R" "AI.Melee_Impact" "S" "AI.Melee_Impact" "T" "AI.Melee_Impact" "V" "AI.Melee_Impact" "W" "AI.Melee_Impact" "Y" "AI.Melee_Impact" "Z" "AI.Melee_Impact" "splash" "Water.BulletImpact" "slime_splash" "Water.BulletImpact" "airburst" "" "shieldhit" "TitanShield.Light.BulletImpact_3P_vs_1P" } Sound_victim_from_AI { "C" "AI.Melee_Impact" "D" "AI.Melee_Impact" "E" "AI.Melee_Impact" "F" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "G" "AI.Melee_Impact" "H" "player_melee_impact_flesh_3P_vs_1P_AIGruntGenerated" "J" "AI.Melee_Impact" "K" "AI.Melee_Impact" "L" "AI.Melee_Impact" "M" "AI.Melee_Impact" "N" "AI.Melee_Impact" "O" "AI.Melee_Impact" "P" "Pilot_Melee_Kick_Impact_Android_3P_vs_1P" "R" "AI.Melee_Impact" "S" "AI.Melee_Impact" "T" "AI.Melee_Impact" "V" "AI.Melee_Impact" "W" "AI.Melee_Impact" "Y" "AI.Melee_Impact" "Z" "AI.Melee_Impact" } }