ImpactTable { ///This is 2nd set of impacts for xtra sparks FX { "C" "P_impact_metal_inc" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_impact_metal_inc" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_impact_metal_inc" // metal_titan //"F" "P_impact_metal_inc" //flesh "G" "P_impact_metal_inc" //metalgrate, chainlink, chain // "H" "P_impact_metal_inc" //alienflesh "J" "P_impact_metal_inc" //grass "K" "P_impact_metal_inc" //Mud "L" "P_impact_metal_inc" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_impact_metal_inc" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon // "N" "openslot" "O" "P_impact_metal_inc" //Foliage "P" "P_impact_metal_inc" //metal_spectre "R" "P_impact_metal_inc" //metalpanel, grenade, canister // "S" "P_impact_water" //water, slime "T" "P_impact_metal_inc" //tile "U" "P_impact_metal_inc" // glass_breakable "V" "P_impact_metal_inc" //Metal Vent "W" "P_impact_metal_inc"//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon // "X" "P_impact_xo_shield_cp" //xo_shield "Y" "P_impact_metal_inc" //glass, brokenglass, glassbottle, pottery "Z" "P_impact_metal_inc" //sand // "0" "openslot" // "1" "openslot" // "2" "openslot" // "3" "openslot" // "4" "openslot" // "5" "openslot" // "6" "openslot" // "7" "openslot" // "8" "openslot" // "9" "openslot" // "splash" "P_impact_water" //brush water // "slime_splash" "P_impact_water" "airburst" "P_impact_metal_inc" //No Surface "shieldhit" "P_impact_metal_inc" "critical_hit" "P_impact_metal_inc" } FX { "C" "impact_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "impact_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "impact_metal_CH_decal" // metal_titan "F" "impact_flesh" //flesh "G" "impact_metal" //metalgrate, chainlink, chain "H" "impact_alienflesh" //alienflesh "J" "impact_grass" //grass "K" "impact_mud" //Mud "L" "impact_plastic" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "impact_metal_CH_decal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_impact_slime" //Slime "O" "impact_leaves" //Foliage // "P" "impact_metal" //metal_spectre "R" "impact_brick" //metalpanel, grenade, canister "S" "P_impact_water" //water, slime "T" "impact_tile" //tile "U" "impact_glass" // glass_breakable "V" "impact_metal_CH_decal" //Metal Vent "W" "impact_wood"//Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "P_impact_xo_shield_cp" //xo_shield "Y" "impact_glass" //glass, brokenglass, glassbottle, pottery "Z" "impact_sand" //sand // "0" "openslot" // "1" "openslot" // "2" "openslot" // "3" "openslot" // "4" "openslot" // "5" "openslot" // "6" "openslot" // "7" "openslot" // "8" "openslot" // "9" "openslot" "splash" "P_impact_water" //brush water "slime_splash" "P_impact_water" "airburst" "impact_air_40mm" //No Surface "shieldhit" "P_xo_armor_impact" // "critical_hit" "impact_metal" } FX_victim { "F" "impact_flesh_victim" "shieldhit" "P_impact_metal_inc" } }