// "Gamematerial" "effect_name" ImpactTable { FX { "C" "drone_frag_open_sparks" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "drone_frag_open_sparks" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "drone_frag_open_sparks" // metal_titan "F" "drone_frag_open_sparks" //flesh "G" "drone_frag_open_sparks" //metalgrate, chainlink, chain "H" "drone_frag_open_sparks" //alienflesh "J" "drone_frag_open_sparks" //grass "K" "drone_frag_open_sparks" //Mud "L" "drone_frag_open_sparks" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "drone_frag_open_sparks" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "drone_frag_open_sparks" "O" "drone_frag_open_sparks" //Foliage "P" "drone_frag_open_sparks" //Computer "R" "drone_frag_open_sparks" //metalpanel, grenade, canister "S" "drone_frag_open_sparks" //water, slime "T" "drone_frag_open_sparks" //tile "U" "drone_frag_open_sparks" //glass_breakable "V" "drone_frag_open_sparks" //Metal Vent "W" "drone_frag_open_sparks" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "drone_frag_open_sparks" //glass, brokenglass, glassbottle, pottery "Z" "drone_frag_open_sparks" //sand "0" "drone_frag_open_sparks" "1" "drone_frag_open_sparks" "2" "drone_frag_open_sparks" "3" "drone_frag_open_sparks" "4" "drone_frag_open_sparks" "5" "drone_frag_open_sparks" "6" "drone_frag_open_sparks" "7" "drone_frag_open_sparks" "8" "drone_frag_open_sparks" "9" "drone_frag_open_sparks" //puddle "airburst" "drone_frag_open_sparks" "critical_hit" "drone_frag_open_sparks" } Sound { "C" "Wpn_TripleThreat_Grenade.ImpactHard" "D" "Wpn_TripleThreat_Grenade.ImpactHard" "E" "Wpn_TripleThreat_Grenade.ImpactHard" "F" "Wpn_TripleThreat_Grenade.ImpactHard" "G" "Wpn_TripleThreat_Grenade.ImpactHard" "H" "Wpn_TripleThreat_Grenade.ImpactHard" "J" "Wpn_TripleThreat_Grenade.ImpactHard" "K" "Wpn_TripleThreat_Grenade.ImpactHard" "L" "Wpn_TripleThreat_Grenade.ImpactHard" "M" "Wpn_TripleThreat_Grenade.ImpactHard" "N" "Wpn_TripleThreat_Grenade.ImpactHard" "O" "Wpn_TripleThreat_Grenade.ImpactHard" "P" "Wpn_TripleThreat_Grenade.ImpactHard" "R" "Wpn_TripleThreat_Grenade.ImpactHard" "S" "Wpn_TripleThreat_Grenade.ImpactHard" "T" "Wpn_TripleThreat_Grenade.ImpactHard" "U" "Wpn_TripleThreat_Grenade.ImpactHard" "V" "Wpn_TripleThreat_Grenade.ImpactHard" "W" "Wpn_TripleThreat_Grenade.ImpactHard" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "Wpn_TripleThreat_Grenade.ImpactHard" "Z" "Wpn_TripleThreat_Grenade.ImpactHard" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "Wpn_TripleThreat_Grenade.ImpactHard" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "Wpn_TripleThreat_Grenade.ImpactHard" "D" "Wpn_TripleThreat_Grenade.ImpactHard" "E" "Wpn_TripleThreat_Grenade.ImpactHard" "F" "Wpn_TripleThreat_Grenade.ImpactHard" "G" "Wpn_TripleThreat_Grenade.ImpactHard" "H" "Wpn_TripleThreat_Grenade.ImpactHard" "J" "Wpn_TripleThreat_Grenade.ImpactHard" "K" "Wpn_TripleThreat_Grenade.ImpactHard" // mud? "L" "Wpn_TripleThreat_Grenade.ImpactHard" "M" "Wpn_TripleThreat_Grenade.ImpactHard" "N" "Wpn_TripleThreat_Grenade.ImpactHard" // sand? "O" "Wpn_TripleThreat_Grenade.ImpactHard" "P" "Wpn_TripleThreat_Grenade.ImpactHard" "R" "Wpn_TripleThreat_Grenade.ImpactHard" "S" "Wpn_TripleThreat_Grenade.ImpactHard" "T" "Wpn_TripleThreat_Grenade.ImpactHard" "U" "Wpn_TripleThreat_Grenade.ImpactHard" "V" "Wpn_TripleThreat_Grenade.ImpactHard" "W" "Wpn_TripleThreat_Grenade.ImpactHard" "X" "TitanBubbleShield.Explosive.BulletImpact_1P_vs_3P" "Y" "Wpn_TripleThreat_Grenade.ImpactHard" "Z" "Wpn_TripleThreat_Grenade.ImpactHard" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "Wpn_TripleThreat_Grenade.ImpactHard" "shieldhit" "TitanShield.Explosive.BulletImpact_1P_vs_3P" } Sound_victim { "C" "Wpn_TripleThreat_Grenade.ImpactHard" "D" "Wpn_TripleThreat_Grenade.ImpactHard" "E" "Wpn_TripleThreat_Grenade.ImpactHard" "F" "Wpn_TripleThreat_Grenade.ImpactHard" "G" "Wpn_TripleThreat_Grenade.ImpactHard" "H" "Wpn_TripleThreat_Grenade.ImpactHard" "J" "Wpn_TripleThreat_Grenade.ImpactHard" "K" "Wpn_TripleThreat_Grenade.ImpactHard" "L" "Wpn_TripleThreat_Grenade.ImpactHard" "M" "Wpn_TripleThreat_Grenade.ImpactHard" "N" "Wpn_TripleThreat_Grenade.ImpactHard" "O" "Wpn_TripleThreat_Grenade.ImpactHard" "P" "Wpn_TripleThreat_Grenade.ImpactHard" "R" "Wpn_TripleThreat_Grenade.ImpactHard" "S" "Wpn_TripleThreat_Grenade.ImpactHard" "T" "Wpn_TripleThreat_Grenade.ImpactHard" "U" "Wpn_TripleThreat_Grenade.ImpactHard" "V" "Wpn_TripleThreat_Grenade.ImpactHard" "W" "Wpn_TripleThreat_Grenade.ImpactHard" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "Wpn_TripleThreat_Grenade.ImpactHard" "Z" "Wpn_TripleThreat_Grenade.ImpactHard" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "Wpn_TripleThreat_Grenade.ImpactHard" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_1P" } }