// "Gamematerial" "effect_name" ImpactTable { Info { "whizby_sound_from_player" "rockets_droneplasmanearmiss" "whizby_sound_from_AI" "rockets_droneplasmanearmiss" "whizby_maxDistancePilot" "500" "whizby_maxDistanceTitan" "500" } FX { "C" "P_plasma_exp_SM" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_plasma_exp_SM" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_plasma_exp_SM" // metal_titan "F" "P_plasma_exp_SM" //flesh "G" "P_plasma_exp_SM" //metalgrate, chainlink, chain "H" "P_plasma_exp_SM" //alienflesh "J" "P_plasma_exp_SM" //grass "K" "P_plasma_exp_SM" //Mud "L" "P_plasma_exp_SM" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_plasma_exp_SM" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_plasma_exp_SM" "O" "P_plasma_exp_SM" //Foliage "P" "P_plasma_exp_SM" //Computer "R" "P_plasma_exp_SM" //metalpanel, grenade, canister "S" "P_impact_exp_med_water" //water, slime "T" "P_plasma_exp_SM" //tile "U" "P_plasma_exp_SM" //glass_breakable "V" "P_plasma_exp_SM" //Metal Vent "W" "P_plasma_exp_SM" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "P_plasma_exp_SM" //xo_shield "Y" "P_plasma_exp_SM" //glass, brokenglass, glassbottle, pottery "Z" "P_plasma_exp_SM" //sand "0" "P_plasma_exp_SM" "1" "P_plasma_exp_SM" "2" "P_plasma_exp_SM" "3" "P_plasma_exp_SM" "4" "P_plasma_exp_SM" "5" "P_plasma_exp_SM" "6" "P_plasma_exp_SM" "7" "P_plasma_exp_SM" "8" "P_plasma_exp_SM" "9" "P_plasma_exp_SM" //puddle "airburst" "P_plasma_exp_SM" "shieldhit" "P_plasma_exp_SM" "critical_hit" "P_plasma_exp_SM" } ///This is 2nd set of impacts for shield fx to play with explosion FX { "shieldhit" "P_xo_armor_impact_EXP" } FX_victim { "shieldhit" "P_plasma_exp_SM" "F" "P_plasma_exp_SM_victim" //flesh } Sound { "C" "explo_plasma_small" "D" "explo_plasma_small" "E" "explo_plasma_small" "F" "explo_plasma_small" "G" "explo_plasma_small" "H" "explo_plasma_small" "J" "explo_plasma_small" "K" "explo_plasma_small" // mud? "L" "explo_plasma_small" "M" "explo_plasma_small" "N" "explo_plasma_small" // sand? "O" "explo_plasma_small" "P" "explo_plasma_small" "R" "explo_plasma_small" "S" "explo_plasma_small" "T" "explo_plasma_small" "U" "explo_plasma_small" "V" "explo_plasma_small" "W" "explo_plasma_small" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "explo_plasma_small" "Z" "explo_plasma_small" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "explo_plasma_small" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "Explo_TRL_Impact_1P" "D" "Explo_TRL_Impact_1P" "E" "Explo_TRL_Impact_1P" "F" "Explo_TRL_Impact_1P" "G" "Explo_TRL_Impact_1P" "H" "Explo_TRL_Impact_1P" "J" "Explo_TRL_Impact_1P" "K" "Explo_TRL_Impact_1P" // mud? "L" "Explo_TRL_Impact_1P" "M" "Explo_TRL_Impact_1P" "N" "Explo_TRL_Impact_1P" // sand? "O" "Explo_TRL_Impact_1P" "P" "Explo_TRL_Impact_1P" "R" "Explo_TRL_Impact_1P" "S" "Explo_TRL_Impact_1P" "T" "Explo_TRL_Impact_1P" "U" "Explo_TRL_Impact_1P" "V" "Explo_TRL_Impact_1P" "W" "Explo_TRL_Impact_1P" "X" "TitanBubbleShield.Explosive.BulletImpact_1P_vs_3P" "Y" "Explo_TRL_Impact_1P" "Z" "Explo_TRL_Impact_1P" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "Explo_TRL_Impact_1P" "shieldhit" "TitanShield.Explosive.BulletImpact_1P_vs_3P" } Sound_victim { "C" "explo_plasma_small" "D" "explo_plasma_small" "E" "Titan.TRL_Impact_3P_vs_1P" "F" "Flesh.LSTAR.BulletImpact_3P_vs_1P" "G" "explo_plasma_small" "H" "explo_plasma_small" "J" "explo_plasma_small" "K" "explo_plasma_small" // mud? "L" "explo_plasma_small" "M" "explo_plasma_small" "N" "explo_plasma_small" // sand? "O" "explo_plasma_small" "P" "explo_plasma_small" "R" "explo_plasma_small" "S" "explo_plasma_small" "T" "explo_plasma_small" "U" "explo_plasma_small" "V" "explo_plasma_small" "W" "explo_plasma_small" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "explo_plasma_small" "Z" "explo_plasma_small" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "explo_plasma_small" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_1P" } Sound_victim_from_AI { "F" "Flesh.LSTAR.BulletImpact_3P_vs_1P" "P" "Android.Light.BulletImpact_3P_vs_1P" // Victim headshot sounds taken care of in PlayVictimHeadshotConfirmation(): //"headshot_flesh" "Flesh.BulletImpact_3P_vs_1P" //"headshot_mechanical" "Android.Light.BulletImpact_3P_vs_1P" } }