// "Gamematerial" "effect_name" ImpactTable { Info { "whizby_sound_from_player" "Bullets.EnergyNearmiss" "whizby_sound_from_AI" "Bullets.EnergyNearmiss_AIGruntGenerated" "whizby_maxDistancePilot" "300" "whizby_maxDistanceTitan" "600" } FX { "C" "P_impact_monarch_beam_v2" // Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_impact_monarch_beam_v2" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_impact_monarch_beam_titan" // metal_titan "F" "P_impact_monarch_beam_v2" //flesh "G" "P_impact_monarch_beam_v2" //metalgrate, chainlink, chain "H" "P_impact_monarch_beam_v2" //alienflesh "J" "P_impact_monarch_beam_v2" //grass "K" "P_impact_monarch_beam_v2" //Mud "L" "P_impact_monarch_beam_v2" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_impact_monarch_beam_v2" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_impact_monarch_beam_v2" "O" "P_impact_monarch_beam_v2" //Foliage "P" "P_impact_monarch_beam_v2" //Computer "R" "P_impact_monarch_beam_v2" //metalpanel, grenade, canister "R" "P_impact_monarch_beam_v2" //metalpanel, grenade, canister "S" "P_impact_monarch_beam_v2" //water, slime "T" "P_impact_monarch_beam_v2" //tile "U" "P_impact_monarch_beam_v2" //glass_breakable "V" "P_impact_monarch_beam_v2" //Metal Vent "W" "P_impact_monarch_beam_v2" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "P_impact_monarch_beam_v2" //glass, brokenglass, glassbottle, pottery "Z" "P_impact_monarch_beam_v2" //sand "0" "P_impact_monarch_beam_v2" "1" "P_impact_monarch_beam_v2" "2" "P_impact_monarch_beam_v2" "3" "P_impact_monarch_beam_v2" "4" "P_impact_monarch_beam_v2" "5" "P_impact_monarch_beam_v2" "6" "P_impact_monarch_beam_v2" "7" "P_impact_monarch_beam_v2" "8" "P_impact_monarch_beam_v2" "9" "P_impact_monarch_beam_v2" //puddle "airburst" "P_impact_monarch_beam_v2" "splash" "P_impact_monarch_beam_v2" "slime_splash" "P_impact_monarch_beam_v2" "shieldhit" "P_impact_monarch_beam_titan" // metal_titan "critical_hit" "P_impact_monarch_beam_titan" } Sound { "C" "Default.Energy.BulletImpact_3P_vs_3P" "D" "Default.Energy.BulletImpact_3P_vs_3P" "E" "Titan.Energy.BulletImpact_3P_vs_3P" "F" "Default.Energy.BulletImpact_3P_vs_3P" "G" "Default.Energy.BulletImpact_3P_vs_3P" "H" "Default.Energy.BulletImpact_3P_vs_3P" "J" "Default.Energy.BulletImpact_3P_vs_3P" "K" "Default.Energy.BulletImpact_3P_vs_3P" "L" "Default.Energy.BulletImpact_3P_vs_3P" "M" "Default.Energy.BulletImpact_3P_vs_3P" "N" "Default.Energy.BulletImpact_3P_vs_3P" "O" "Default.Energy.BulletImpact_3P_vs_3P" "P" "Android.Energy.BulletImpact_3P_vs_3P" "R" "Default.Energy.BulletImpact_3P_vs_3P" "S" "Default.Energy.BulletImpact_3P_vs_3P" "T" "Default.Energy.BulletImpact_3P_vs_3P" "U" "Default.Energy.BulletImpact_3P_vs_3P" "V" "Default.Energy.BulletImpact_3P_vs_3P" "W" "Default.Energy.BulletImpact_3P_vs_3P" "X" "TitanBubbleShield.Energy.BulletImpact_3P_vs_3P" "Y" "Default.Energy.BulletImpact_3P_vs_3P" "Z" "Default.Energy.BulletImpact_3P_vs_3P" //"splash" "Default.Energy.BulletImpact_3P_vs_3P" //"slime_splash" "Default.Energy.BulletImpact_3P_vs_3P" //"airburst" "" "shieldhit" "TitanShield.Energy.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "Default.Energy.BulletImpact_1P_vs_3P" "D" "Default.Energy.BulletImpact_1P_vs_3P" "E" "Titan.Energy.BulletImpact_1P_vs_3P" "F" "Default.Energy.BulletImpact_1P_vs_3P" "G" "Default.Energy.BulletImpact_1P_vs_3P" "H" "Default.Energy.BulletImpact_1P_vs_3P" "J" "Default.Energy.BulletImpact_1P_vs_3P" "K" "Default.Energy.BulletImpact_1P_vs_3P" "L" "Default.Energy.BulletImpact_1P_vs_3P" "M" "Default.Energy.BulletImpact_1P_vs_3P" "N" "Default.Energy.BulletImpact_1P_vs_3P" "O" "Default.Energy.BulletImpact_1P_vs_3P" "P" "Android.Energy.BulletImpact_1P_vs_3P" "R" "Default.Energy.BulletImpact_1P_vs_3P" "S" "Default.Energy.BulletImpact_1P_vs_3P" "T" "Default.Energy.BulletImpact_1P_vs_3P" "U" "Default.Energy.BulletImpact_1P_vs_3P" "V" "Default.Energy.BulletImpact_1P_vs_3P" "W" "Default.Energy.BulletImpact_1P_vs_3P" "X" "TitanBubbleShield.Energy.BulletImpact_1P_vs_3P" "Y" "Default.Energy.BulletImpact_1P_vs_3P" "Z" "Default.Energy.BulletImpact_1P_vs_3P" //"splash" "Default.Energy.BulletImpact_1P_vs_3P" //"slime_splash" "Default.Energy.BulletImpact_1P_vs_3P" //"airburst" "" "shieldhit" "TitanShield.Energy.BulletImpact_1P_vs_3P" } Sound_victim { "C" "Default.Energy.BulletImpact_3P_vs_3P" "D" "Default.Energy.BulletImpact_3P_vs_3P" "E" "Titan.Energy.BulletImpact_3P_vs_1P" "F" "Default.Energy.BulletImpact_3P_vs_3P" "G" "Default.Energy.BulletImpact_3P_vs_3P" "H" "Default.Energy.BulletImpact_3P_vs_3P" "J" "Default.Energy.BulletImpact_3P_vs_3P" "K" "Default.Energy.BulletImpact_3P_vs_3P" "L" "Default.Energy.BulletImpact_3P_vs_3P" "M" "Default.Energy.BulletImpact_3P_vs_3P" "N" "Default.Energy.BulletImpact_3P_vs_3P" "O" "Default.Energy.BulletImpact_3P_vs_3P" "P" "Android.Energy.BulletImpact_3P_vs_3P" // temp "R" "Default.Energy.BulletImpact_3P_vs_3P" "S" "Default.Energy.BulletImpact_3P_vs_3P" "T" "Default.Energy.BulletImpact_3P_vs_3P" "U" "Default.Energy.BulletImpact_3P_vs_3P" "V" "Default.Energy.BulletImpact_3P_vs_3P" "W" "Default.Energy.BulletImpact_3P_vs_3P" "X" "TitanBubbleShield.Energy.BulletImpact_3P_vs_1P" "Y" "Default.Energy.BulletImpact_3P_vs_3P" "Z" "Default.Energy.BulletImpact_3P_vs_3P" //"splash" "Default.Energy.BulletImpact_3P_vs_3P" //"slime_splash" "Default.Energy.BulletImpact_3P_vs_3P" //"airburst" "" "shieldhit" "TitanShield.Energy.BulletImpact_3P_vs_1P" } }