// "Gamematerial" "effect_name" // "B" bloodyflesh // "X" plastic box, wade, ladder, woodladdder, // "I" player_control_clip ImpactTable { Info { "whizby_sound_from_player" "Rockets.ArcherNearmiss" "whizby_sound_from_AI" "Rockets.ArcherNearmiss_AIGruntGenerated" "whizby_maxDistancePilot" "200" "whizby_maxDistanceTitan" "500" } FX { "C" "P_exp_flak_s2s" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_exp_flak_s2s" //Dirt, mud, sand, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_exp_flak_s2s" // metal_titan "F" "P_exp_flak_s2s" //flesh "G" "P_exp_flak_s2s" //metalgrate, chainlink, chain "H" "P_exp_flak_s2s" //alienflesh "J" "P_exp_flak_s2s" //grass "K" "P_exp_flak_s2s" //mud "L" "P_exp_flak_s2s" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_exp_flak_s2s" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_exp_flak_s2s" "O" "P_exp_flak_s2s" //Foliage "P" "P_exp_flak_s2s" //Computer "R" "P_exp_flak_s2s" //metalpanel, grenade, canister "S" "P_exp_flak_s2s" //water, slime "T" "P_exp_flak_s2s" //tile "U" "P_exp_flak_s2s" //glass_breakble "V" "P_exp_flak_s2s" //Metal Vent "W" "P_exp_flak_s2s" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "P_exp_flak_s2s" //glass, brokenglass, glassbottle, pottery "Z" "P_exp_flak_s2s" //sand "0" "P_exp_flak_s2s" "1" "P_exp_flak_s2s" "2" "P_exp_flak_s2s" "3" "P_exp_flak_s2s" "4" "P_exp_flak_s2s" "5" "P_exp_flak_s2s" "6" "P_exp_flak_s2s" "7" "P_exp_flak_s2s" "8" "P_exp_flak_s2s" "9" "P_exp_flak_s2s" //puddle "splash" "P_exp_flak_s2s" "slime_splash" "P_exp_flak_s2s" "airburst" "P_exp_flak_s2s" // "airburst" "P_impact_exp_XLG_air" "critical_hit" "P_exp_flak_s2s" } Sound { "C" "s2s_explo_flak_distant" "D" "s2s_explo_flak_distant" "E" "s2s_explo_flak_distant" "F" "s2s_explo_flak_distant" "G" "s2s_explo_flak_distant" "H" "s2s_explo_flak_distant" "J" "s2s_explo_flak_distant" "K" "s2s_explo_flak_distant" // mud? "L" "s2s_explo_flak_distant" "M" "s2s_explo_flak_distant" "N" "s2s_explo_flak_distant" // sand? "O" "s2s_explo_flak_distant" "P" "s2s_explo_flak_distant" "R" "s2s_explo_flak_distant" "S" "s2s_explo_flak_distant" "T" "s2s_explo_flak_distant" "U" "s2s_explo_flak_distant" //glass_breakable "V" "s2s_explo_flak_distant" "W" "s2s_explo_flak_distant" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "s2s_explo_flak_distant" //glass "Z" "s2s_explo_flak_distant" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "s2s_explo_flak_distant" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_3P" } Sound_attacker { "C" "s2s_explo_flak_distant" "D" "s2s_explo_flak_distant" "E" "s2s_explo_flak_distant" "F" "s2s_explo_flak_distant" "G" "s2s_explo_flak_distant" "H" "s2s_explo_flak_distant" "J" "s2s_explo_flak_distant" "K" "s2s_explo_flak_distant" // mud? "L" "s2s_explo_flak_distant" "M" "s2s_explo_flak_distant" "N" "s2s_explo_flak_distant" // sand? "O" "s2s_explo_flak_distant" "P" "s2s_explo_flak_distant" "R" "s2s_explo_flak_distant" "S" "s2s_explo_flak_distant" "T" "s2s_explo_flak_distant" "U" "s2s_explo_flak_distant" //glass_breakable "V" "s2s_explo_flak_distant" "W" "s2s_explo_flak_distant" "X" "TitanBubbleShield.Explosive.BulletImpact_1P_vs_3P" "Y" "s2s_explo_flak_distant" //glass "Z" "s2s_explo_flak_distant" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "Explo_Archer_Impact_1P" "shieldhit" "TitanShield.Explosive.BulletImpact_1P_vs_3P" } Sound_victim { "C" "s2s_explo_flak_distant" "D" "s2s_explo_flak_distant" "E" "s2s_explo_flak_distant" "F" "s2s_explo_flak_distant" "G" "s2s_explo_flak_distant" "H" "s2s_explo_flak_distant" "J" "s2s_explo_flak_distant" "K" "s2s_explo_flak_distant" // mud? "L" "s2s_explo_flak_distant" "M" "s2s_explo_flak_distant" "N" "s2s_explo_flak_distant"// sand? "O" "s2s_explo_flak_distant" "P" "s2s_explo_flak_distant" "R" "s2s_explo_flak_distant" "S" "s2s_explo_flak_distant" "T" "s2s_explo_flak_distant" "U" "s2s_explo_flak_distant"//glass_breakable "V" "s2s_explo_flak_distant" "W" "s2s_explo_flak_distant" "X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P" "Y" "s2s_explo_flak_distant" //glass "Z" "s2s_explo_flak_distant" //"splash" "Water.BulletImpact" //"slime_splash" "Water.BulletImpact" "airburst" "s2s_explo_flak_distant" "shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_1P" } Sound_victim_from_AI { "E" "titan_archer_impact_3p_vs_1p_S2S" "F" "Flesh.Shotgun.BulletImpact_AIGrunt3P_vs_1P" } }