// "Gamematerial" "effect_name" // "B" bloodyflesh // "X" plastic box, wade, ladder, woodladdder, // "I" player_control_clip ImpactTable { FX { "C" "veh_jetwash_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "veh_jetwash_dirt" //Dirt, mud, sand, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "veh_jetwash_metal_Full" // metal_titan "F" "veh_jetwash_metal_Full" //flesh "G" "veh_jetwash_metal_Full" //metalgrate, chainlink, chain "H" "veh_jetwash_metal_Full" //alienflesh "J" "veh_jetwash_grass_FULL" //grass "K" "veh_jetwash_dirt" "L" "veh_jetwash_metal_Full" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "veh_jetwash_metal_Full" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "veh_jetwash_metal_Full" "O" "veh_jetwash_grass_FULL" //Foliage "P" "veh_jetwash_metal_Full" //Computer "R" "veh_jetwash_metal_Full" //metalpanel, grenade, canister "S" "veh_jetwash_dirt" //water, slime "T" "veh_jetwash_concrete" //tile "U" "veh_jetwash_metal_Full" //glass_breakable "V" "veh_jetwash_metal_Full" //Metal Vent "W" "veh_jetwash_metal_Full" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "X" "veh_jetwash_dirt" //xo_shield "Y" "veh_jetwash_metal_Full" //glass, brokenglass, glassbottle, pottery "Z" "veh_jetwash_dirt" //sand "0" "veh_jetwash_dirt" "1" "veh_jetwash_dirt" "2" "veh_jetwash_dirt" "3" "veh_jetwash_dirt" "4" "veh_jetwash_dirt" "5" "veh_jetwash_dirt" "6" "veh_jetwash_dirt" "7" "veh_jetwash_dirt" "8" "veh_jetwash_dirt" "9" "veh_jetwash_dirt" //puddle "splash" "veh_jetwash_dirt" "slime_splash" "veh_jetwash_dirt" "airburst" "veh_jetwash_dirt" "critical_hit" "veh_jetwash_metal_Full" } }