// "Gamematerial" "effect_name" // "B" bloodyflesh // "X" plastic box, wade, ladder, woodladdder, // "I" player_control_clip ImpactTable { FX { "C" "P_impact_dpod_dirt" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_impact_dpod_dirt" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_impact_dpod_dirt" // metal_titan "F" "P_impact_dpod_dirt" //flesh "G" "P_impact_dpod_dirt" //metalgrate, chainlink, chain "H" "P_impact_dpod_dirt" //alienflesh "J" "P_impact_dpod_dirt" //grass "K" "P_impact_dpod_mud" //Mud "L" "P_impact_dpod_dirt" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_impact_dpod_dirt" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_impact_dpod_dirt" "O" "P_impact_dpod_dirt" //Foliage "P" "P_impact_dpod_dirt" //Computer "R" "P_impact_dpod_dirt" //metalpanel, grenade, canister "S" "P_impact_dpod_water" //water, slime "T" "P_impact_dpod_dirt" //tile "U" "P_impact_dpod_dirt" //glass_breakble "V" "P_impact_dpod_dirt" //Metal Vent "W" "P_impact_dpod_dirt" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "P_impact_dpod_dirt" //glass, brokenglass, glassbottle, pottery "Z" "P_impact_dpod_sand" //sand "0" "P_impact_dpod_dirt" "1" "P_impact_dpod_dirt" "2" "P_impact_dpod_dirt" "3" "P_impact_dpod_dirt" "4" "P_impact_dpod_dirt" "5" "P_impact_dpod_dirt" "6" "P_impact_dpod_dirt" "7" "P_impact_dpod_dirt" "8" "P_impact_dpod_dirt" "9" "P_impact_dpod_water" //puddle "splash" "P_impact_dpod_water" "slime_splash" "P_impact_dpod_water" "airburst" "" "critical_hit" "P_impact_dpod_dirt" } Sound { "C" "none" "D" "none" "E" "none" "F" "none" "G" "none" "H" "none" "J" "none" "K" "none" "L" "none" "M" "none" "N" "none" "O" "none" "P" "none" "R" "none" "S" "none" "T" "none" "V" "none" "W" "none" "X" "none" "Y" "none" "Z" "none" "splash" "none" "slime_splash" "none" "airburst" "none" "shieldhit" "none" "holohit" "none" "headshot_flesh" "none" "headshot_mechanical" "none" } Sound_attacker { "C" "none" "D" "none" "E" "none" "F" "none" "G" "none" // "ChainLink.BulletImpact" "H" "none" "J" "none" "K" "none" // mud? "L" "none" // "Plastic_Box.BulletImpact" "M" "none" //"ArmorFlesh.BulletImpact" "N" "none" // Slime "O" "none" "P" "none" "R" "none" "S" "none" "T" "none" "V" "none" "W" "none" "X" "none" // Titan bubble shield "Y" "none" "Z" "none" "splash" "none" "slime_splash" "none" "airburst" "none" "shieldhit" "none" "holohit" "none" "headshot_flesh" "none" "headshot_mechanical" "none" } Sound_victim { "C" "none" "D" "none" "E" "none" "F" "none" "G" "none" // "ChainLink.BulletImpact" "H" "none" "J" "none" "K" "none" // mud? "L" "none" // "Plastic_Box.BulletImpact" "M" "none" //"ArmorFlesh.BulletImpact" "N" "none" // Slime "O" "none" "P" "none" "R" "none" "S" "none" "T" "none" "V" "none" "W" "none" "Y" "none" "Z" "none" "splash" "none" "slime_splash" "none" "airburst" "none" "shieldhit" "none" "holohit" "none" } Sound_victim_from_AI { "F" "none" "P" "none" } }