// "Gamematerial" "effect_name" // "B" bloodyflesh // "X" plastic box, wade, ladder, woodladdder, // "I" player_control_clip ImpactTable { FX { "C" "P_impact_exp_XLG_concrete" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster "D" "P_impact_exp_XLG_dirt" //Dirt, mud, sand, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup "E" "P_impact_exp_XLG_metal" // metal_titan "F" "P_impact_exp_XLG_metal" //flesh "G" "P_impact_exp_XLG_metal" //metalgrate, chainlink, chain "H" "P_impact_exp_XLG_concrete" //alienflesh "J" "P_impact_exp_XLG_dirt" //grass "K" "P_impact_exp_XLG_concrete" "L" "P_impact_exp_XLG_metal" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear "M" "P_impact_exp_XLG_metal" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon "N" "P_impact_exp_XLG_slime" //Slime "O" "P_impact_exp_XLG_dirt" //Foliage "P" "P_impact_exp_XLG_metal" //Computer "R" "P_impact_exp_XLG_metal" //metalpanel, grenade, canister "S" "P_impact_exp_XLG_water" //water, slime "T" "P_impact_exp_XLG_concrete" //tile "U" "P_impact_exp_XLG_metal" //glass_breakble "V" "P_impact_exp_XLG_metal" //Metal Vent "W" "P_impact_exp_XLG_metal" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon "Y" "P_impact_exp_XLG_metal" //glass, brokenglass, glassbottle, pottery "Z" "P_impact_exp_XLG_sand" //sand "0" "P_impact_exp_XLG_concrete" "1" "P_impact_exp_XLG_concrete" "2" "P_impact_exp_XLG_concrete" "3" "P_impact_exp_XLG_concrete" "4" "P_impact_exp_XLG_concrete" "5" "P_impact_exp_XLG_concrete" "6" "P_impact_exp_XLG_concrete" "7" "P_impact_exp_XLG_concrete" "8" "P_impact_exp_XLG_concrete" "9" "P_impact_exp_XLG_water" //puddle "splash" "P_impact_exp_XLG_water" "slime_splash" "P_impact_exp_XLG_slime" "airburst" "P_impact_exp_XLG_air" "critical_hit" "P_impact_exp_XLG_metal" } }