DamageDefs { damagedef_unknown { "code_damage_id" "CODE_DAMAGE_ID_INVALID" "obituary" "#DEATH_GENERIC_KILLED" } damagedef_unknownBugIt { "obituary" "#DEATH_GENERIC_KILLED" } damagedef_suicide { "code_damage_id" "CODE_DAMAGE_ID_SUICIDE" "obituary" "#DEATH_SUICIDE" } damagedef_despawn { "code_damage_id" "CODE_DAMAGE_ID_DESPAWN" "obituary" "#DESPAWN" } damagedef_titan_step { "code_damage_id" "CODE_DAMAGE_ID_TITAN_STEP" "obituary" "#DEATH_STEPPED_ON" } damagedef_crush { "code_damage_id" "CODE_DAMAGE_ID_CRUSH" "obituary" "#DEATH_CRUSHED" "death_protection" "0" } damagedef_nuclear_core { "damage" "75" "damage_heavy_armor" "2500" "inner_radius" "500" "radius" "750" "impulse_force" "0" "death_protection" "0" "obituary" "#DEATH_NUCLEAR_CORE" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" } damagedef_titan_fall { "damage" "400" "damage_heavy_armor" "23000" "inner_radius" "90" // defined in script as: const TITANFALL_INNER_RADIUS = 90 "radius" "120" // defined in script as: const TITANFALL_OUTER_RADIUS = 120 "impulse_force" "50000" "death_protection" "0" "explosion_flags" "SF_ENVEXPLOSION_NO_DAMAGEOWNER" "obituary" "#DEATH_TITAN_FALL" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_BYPASS_SHIELD | DF_SKIPS_DOOMED_STATE" "impact_effect_table" "droppod_impact" } damagedef_titan_hotdrop { "damage" "150" "damage_heavy_armor" "150" "inner_radius" "80" "radius" "250" "impulse_force" "50000" "death_protection" "0" "explosion_flags" "SF_ENVEXPLOSION_NO_DAMAGEOWNER" "obituary" "#DEATH_TITAN_HOT_DROP" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" "impact_effect_table" "droppod_impact" } damagedef_reaper_fall { "damage" "400" "damage_heavy_armor" "23000" "inner_radius" "90" // defined in script as: const TITANFALL_INNER_RADIUS = 90 "radius" "256" // defined in script as: const TITANFALL_OUTER_RADIUS = 120 "impulse_force" "40000" "death_protection" "0" "explosion_flags" "SF_ENVEXPLOSION_NO_DAMAGEOWNER" "obituary" "#DEATH_REAPER_FALL" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_BYPASS_SHIELD | DF_SKIPS_DOOMED_STATE" "impact_effect_table" "droppod_impact" } damagedef_trip_wire { "damage" "120" "damage_heavy_armor" "1000" "inner_radius" "256" "radius" "384" "impulse_force" "3000" "death_protection" "0" "obituary" "#DEATH_TRIPWIRE" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" "impact_effect_table" "exp_large" } damagedef_reaper_groundslam { "damage" "80" [$mp] "damage_heavy_armor" "1800" [$mp] "damage" "60" [$sp] "damage_heavy_armor" "1500" [$sp] "radius" "200" [$mp] "inner_radius" "100" [$mp] "radius" "300" [$sp] "inner_radius" "250" [$sp] "explosion_flags" "SF_ENVEXPLOSION_NO_DAMAGEOWNER | SF_ENVEXPLOSION_UPWARD_FORCE" "impulse_force" "50000" "obituary" "#DEATH_MELEE" "damage_flags" "DF_EXPLOSION | DF_MELEE | DF_KNOCK_BACK" } damagedef_reaper_nuke { "damage" "85" [$mp] "damage" "40" [$sp] "damage_heavy_armor" "700" "inner_radius" "330" "radius" "430" "impulse_force" "50000" "death_protection" "0" "obituary" "#DEATH_NUCLEAR_CORE" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_BYPASS_SHIELD | DF_SKIPS_DOOMED_STATE" } damagedef_frag_drone_explode { // only used to create a danger area "damage" "60" [$mp] "damage" "90" [$sp] "damage_heavy_armor" "300" "inner_radius" "200" "radius" "300" "impulse_force" "2000" "obituary" "#DEATH_SUICIDE_SPECTRE" "damage_flags" "DF_EXPLOSION | DF_GIB" } damagedef_frag_drone_explode_FD { "damage" "130" [$mp] "damage" "130" [$sp] "damage_heavy_armor" "600" "inner_radius" "200" [$mp] "inner_radius" "180" [$sp] "radius" "350" [$mp] "radius" "300" [$sp] "impulse_force" "2000" [$sp] "impulse_force" "2000" [$mp] "impulse_force_explosions" "50000" [$mp] "impulse_force_explosions" "2000" [$sp] "explosion_flags" "SF_ENVEXPLOSION_MASK_BRUSHONLY" "obituary" "#DEATH_SUICIDE_SPECTRE" "damage_flags" "DF_EXPLOSION | DF_GIB" } damagedef_frag_drone_throwable_PLAYER { "damage" "200" [$mp] "damage" "130" [$sp] "damage_heavy_armor" "300" "inner_radius" "200" [$mp] "inner_radius" "180" [$sp] "radius" "350" [$mp] "radius" "300" [$sp] "impulse_force" "2000" [$sp] "impulse_force" "2000" [$mp] "impulse_force_explosions" "50000" [$mp] "impulse_force_explosions" "2000" [$sp] "explosion_flags" "SF_ENVEXPLOSION_MASK_BRUSHONLY" "obituary" "#DEATH_SUICIDE_SPECTRE" "damage_flags" "DF_EXPLOSION | DF_GIB" } damagedef_frag_drone_throwable_NPC { "damage" "200" [$mp] "damage" "90" [$sp] "damage_heavy_armor" "300" "inner_radius" "200" [$mp] "inner_radius" "180" [$sp] "radius" "300" "impulse_force" "2000" "explosion_flags" "SF_ENVEXPLOSION_MASK_BRUSHONLY" "obituary" "#DEATH_SUICIDE_SPECTRE" "damage_flags" "DF_EXPLOSION | DF_GIB" } damagedef_stalker_powersupply_explosion_small { "damage" "25" "damage_heavy_armor" "150" "inner_radius" "100" "radius" "200" "impulse_force" "10000" "explosion_flags" "" "obituary" "#DEATH_STALKER_POWERSUPPLY" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_KNOCK_BACK" "impact_effect_table" "exp_small_stalker_powersupply" } damagedef_stalker_powersupply_explosion_large { "damage" "50" "damage_heavy_armor" "300" "inner_radius" "200" "radius" "350" "impulse_force" "25000" "explosion_flags" "" "obituary" "#DEATH_STALKER_POWERSUPPLY" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_KNOCK_BACK" "impact_effect_table" "exp_stalker_powersupply" } damagedef_stalker_powersupply_explosion_large_at { "damage" "50" "damage_heavy_armor" "500" "inner_radius" "200" "radius" "350" "impulse_force" "25000" "explosion_flags" "" "obituary" "#DEATH_STALKER_POWERSUPPLY" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_KNOCK_BACK" "impact_effect_table" "exp_stalker_powersupply" } damagedef_shield_captain_arc_shield { "damage" "15" "damage_heavy_armor" "100" "inner_radius" "128" "radius" "256" "impulse_force" "50" "death_protection" "0" "explosion_flags" "SF_ENVEXPLOSION_NO_DAMAGEOWNER" "obituary" "#DEATH_ARC_BLAST" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_ELECTRICAL" } damagedef_fd_explosive_barrel { "damage" "100" "damage_heavy_armor" "500" "inner_radius" "350" "radius" "350" "impulse_force" "100" "death_protection" "0" "obituary" "#DEATH_SLOW_TRAP" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" } damagedef_fd_tether_trap { "damage" "1000" "damage_heavy_armor" "1000" "inner_radius" "350" "radius" "350" "impulse_force" "100" "death_protection" "0" "obituary" "#DEATH_TETHER_TRAP" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION" "impact_effect_table" "exp_tether_trap" } }