DamageDefs
{
	damagedef_unknown
	{
		"code_damage_id"			"CODE_DAMAGE_ID_INVALID"
		"obituary"					"#DEATH_GENERIC_KILLED"
	}

	damagedef_unknownBugIt
	{
		"obituary"					"#DEATH_GENERIC_KILLED"
	}

	damagedef_suicide
	{
		"code_damage_id"			"CODE_DAMAGE_ID_SUICIDE"
		"obituary"					"#DEATH_SUICIDE"
	}

	damagedef_despawn
	{
		"code_damage_id"			"CODE_DAMAGE_ID_DESPAWN"
		"obituary"					"#DESPAWN"
	}

	damagedef_titan_step
	{
		"code_damage_id"			"CODE_DAMAGE_ID_TITAN_STEP"
		"obituary"					"#DEATH_STEPPED_ON"
	}

	damagedef_crush
	{
		"code_damage_id"			"CODE_DAMAGE_ID_CRUSH"
		"obituary"					"#DEATH_CRUSHED"
		"death_protection"			"0"
	}

	damagedef_nuclear_core
	{
		"damage" 					"75"
		"damage_heavy_armor"		"2500"
		"inner_radius"				"500"
		"radius"					"750"
		"impulse_force"				"0"
		"death_protection"			"0"

		"obituary"					"#DEATH_NUCLEAR_CORE"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION"
	}

	damagedef_titan_fall
	{
		"damage" 					"400"
		"damage_heavy_armor"		"23000"
		"inner_radius"				"90"	// defined in script as: const TITANFALL_INNER_RADIUS = 90
 		"radius"					"120"	// defined in script as: const TITANFALL_OUTER_RADIUS = 120
		"impulse_force"				"50000"
		"death_protection"			"0"
		"explosion_flags"			"SF_ENVEXPLOSION_NO_DAMAGEOWNER"

		"obituary"					"#DEATH_TITAN_FALL"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_BYPASS_SHIELD | DF_SKIPS_DOOMED_STATE"
		"impact_effect_table"		"droppod_impact"
	}

	damagedef_titan_hotdrop
	{
		"damage" 					"150"
		"damage_heavy_armor"		"150"
		"inner_radius"				"80"
 		"radius"					"250"
		"impulse_force"				"50000"
		"death_protection"			"0"
		"explosion_flags"			"SF_ENVEXPLOSION_NO_DAMAGEOWNER"

		"obituary"					"#DEATH_TITAN_HOT_DROP"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION"
		"impact_effect_table"		"droppod_impact"
	}

	damagedef_reaper_fall
	{
		"damage" 					"400"
		"damage_heavy_armor"		"23000"
		"inner_radius"				"90"	// defined in script as: const TITANFALL_INNER_RADIUS = 90
 		"radius"					"256"	// defined in script as: const TITANFALL_OUTER_RADIUS = 120
		"impulse_force"				"40000"
		"death_protection"			"0"
		"explosion_flags"			"SF_ENVEXPLOSION_NO_DAMAGEOWNER"

		"obituary"					"#DEATH_REAPER_FALL"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_BYPASS_SHIELD | DF_SKIPS_DOOMED_STATE"
		"impact_effect_table"		"droppod_impact"
	}

	damagedef_trip_wire
	{
		"damage" 					"120"
		"damage_heavy_armor"		"1000"
		"inner_radius"				"256"
 		"radius"					"384"
		"impulse_force"				"3000"
		"death_protection"			"0"

		"obituary"					"#DEATH_TRIPWIRE"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION"
		"impact_effect_table"		"exp_large"
	}

	damagedef_reaper_groundslam
	{
		"damage"					"80" 	[$mp]
		"damage_heavy_armor"		"1800" 	[$mp]

		"damage"					"60" 	[$sp]
		"damage_heavy_armor"		"1500" 	[$sp]

		"radius"					"200"	[$mp]
		"inner_radius"				"100"	[$mp]

		"radius"					"300"	[$sp]
		"inner_radius"				"250"	[$sp]
		"explosion_flags"			"SF_ENVEXPLOSION_NO_DAMAGEOWNER | SF_ENVEXPLOSION_UPWARD_FORCE"

		"impulse_force"				"50000"
		"obituary"					"#DEATH_MELEE"
		"damage_flags"				"DF_EXPLOSION | DF_MELEE | DF_KNOCK_BACK"
	}

	damagedef_reaper_nuke
	{
		"damage" 					"85"	[$mp]
		"damage" 					"40"	[$sp]
		"damage_heavy_armor"		"700"
		"inner_radius"				"330"
		"radius"					"430"
		"impulse_force"				"50000"
		"death_protection"			"0"

		"obituary"					"#DEATH_NUCLEAR_CORE"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_BYPASS_SHIELD | DF_SKIPS_DOOMED_STATE"
	}

	damagedef_frag_drone_explode
	{
		// only used to create a danger area
		"damage" 					"60"	[$mp]
		"damage" 					"90"	[$sp]
		"damage_heavy_armor"		"300"

		"inner_radius"				"200"
		"radius"					"300"
		"impulse_force"				"2000"

		"obituary"					"#DEATH_SUICIDE_SPECTRE"
		"damage_flags"				"DF_EXPLOSION | DF_GIB"
	}

	damagedef_frag_drone_explode_FD
	{
		"damage" 					"130"	[$mp]
		"damage" 					"130"	[$sp]
		"damage_heavy_armor"		"600"
		"inner_radius"				"200"	[$mp]
		"inner_radius"				"180"	[$sp]
		"radius"					"350"	[$mp]
		"radius"					"300"	[$sp]
		"impulse_force"				"2000" [$sp]
		"impulse_force"				"2000" [$mp]
		"impulse_force_explosions"	"50000" [$mp]
		"impulse_force_explosions"	"2000" [$sp]
		"explosion_flags"			"SF_ENVEXPLOSION_MASK_BRUSHONLY"

		"obituary"					"#DEATH_SUICIDE_SPECTRE"
		"damage_flags"				"DF_EXPLOSION | DF_GIB"
	}

	damagedef_frag_drone_throwable_PLAYER
	{
		"damage" 					"200"	[$mp]
		"damage" 					"130"	[$sp]
		"damage_heavy_armor"		"300"
		"inner_radius"				"200"	[$mp]
		"inner_radius"				"180"	[$sp]
		"radius"					"350"	[$mp]
		"radius"					"300"	[$sp]
		"impulse_force"				"2000" [$sp]
		"impulse_force"				"2000" [$mp]
		"impulse_force_explosions"	"50000" [$mp]
		"impulse_force_explosions"	"2000" [$sp]
		"explosion_flags"			"SF_ENVEXPLOSION_MASK_BRUSHONLY"

		"obituary"					"#DEATH_SUICIDE_SPECTRE"
		"damage_flags"				"DF_EXPLOSION | DF_GIB"
	}

	damagedef_frag_drone_throwable_NPC
	{
		"damage" 					"200"	[$mp]
		"damage" 					"90"	[$sp]
		"damage_heavy_armor"		"300"
		"inner_radius"				"200"	[$mp]
		"inner_radius"				"180"	[$sp]
		"radius"					"300"
		"impulse_force"				"2000"
		"explosion_flags"			"SF_ENVEXPLOSION_MASK_BRUSHONLY"

		"obituary"					"#DEATH_SUICIDE_SPECTRE"
		"damage_flags"				"DF_EXPLOSION | DF_GIB"
	}

	damagedef_stalker_powersupply_explosion_small
	{
		"damage" 					"25"
		"damage_heavy_armor"		"150"
		"inner_radius"				"100"
		"radius"					"200"
		"impulse_force"				"10000"
		"explosion_flags"			""

		"obituary"					"#DEATH_STALKER_POWERSUPPLY"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_KNOCK_BACK"
		"impact_effect_table"		"exp_small_stalker_powersupply"
	}

	damagedef_stalker_powersupply_explosion_large
	{
		"damage" 					"50"
		"damage_heavy_armor"		"300"
		"inner_radius"				"200"
		"radius"					"350"
		"impulse_force"				"25000"
		"explosion_flags"			""

		"obituary"					"#DEATH_STALKER_POWERSUPPLY"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_KNOCK_BACK"
		"impact_effect_table"		"exp_stalker_powersupply"
	}

	damagedef_stalker_powersupply_explosion_large_at
	{
		"damage" 					"50"
		"damage_heavy_armor"		"500"
		"inner_radius"				"200"
		"radius"					"350"
		"impulse_force"				"25000"
		"explosion_flags"			""

		"obituary"					"#DEATH_STALKER_POWERSUPPLY"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_KNOCK_BACK"
		"impact_effect_table"		"exp_stalker_powersupply"
	}

	damagedef_shield_captain_arc_shield
	{
		"damage" 					"15"
		"damage_heavy_armor"		"100"
		"inner_radius"				"128"
 		"radius"					"256"
		"impulse_force"				"50"
		"death_protection"			"0"
		"explosion_flags"			"SF_ENVEXPLOSION_NO_DAMAGEOWNER"

		"obituary"					"#DEATH_ARC_BLAST"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION | DF_ELECTRICAL"
	}

	damagedef_fd_explosive_barrel
	{
		"damage" 					"100"
		"damage_heavy_armor"		"500"
		"inner_radius"				"350"
		"radius"					"350"
		"impulse_force"				"100"
		"death_protection"			"0"

		"obituary"					"#DEATH_SLOW_TRAP"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION"
	}

	damagedef_fd_tether_trap
	{
		"damage" 					"1000"
		"damage_heavy_armor"		"1000"
		"inner_radius"				"350"
		"radius"					"350"
		"impulse_force"				"100"
		"death_protection"			"0"

		"obituary"					"#DEATH_TETHER_TRAP"
		"damage_flags"				"DF_RAGDOLL | DF_EXPLOSION"
		"impact_effect_table"		"exp_tether_trap"
	}

}