// "Gamematerial" "effect_name"

// "B" bloodyflesh
// "X" plastic box, wade, ladder, woodladdder,
// "I" player_control_clip

ImpactTable
{
	FX
	{
		"A" "none" //default silent (clip)
		"B" "none" //Bloodyflesh?

		"C" "P_pilot_slide_default" // Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "P_pilot_slide_dust" // Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		"E" "none" // metal_titan
		"F" "none" //flesh
		"G" "P_pilot_slide_default" //metalgrate, chainlink, chain
		"H" "none" //alienflesh

		"I" "none" //player_control_clip

		"J" "P_pilot_slide_dust" //grass
		"K" "P_pilot_slide_mud" //Mud
		"L" "P_pilot_slide_default" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "P_pilot_slide_default" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "P_pilot_slide_slime" //Slime
		"O" "P_pilot_slide_dust" //Foliage
		"P" "P_pilot_slide_default" //Computer

		"Q" "none" //Not listed

		"R" "P_pilot_slide_default" //metalpanel, grenade, canister
		"S" "P_pilot_slide_water" //water, slime
		"T" "P_pilot_slide_default" //tile
		"U" "none" //glass_breakable
		"V" "P_pilot_slide_default" //Metal Vent
		"W" "none" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon
		"X" "none" //xo_shield
		"Y" "none" //glass, brokenglass, glassbottle, pottery
		"Z" "P_pilot_slide_dust" //sand

		"0" "P_pilot_slide_default"
		"1" "P_pilot_slide_default"
		"2" "P_pilot_slide_default"
		"3" "P_pilot_slide_default"
		"4" "P_pilot_slide_default"
		"5" "P_pilot_slide_default"
		"6" "P_pilot_slide_default"
		"7" "P_pilot_slide_default"
		"8" "P_pilot_slide_default"


		//Hardcocded Surfacprops
		"splash" "P_pilot_slide_water" //brush water
		"slime_splash" "P_pilot_slide_water"
		"airburst" "none"  //No Surface
		"shieldhit" "none" //Invisible armor
		"holohit" "none" //Holopilot entity
		"critical_hit" "none" //titan weekspots

		"headshot_flesh" "none" //Human headshot
		"headshot_mechanical" "none" //Robotic Headshot

	}
}