// "Gamematerial" "effect_name"


ImpactTable
{
	FX
	{
		"C" "drone_frag_open_sparks" //Concrete, rock, porcelain, boulder, gravel, asphalt, brick, concrete_block, plaster
		"D" "drone_frag_open_sparks" //Dirt, slipperyslime, snow, carpet, cardboard, floatingstandable, ceiling_tile, papercup
		"E" "drone_frag_open_sparks" // metal_titan

		"F" "drone_frag_open_sparks" //flesh
		"G" "drone_frag_open_sparks" //metalgrate, chainlink, chain
		"H" "drone_frag_open_sparks" //alienflesh

		"J" "drone_frag_open_sparks" //grass
		"K" "drone_frag_open_sparks" //Mud
		"L" "drone_frag_open_sparks" //plastic_barrel, plastic_box, item, rubber, rubbertire, jeeptire, slidingrubbertire, brakingrubbertire, slidingrubbertire_front, slidingrubbertire_rear
		"M" "drone_frag_open_sparks" //Default, metal, metal_box, solidmetal, armorflesh, metal_bouncy, slippery_metal, shellcasing_small, shellcasing_large, metal_barrel, floating_metal_barrel, weapon
		"N" "drone_frag_open_sparks"
		"O" "drone_frag_open_sparks" //Foliage
		"P" "drone_frag_open_sparks" //Computer

		"R" "drone_frag_open_sparks" //metalpanel, grenade, canister
		"S" "drone_frag_open_sparks" //water, slime
		"T" "drone_frag_open_sparks" //tile
		"U" "drone_frag_open_sparks" //glass_breakable

		"V" "drone_frag_open_sparks" //Metal Vent
		"W" "drone_frag_open_sparks" //Wood, Wood_lowdensity, Wood_Box, Wood_Crate, Wood_Plank, Wood_Solid, Wood_Furniture, Wood_Panel watermelon

		"Y" "drone_frag_open_sparks" //glass, brokenglass, glassbottle, pottery
		"Z" "drone_frag_open_sparks"  //sand

		"0" "drone_frag_open_sparks"
		"1" "drone_frag_open_sparks"
		"2" "drone_frag_open_sparks"
		"3" "drone_frag_open_sparks"
		"4" "drone_frag_open_sparks"
		"5" "drone_frag_open_sparks"
		"6" "drone_frag_open_sparks"
		"7" "drone_frag_open_sparks"
		"8" "drone_frag_open_sparks"
		"9" "drone_frag_open_sparks" //puddle

		"airburst" "drone_frag_open_sparks"
		"critical_hit" "drone_frag_open_sparks"
	}

	Sound
	{
		"C" "Wpn_TripleThreat_Grenade.ImpactHard"
		"D" "Wpn_TripleThreat_Grenade.ImpactHard"
		"E" "Wpn_TripleThreat_Grenade.ImpactHard"

		"F" "Wpn_TripleThreat_Grenade.ImpactHard"
		"G" "Wpn_TripleThreat_Grenade.ImpactHard"
		"H" "Wpn_TripleThreat_Grenade.ImpactHard"

		"J" "Wpn_TripleThreat_Grenade.ImpactHard"
		"K" "Wpn_TripleThreat_Grenade.ImpactHard"
		"L" "Wpn_TripleThreat_Grenade.ImpactHard"
		"M" "Wpn_TripleThreat_Grenade.ImpactHard"
		"N" "Wpn_TripleThreat_Grenade.ImpactHard"
		"O" "Wpn_TripleThreat_Grenade.ImpactHard"
		"P" "Wpn_TripleThreat_Grenade.ImpactHard"

		"R" "Wpn_TripleThreat_Grenade.ImpactHard"
		"S" "Wpn_TripleThreat_Grenade.ImpactHard"
		"T" "Wpn_TripleThreat_Grenade.ImpactHard"
		"U" "Wpn_TripleThreat_Grenade.ImpactHard"

		"V" "Wpn_TripleThreat_Grenade.ImpactHard"
		"W" "Wpn_TripleThreat_Grenade.ImpactHard"
		"X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P"
		"Y" "Wpn_TripleThreat_Grenade.ImpactHard"
		"Z" "Wpn_TripleThreat_Grenade.ImpactHard"

		//"splash" "Water.BulletImpact"
		//"slime_splash" "Water.BulletImpact"

		"airburst" "Wpn_TripleThreat_Grenade.ImpactHard"
		"shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_3P"
	}

	Sound_attacker
	{
		"C" "Wpn_TripleThreat_Grenade.ImpactHard"
		"D" "Wpn_TripleThreat_Grenade.ImpactHard"
		"E" "Wpn_TripleThreat_Grenade.ImpactHard"

		"F" "Wpn_TripleThreat_Grenade.ImpactHard"
		"G" "Wpn_TripleThreat_Grenade.ImpactHard"
		"H" "Wpn_TripleThreat_Grenade.ImpactHard"

		"J" "Wpn_TripleThreat_Grenade.ImpactHard"
		"K" "Wpn_TripleThreat_Grenade.ImpactHard"  // mud?
		"L" "Wpn_TripleThreat_Grenade.ImpactHard"
		"M" "Wpn_TripleThreat_Grenade.ImpactHard"
		"N" "Wpn_TripleThreat_Grenade.ImpactHard"	// sand?
		"O" "Wpn_TripleThreat_Grenade.ImpactHard"
		"P" "Wpn_TripleThreat_Grenade.ImpactHard"

		"R" "Wpn_TripleThreat_Grenade.ImpactHard"
		"S" "Wpn_TripleThreat_Grenade.ImpactHard"
		"T" "Wpn_TripleThreat_Grenade.ImpactHard"
		"U" "Wpn_TripleThreat_Grenade.ImpactHard"

		"V" "Wpn_TripleThreat_Grenade.ImpactHard"
		"W" "Wpn_TripleThreat_Grenade.ImpactHard"
		"X"	"TitanBubbleShield.Explosive.BulletImpact_1P_vs_3P"
		"Y" "Wpn_TripleThreat_Grenade.ImpactHard"
		"Z" "Wpn_TripleThreat_Grenade.ImpactHard"

		//"splash" "Water.BulletImpact"
		//"slime_splash" "Water.BulletImpact"

		"airburst" "Wpn_TripleThreat_Grenade.ImpactHard"
		"shieldhit" "TitanShield.Explosive.BulletImpact_1P_vs_3P"
	}

	Sound_victim
	{
		"C" "Wpn_TripleThreat_Grenade.ImpactHard"
		"D" "Wpn_TripleThreat_Grenade.ImpactHard"
		"E" "Wpn_TripleThreat_Grenade.ImpactHard"

		"F" "Wpn_TripleThreat_Grenade.ImpactHard"
		"G" "Wpn_TripleThreat_Grenade.ImpactHard"
		"H" "Wpn_TripleThreat_Grenade.ImpactHard"

		"J" "Wpn_TripleThreat_Grenade.ImpactHard"
		"K" "Wpn_TripleThreat_Grenade.ImpactHard"
		"L" "Wpn_TripleThreat_Grenade.ImpactHard"
		"M" "Wpn_TripleThreat_Grenade.ImpactHard"
		"N" "Wpn_TripleThreat_Grenade.ImpactHard"
		"O" "Wpn_TripleThreat_Grenade.ImpactHard"
		"P" "Wpn_TripleThreat_Grenade.ImpactHard"

		"R" "Wpn_TripleThreat_Grenade.ImpactHard"
		"S" "Wpn_TripleThreat_Grenade.ImpactHard"
		"T" "Wpn_TripleThreat_Grenade.ImpactHard"
		"U" "Wpn_TripleThreat_Grenade.ImpactHard"

		"V" "Wpn_TripleThreat_Grenade.ImpactHard"
		"W" "Wpn_TripleThreat_Grenade.ImpactHard"
		"X" "TitanBubbleShield.Explosive.BulletImpact_3P_vs_3P"
		"Y" "Wpn_TripleThreat_Grenade.ImpactHard"
		"Z" "Wpn_TripleThreat_Grenade.ImpactHard"

		//"splash" "Water.BulletImpact"
		//"slime_splash" "Water.BulletImpact"

		"airburst" "Wpn_TripleThreat_Grenade.ImpactHard"
		"shieldhit" "TitanShield.Explosive.BulletImpact_3P_vs_1P"
	}


}
